Report Summary
Eternity Insights has published a new study on Global Headset Market focusing on key segments as by Type (Wired Headset, Bluetooth Headset, Other Headset), by Application (Smartphone, PC, Wearable, Other), and by region. This deep dive re-search report highlights the market and competitive intelligence across the key segments of the mar-ket. The report also considers the impact of COVID-19 on the global Headset Market.
The report considers 2018-2020 as historic period, 2021 as base year, and 2022-2028 as forecast period. The report includes quantitative analysis of the market supported by the market drivers, challenges, and trends to accurately map the market scenario and competition. Moreover, key insights related to market having direct impact on the market will also be covered.
Headset Market report is based on robust research methodology designed using blend of research ap-proaches developed using secondary/desk research and validated through the primary research and expert insights. Eternity Insights also uses paid data bases such as FACIVA, Hoovers, and other bench-marking and forecasting tools to provide accurate statistical analysis of supply and demand trends.
Global Headset Market Size, 2018-2028 (USD Million)
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Global Headset Market Segmentation:
Headset Market, By Type
- Wired Headset
- Bluetooth Headset
- Other Headset
Headset Market, By Application
- Smartphone
- PC
- Wearable
- Other
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Geographically, the market is categorized in to five regions as North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. North America region dominates the global Headset market in terms of demand generation. The Headset market in Asia Pacific region is expected to grow at significantly high growth rate. The regional market is further sub-segmented and analyzed at granular level across key countries. The report will include market size and forecast for Headset market for below listed coun-tries across each region.
North America (U.S. and Canada), Europe (Germany, France, Italy, UK, Spain, and Rest of Europe), Asia Pacific (China, India, Japan, Australia, and Rest of Asia Pacific region); Latin America (Brazil, Mexico, and rest of the Latin America); Middle East and Africa (GCC, South Africa, and Rest of the Middle East and Africa).
Global Headset Market Taxonomy:
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Global Headset Market Competitive Landscape
The global Headset market analysis report covers detailed analysis of competitive scenario across globe. The report includes profiles of leading players covering below details
- Company Overview
- Financial Analysis
- Product Portfolio Analysis
- Strategic Overview
- SWOT Analysis
List of Companies Profiled in the report:
- Beats
- Plantronics
- Sennheiser
- Sony
- GN Netcom
- Harman
- Bose
- JVC
- Philips
- Logitech
- Skullcandy
- Audio-Technica
- Jawbone
- Motorola
- Monster
- Samsung
- LG
- Other Players of Specific Interest can be added based on requirement
Market Segmentation
Report Attributes |
Details |
The market size value in 2021 |
USD XX.XX Million |
CAGR (2021 - 2028) |
XX.XX % |
The Revenue forecast in 2028 |
USD XX.XX Million |
Base year for estimation |
2021 |
Historical data |
2018-2019 |
Forecast period |
2022-2028 |
Quantitative units |
- Revenue in USD Million
- CAGR from 2021 to 2028
|
Report coverage |
Revenue forecast, company ranking, competitive landscape, growth factors, and trends |
Segments covered |
By Type Outlook, Application Outlook, Regional Outlook |
By Type Outlook |
Wired Headset, Bluetooth Headset, Other Headset |
By Application Outlook |
Smartphone, PC, Wearable, Other |
Regional scope |
North America, Europe, Asia Pacific, Latin America, Middle East & Africa |
Country scope |
U.S., Canada, U.K., Germany, France, BENELUX, China, India, Japan, South Korea, Brazil, Saudi Arabia, UAE, Turkey |
Key companies profiled |
Beats, Plantronics, Sennheiser, Sony, GN Netcom, Harman, Bose, JVC, Philips, Logitech, Skullcandy, Audio-Technica, Jawbone, Motorola, Monster, Samsung, LG |
