Report Summary
The Portable Gaming Consoles market was valued at Million US$ in 2020 and is projected to reach Million US$ by 2027, at a CAGR of during the forecast period. In this study, 2020 has been considered as the base year and 2021 to 2027 as the forecast period to estimate the market size for Portable Gaming Consoles.
This report presents the worldwide Portable Gaming Consoles market size (value, production and consumption), splits the breakdown (data status 2017-2020 and forecast to 2027), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.
The following manufacturers are covered in this report:
Nintendo
Sony
Microsoft
Apple
Google
Portable Gaming Consoles Breakdown Data by Type
Single Function Gaming Consoles
Multifunction Gaming Consoles
Portable Gaming Consoles Breakdown Data by Application
Children
Adults
Portable Gaming Consoles Production by Region
United States
Europe
China
Japan
South Korea
Other Regions
Portable Gaming Consoles Consumption by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
Central & South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa
The study objectives are:
To analyze and research the global Portable Gaming Consoles status and future forecast?involving, production, revenue, consumption, historical and forecast.
To present the key Portable Gaming Consoles manufacturers, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
In this study, the years considered to estimate the market size of Portable Gaming Consoles :
History Year: 2017 - 2020
Base Year: 2020
Estimated Year: 2020
Forecast Year: 2021 - 2027
This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Portable Gaming Consoles market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.
For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table Of Contents
Table of Contents
1 Study Coverage
1.1 Portable Gaming Consoles Product
1.2 Key Market Segments in This Study
1.3 Key Manufacturers Covered
1.4 Market by Type
1.4.1 Global Portable Gaming Consoles Market Size Growth Rate by Type
1.4.2 Single Function Gaming Consoles
1.4.3 Multifunction Gaming Consoles
1.5 Market by Application
1.5.1 Global Portable Gaming Consoles Market Size Growth Rate by Application
1.5.2 Children
1.5.3 Adults
1.6 Study Objectives
1.7 Years Considered
2 Executive Summary
2.1 Global Portable Gaming Consoles Market Size
2.1.1 Global Portable Gaming Consoles Revenue 2017-2027
2.1.2 Global Portable Gaming Consoles Production 2017-2027
2.2 Portable Gaming Consoles Growth Rate (CAGR) 2021-2027
2.3 Analysis of Competitive Landscape
2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
2.3.2 Key Portable Gaming Consoles Manufacturers
2.3.2.1 Portable Gaming Consoles Manufacturing Base Distribution, Headquarters
2.3.2.2 Manufacturers Portable Gaming Consoles Product Offered
2.3.2.3 Date of Manufacturers Enter into Portable Gaming Consoles Market
2.4 Key Trends for Portable Gaming Consoles Markets & Products
3 Market Size by Manufacturers
3.1 Portable Gaming Consoles Production by Manufacturers
3.1.1 Portable Gaming Consoles Production by Manufacturers
3.1.2 Portable Gaming Consoles Production Market Share by Manufacturers
3.2 Portable Gaming Consoles Revenue by Manufacturers
3.2.1 Portable Gaming Consoles Revenue by Manufacturers (2017-2020)
3.2.2 Portable Gaming Consoles Revenue Share by Manufacturers (2017-2020)
3.3 Portable Gaming Consoles Price by Manufacturers
3.4 Mergers & Acquisitions, Expansion Plans
