Report Summary
Summary
Inflight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
The In-flight Entertainment (IFE) industry is relatively concentrated. Most of these manufacturers are large multinational corporations. The top five producers account for about 57 % of the revenue market. Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry.
The global Inflight Entertainment (IFE) market was xx million US$ in 2020 and is expected to xx million US$ by the end of 2027, growing at a CAGR of xx% between 2021 and 2027.
This report studies the Inflight Entertainment (IFE) market size (value and volume) by players, regions, product types and end industries, history data 2017-2020 and forecast data 2020-2027; This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.
Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of Inflight Entertainment (IFE) in these regions, from 2017 to 2027, covering
North America (United States, Canada and Mexico)
Europe (Germany, UK, France, Italy, Russia and Turkey etc.)
Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
South America (Brazil etc.)
Middle East and Africa (Egypt and GCC Countries)
The various contributors involved in the value chain of the product include manufacturers, suppliers, distributors, intermediaries, and customers. The key manufacturers in this market include
Gogo LLC
Global Eagle Entertainment, Inc
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat Inc
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR
By the product type, the market is primarily split into
IFE Hardware
IFE Connectivity & Communication
IFE Content
By the end users/application, this report covers the following segments
Narrow Body Aircraft
Wide Body Aircraft
Other
We can also provide the customized separate regional or country-level reports, for the following regions:
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Singapore
Malaysia
Philippines
Thailand
Vietnam
Rest of Asia-Pacific
Europe
Germany
France
UK
Italy
Spain
Russia
Rest of Europe
Central & South America
Brazil
Rest of Central & South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa
The study objectives of this report are:
To study and analyze the global Inflight Entertainment (IFE) market size (value & volume) by company, key regions/countries, products and application, history data from 2017 to 2020, and forecast to 2027.
To understand the structure of Inflight Entertainment (IFE) market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
Focuses on the key global Inflight Entertainment (IFE) manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Inflight Entertainment (IFE) with respect to individual growth trends, future prospects, and their contribution to the total market.
To project the value and volume of Inflight Entertainment (IFE) submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
In this study, the years considered to estimate the market size of Inflight Entertainment (IFE) are as follows:
History Year: 2017-2020
Base Year: 2020
Estimated Year: 2020
Forecast Year 2021 to 2027
This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Inflight Entertainment (IFE) market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.
For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Key Stakeholders
Raw material suppliers
Distributors/traders/wholesalers/suppliers
Regulatory bodies, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade associations and industry bodies
End-use industries
Available Customizations
With the given market data, EternityInsights offers customizations according to the company's specific needs. The following customization options are available for the report:
Further breakdown of Inflight Entertainment (IFE) market on basis of the key contributing countries.
Detailed analysis and profiling of additional market players.
Table Of Contents
Table of Contents
1 Inflight Entertainment (IFE) Market Overview
1.1 Inflight Entertainment (IFE) Product Overview
1.2 Inflight Entertainment (IFE) Market Segment by Type
1.2.1 IFE Hardware
1.2.2 IFE Connectivity & Communication
1.2.3 IFE Content
1.3 Global Inflight Entertainment (IFE) Market Size by Type
1.3.1 Global Inflight Entertainment (IFE) Sales and Growth by Type
1.3.2 Global Inflight Entertainment (IFE) Sales and Market Share by Type (2017-2020)
1.3.3 Global Inflight Entertainment (IFE) Revenue and Market Share by Type (2017-2020)
1.3.4 Global Inflight Entertainment (IFE) Price by Type (2017-2020)
2 Global Inflight Entertainment (IFE) Market Competition by Company
2.1 Global Inflight Entertainment (IFE) Sales and Market Share by Company (2017-2020)
2.2 Global Inflight Entertainment (IFE) Revenue and Share by Company (2017-2020)
2.3 Global Inflight Entertainment (IFE) Price by Company (2017-2020)
2.4 Global Top Players Inflight Entertainment (IFE) Manufacturing Base Distribution, Sales Area, Product Types
2.5 Inflight Entertainment (IFE) Market Competitive Situation and Trends
2.5.1 Inflight Entertainment (IFE) Market Concentration Rate
2.5.2 Global Inflight Entertainment (IFE) Market Share of Top 5 and Top 10 Players
2.5.3 Mergers & Acquisitions, Expansion
3 Inflight Entertainment (IFE) Company Profiles and Sales Data
3.1 Gogo LLC
3.1.1 Company Basic Information, Manufacturing Base and Competitors
3.1.2 Inflight Entertainment (IFE) Product Category, Application and Specification
3.1.3 Gogo LLC Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin(2017-2020)
3.1.4 Main Business Overview
3.2 Global Eagle Entertainment, Inc
3.2.1 Company Basic Information, Manufacturing Base and Competitors
3.2.2 Inflight Entertainment (IFE) Product Category, Application and Specification
3.2.3 Global Eagle Entertainment, Inc Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin(2017-2020)
3.2.4 Main Business Overview
3.3 Thales Group
3.3.1 Company Basic Information, Manufacturing Base and Competitors
3.3.2 Inflight Entertainment (IFE) Product Category, Application and Specification
3.3.3 Thales Group Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin(2017-2020)
3.3.4 Main Business Overview
3.4 Zodiac Aerospace
3.4.1 Company Basic Information, Manufacturing Base and Competitors
3.4.2 Inflight Entertainment (IFE) Product Category, Application and Specification
3.4.3 Zodiac Aerospace Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin(2017-2020)
3.4.4 Main Business Overview
3.5 Honeywell International
3.5.1 Company Basic Information, Manufacturing Base and Competitors
3.5.2 Inflight Entertainment (IFE) Product Category, Application and Specification
3.5.3 Honeywell International Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin(2017-2020)
3.5.4 Main Business Overview
3.6 Panasonic Avionics Corporation
3.6.1 Company Basic Information, Manufacturing Base and Competitors
3.6.2 Inflight Entertainment (IFE) Product Category, Application and Specification
3.6.3 Panasonic Avionics Corporation Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin(2017-2020)
3.6.4 Main Business Overview
3.7 Viasat Inc
3.7.1 Company Basic Information, Manufacturing Base and Competitors
3.7.2 Inflight Entertainment (IFE) Product Category, Application and Specification
3.7.3 Viasat Inc Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin(2017-2020)
3.7.4 Main Business Overview
3.8 Rockwell Collins
3.8.1 Company Basic Information, Manufacturing Base and Competitors
3.8.2 Inflight Entertainment (IFE) Product Category, Application and Specification
3.8.3 Rockwell Collins Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin(2017-2020)
3.8.4 Main Business Overview
3.9 Lufthansa Systems GmbH & Co. Kg
3.9.1 Company Basic Information, Manufacturing Base and Competitors
3.9.2 Inflight Entertainment (IFE) Product Category, Application and Specification
3.9.3 Lufthansa Systems GmbH & Co. Kg Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin(2017-2020)
3.9.4 Main Business Overview
3.10 SITAONAIR
3.10.1 Company Basic Information, Manufacturing Base and Competitors
3.10.2 Inflight Entertainment (IFE) Product Category, Application and Specification