4 Portable Gaming Consoles Production by Regions
4.1 Global Portable Gaming Consoles Production by Regions
4.1.1 Global Portable Gaming Consoles Production Market Share by Regions
4.1.2 Global Portable Gaming Consoles Revenue Market Share by Regions
4.2 United States
4.2.1 United States Portable Gaming Consoles Production
4.2.2 United States Portable Gaming Consoles Revenue
4.2.3 Key Players in United States
4.2.4 United States Portable Gaming Consoles Import & Export
4.3 Europe
4.3.1 Europe Portable Gaming Consoles Production
4.3.2 Europe Portable Gaming Consoles Revenue
4.3.3 Key Players in Europe
4.3.4 Europe Portable Gaming Consoles Import & Export
4.4 China
4.4.1 China Portable Gaming Consoles Production
4.4.2 China Portable Gaming Consoles Revenue
4.4.3 Key Players in China
4.4.4 China Portable Gaming Consoles Import & Export
4.5 Japan
4.5.1 Japan Portable Gaming Consoles Production
4.5.2 Japan Portable Gaming Consoles Revenue
4.5.3 Key Players in Japan
4.5.4 Japan Portable Gaming Consoles Import & Export
4.6 South Korea
4.6.1 South Korea Portable Gaming Consoles Production
4.6.2 South Korea Portable Gaming Consoles Revenue
4.6.3 Key Players in South Korea
4.6.4 South Korea Portable Gaming Consoles Import & Export
4.7 Other Regions
4.7.1 Taiwan
4.7.2 India
4.7.3 Southeast Asia
5 Portable Gaming Consoles Consumption by Regions
5.1 Global Portable Gaming Consoles Consumption by Regions
5.1.1 Global Portable Gaming Consoles Consumption by Regions
5.1.2 Global Portable Gaming Consoles Consumption Market Share by Regions
5.2 North America
5.2.1 North America Portable Gaming Consoles Consumption by Application
5.2.2 North America Portable Gaming Consoles Consumption by Countries
5.2.3 United States
5.2.4 Canada
5.2.5 Mexico
5.3 Europe
5.3.1 Europe Portable Gaming Consoles Consumption by Application
5.3.2 Europe Portable Gaming Consoles Consumption by Countries
5.3.3 Germany
5.3.4 France
5.3.5 UK
5.3.6 Italy
5.3.7 Russia
5.4 Asia Pacific
5.4.1 Asia Pacific Portable Gaming Consoles Consumption by Application
5.4.2 Asia Pacific Portable Gaming Consoles Consumption by Countries
5.4.3 China
5.4.4 Japan
5.4.5 South Korea
5.4.6 India
5.4.7 Australia
5.4.8 Indonesia
5.4.9 Thailand
5.4.10 Malaysia
5.4.11 Philippines
5.4.12 Vietnam
5.5 Central & South America
5.5.1 Central & South America Portable Gaming Consoles Consumption by Application
5.5.2 Central & South America Portable Gaming Consoles Consumption by Country
5.5.3 Brazil
5.6 Middle East and Africa
5.6.1 Middle East and Africa Portable Gaming Consoles Consumption by Application
5.6.2 Middle East and Africa Portable Gaming Consoles Consumption by Countries
5.6.3 GCC Countries
5.6.4 Egypt
5.6.5 South Africa
6 Market Size by Type
6.1 Global Portable Gaming Consoles Production by Type
6.2 Global Portable Gaming Consoles Revenue by Type
6.3 Portable Gaming Consoles Price by Type
7 Market Size by Application
7.1 Overview
7.2 Global Portable Gaming Consoles Breakdown Dada by Application
7.2.1 Global Portable Gaming Consoles Consumption by Application
7.2.2 Global Portable Gaming Consoles Consumption Market Share by Application (2017-2020)
8 Manufacturers Profiles
8.1 Nintendo
8.1.1 Nintendo Company Details
8.1.2 Company Overview
8.1.3 Nintendo Portable Gaming Consoles Production Revenue and Gross Margin (2017-2020)
8.1.4 Nintendo Portable Gaming Consoles Product Description
8.1.5 Nintendo Recent Development
8.2 Sony
8.2.1 Sony Company Details
8.2.2 Company Overview
8.2.3 Sony Portable Gaming Consoles Production Revenue and Gross Margin (2017-2020)
8.2.4 Sony Portable Gaming Consoles Product Description
8.2.5 Sony Recent Development
8.3 Microsoft
8.3.1 Microsoft Company Details
8.3.2 Company Overview
8.3.3 Microsoft Portable Gaming Consoles Production Revenue and Gross Margin (2017-2020)
8.3.4 Microsoft Portable Gaming Consoles Product Description
8.3.5 Microsoft Recent Development
8.4 Apple
8.4.1 Apple Company Details
8.4.2 Company Overview
8.4.3 Apple Portable Gaming Consoles Production Revenue and Gross Margin (2017-2020)
8.4.4 Apple Portable Gaming Consoles Product Description
8.4.5 Apple Recent Development
8.5 Google
8.5.1 Google Company Details
8.5.2 Company Overview
8.5.3 Google Portable Gaming Consoles Production Revenue and Gross Margin (2017-2020)
8.5.4 Google Portable Gaming Consoles Product Description
8.5.5 Google Recent Development
9 Production Forecasts
9.1 Portable Gaming Consoles Production and Revenue Forecast
9.1.1 Global Portable Gaming Consoles Production Forecast 2021-2027
9.1.2 Global Portable Gaming Consoles Revenue Forecast 2021-2027
9.2 Portable Gaming Consoles Production and Revenue Forecast by Regions
9.2.1 Global Portable Gaming Consoles Revenue Forecast by Regions
9.2.2 Global Portable Gaming Consoles Production Forecast by Regions
9.3 Portable Gaming Consoles Key Producers Forecast
9.3.1 United States
9.3.2 Europe
9.3.3 China
9.3.4 Japan
9.3.5 South Korea
9.4 Forecast by Type
9.4.1 Global Portable Gaming Consoles Production Forecast by Type
9.4.2 Global Portable Gaming Consoles Revenue Forecast by Type
10 Consumption Forecast
10.1 Portable Gaming Consoles Consumption Forecast by Application
10.2 Portable Gaming Consoles Consumption Forecast by Regions
10.3 North America Market Consumption Forecast
10.3.1 North America Portable Gaming Consoles Consumption Forecast by Regions 2021-2027
10.3.2 United States
10.3.3 Canada
10.3.4 Mexico
10.4 Europe Market Consumption Forecast
10.4.1 Europe Portable Gaming Consoles Consumption Forecast by Regions 2021-2027
10.4.2 Germany
10.4.3 France
10.4.4 UK
10.4.5 Italy
10.4.6 Russia
10.5 Asia Pacific Market Consumption Forecast
10.5.1 Asia Pacific Portable Gaming Consoles Consumption Forecast by Regions 2021-2027
10.5.2 China
10.5.3 Japan
10.5.4 South Korea
10.5.5 India
10.5.6 Australia
10.5.7 Indonesia
10.5.8 Thailand
10.5.9 Malaysia
10.5.10 Philippines
10.5.11 Vietnam
10.6 Central & South America Market Consumption Forecast
10.6.1 Central & South America Portable Gaming Consoles Consumption Forecast by Regions 2021-2027
10.6.2 Brazil
10.7 Middle East and Africa Market Consumption Forecast
10.7.1 Middle East and Africa Portable Gaming Consoles Consumption Forecast by Regions 2021-2027
10.7.2 GCC Countries
10.7.3 Egypt
10.7.4 South Africa
11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Portable Gaming Consoles Sales Channels
11.2.2 Portable Gaming Consoles Distributors
11.3 Portable Gaming Consoles Customers
12 Market Opportunities & Challenges, Risks and Influences Factors Analysis
12.1 Market Opportunities and Drivers
12.2 Market Challenges
12.3 Market Risks/Restraints
13 Key Findings in the Global Portable Gaming Consoles Study
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.1.1 Research Programs/Design
14.1.1.2 Market Size Estimation
14.1.1.3 Market Breakdown and Data Triangulation
14.1.2 Data Source
14.1.2.1 Secondary Sources
14.1.2.2 Primary Sources
14.2 Author Details
14.3 Disclaimer