3.10.3 SITAONAIR Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin(2017-2020)
3.10.4 Main Business Overview
4 Inflight Entertainment (IFE) Market Status and Outlook by Regions
4.1 Global Market Status and Outlook by Regions
4.1.1 Global Inflight Entertainment (IFE) Market Size and CAGR by Regions
4.1.2 North America
4.1.3 Asia-Pacific
4.1.4 Europe
4.1.5 South America
4.1.6 Middle East and Africa
4.2 Global Inflight Entertainment (IFE) Sales and Revenue by Regions
4.2.1 Global Inflight Entertainment (IFE) Sales and Market Share by Regions (2017-2020)
4.2.2 Global Inflight Entertainment (IFE) Revenue and Market Share by Regions (2017-2020)
4.2.3 Global Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2020)
4.3 North America Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin
4.3.1 United States
4.3.2 Canada
4.3.3 Mexico
4.4 Europe Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin
4.4.1 Germany
4.4.2 UK
4.4.3 France
4.4.4 Italy
4.4.5 Russia
4.4.6 Turkey
4.5 Asia-Pacific Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin
4.5.1 China
4.5.2 Japan
4.5.3 Korea
4.5.4 Southeast Asia
4.5.4.1 Indonesia
4.5.4.2 Thailand
4.5.4.3 Malaysia
4.5.4.4 Philippines
4.5.4.5 Vietnam
4.5.5 India
4.5.6 Australia
4.6 South America Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin
4.6.1 Brazil
4.7 Middle East and Africa Inflight Entertainment (IFE) Sales, Revenue, Price and Gross Margin
4.7.1 Egypt
4.7.2 GCC Countries
5 Inflight Entertainment (IFE) Application/End Users
5.1 Inflight Entertainment (IFE) Segment by Application
5.1.1 Narrow Body Aircraft
5.1.2 Wide Body Aircraft
5.1.3 Other
5.2 Global Inflight Entertainment (IFE) Product Segment by Application
5.2.1 Global Inflight Entertainment (IFE) Sales by Application
5.2.2 Global Inflight Entertainment (IFE) Sales and Market Share by Application (2017-2020)
6 Global Inflight Entertainment (IFE) Market Forecast
6.1 Global Inflight Entertainment (IFE) Sales, Revenue Forecast (2021-2027)
6.1.1 Global Inflight Entertainment (IFE) Sales and Growth Rate Forecast (2021-2027)
6.1.1 Global Inflight Entertainment (IFE) Revenue and Growth Rate Forecast (2021-2027)
6.2 Global Inflight Entertainment (IFE) Forecast by Regions
6.2.1 North America Inflight Entertainment (IFE) Sales and Revenue Forecast (2021-2027)
6.2.2 Europe Inflight Entertainment (IFE) Sales and Revenue Forecast (2021-2027)
6.2.3 Asia-Pacific Inflight Entertainment (IFE) Sales and Revenue Forecast (2021-2027)
6.2.3.1 China
6.2.3.2 Japan
6.2.3.3 Korea
6.2.3.4 Southeast Asia
6.2.3.5 India
6.2.3.6 Australia
6.2.4 South America Inflight Entertainment (IFE) Sales and Revenue Forecast (2021-2027)
6.2.5 Middle East and Africa Inflight Entertainment (IFE) Sales and Revenue Forecast (2021-2027)
6.2.5.1 Egypt
6.2.5.2 GCC Countries
6.3 Inflight Entertainment (IFE) Forecast by Type
6.3.1 Global Inflight Entertainment (IFE) Sales and Revenue Forecast by Type (2021-2027)
6.3.2 IFE Hardware Gowth Forecast
6.3.3 IFE Connectivity & Communication Gowth Forecast
6.4 Inflight Entertainment (IFE) Forecast by Application
6.4.1 Global Inflight Entertainment (IFE) Sales Forecast by Application (2021-2027)
6.4.2 Global Inflight Entertainment (IFE) Forecast in Narrow Body Aircraft
6.4.3 Global Inflight Entertainment (IFE) Forecast in Wide Body Aircraft
7 Inflight Entertainment (IFE) Upstream Raw Materials
7.1 Inflight Entertainment (IFE) Key Raw Materials
7.1.1 Key Raw Materials
7.1.2 Key Raw Materials Price
7.1.3 Raw Materials Key Suppliers
7.2 Manufacturing Cost Structure
7.2.1 Raw Materials
7.2.2 Labor Cost
7.2.3 Manufacturing Expenses
7.3 Inflight Entertainment (IFE) Industrial Chain Analysis
8 Marketing Strategy Analysis, Distributors
8.1 Marketing Channel
8.1.1 Direct Marketing
8.1.2 Indirect Marketing
8.1.3 Marketing Channel Development Trend
8.2 Distributors
8.3 Downstream Customers
9 Research Findings and Conclusion
Appendix
Methodology/Research Approach
Research Programs/Design
Market Size Estimation
Market Breakdown and Data Triangulation
Data Source
Secondary Sources
Primary Sources
Disclaimer