Customization Available |
Yes, the report can be tailored to meet your specific requirements. |
Key Benefits to the stake holders
- Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
- Provision of market value (USD Billion) and volume (Tons) data for each segment and sub-segment
- Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
- Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
- Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
- Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players
- The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
- Includes an in-depth analysis of the market of various perspectives through Porter’s five forces analysis
- Provides insight into the market through Value Chain
- Market dynamics scenario, along with growth opportunities of the market in the years to come
Table Of Contents
Table of Contents
1 Headset Market Overview
1.1 Headset Product Overview
1.2 Headset Market Segment by Type
1.2.1 Wired Headset
1.2.2 Bluetooth Headset
1.2.3 Other Headset
1.3 Global Headset Market Size by Type
1.3.1 Global Headset Sales and Growth by Type
1.3.2 Global Headset Sales and Market Share by Type
1.3.3 Global Headset Revenue and Market Share by Type
1.3.4 Global Headset Price by Type
1.4 North America Headset by Type
1.5 Europe Headset by Type
1.6 Asia-Pacific Headset by Type
1.7 South America Headset by Type
1.8 Middle East and Africa Headset by Type
2 Global Headset Market Competition by Company
2.1 Global Headset Sales and Market Share by Company (2014-2019)
2.2 Global Headset Revenue and Share by Company (2014-2019)
2.3 Global Headset Price by Company (2014-2019)
2.4 Global Top Players Headset Manufacturing Base Distribution, Sales Area, Product Types
2.5 Headset Market Competitive Situation and Trends
2.5.1 Headset Market Concentration Rate
2.5.2 Global Headset Market Share of Top 5 and Top 10 Players
2.5.3 Mergers & Acquisitions, Expansion
3 Headset Company Profiles and Sales Data
3.1 Beats
3.1.1 Company Basic Information, Manufacturing Base and Competitors
3.1.2 Headset Product Category, Application and Specification
3.1.3 Beats Headset Sales, Revenue, Price and Gross Margin(2014-2019)
3.1.4 Main Business Overview
3.2 Plantronics
3.2.1 Company Basic Information, Manufacturing Base and Competitors
3.2.2 Headset Product Category, Application and Specification
3.2.3 Plantronics Headset Sales, Revenue, Price and Gross Margin(2014-2019)
3.2.4 Main Business Overview
3.3 Sennheiser
3.3.1 Company Basic Information, Manufacturing Base and Competitors
3.3.2 Headset Product Category, Application and Specification
3.3.3 Sennheiser Headset Sales, Revenue, Price and Gross Margin(2014-2019)
3.3.4 Main Business Overview
3.4 Sony
3.4.1 Company Basic Information, Manufacturing Base and Competitors
3.4.2 Headset Product Category, Application and Specification
3.4.3 Sony Headset Sales, Revenue, Price and Gross Margin(2014-2019)
3.4.4 Main Business Overview
3.5 GN Netcom
3.5.1 Company Basic Information, Manufacturing Base and Competitors
3.5.2 Headset Product Category, Application and Specification
3.5.3 GN Netcom Headset Sales, Revenue, Price and Gross Margin(2014-2019)
3.5.4 Main Business Overview
3.6 Harman
3.6.1 Company Basic Information, Manufacturing Base and Competitors
3.6.2 Headset Product Category, Application and Specification
3.6.3 Harman Headset Sales, Revenue, Price and Gross Margin(2014-2019)
3.6.4 Main Business Overview
3.7 Bose
3.7.1 Company Basic Information, Manufacturing Base and Competitors
3.7.2 Headset Product Category, Application and Specification
3.7.3 Bose Headset Sales, Revenue, Price and Gross Margin(2014-2019)
3.7.4 Main Business Overview
3.8 JVC
3.8.1 Company Basic Information, Manufacturing Base and Competitors
3.8.2 Headset Product Category, Application and Specification
3.8.3 JVC Headset Sales, Revenue, Price and Gross Margin(2014-2019)
3.8.4 Main Business Overview
3.9 Philips
3.9.1 Company Basic Information, Manufacturing Base and Competitors
3.9.2 Headset Product Category, Application and Specification
3.9.3 Philips Headset Sales, Revenue, Price and Gross Margin(2014-2019)
3.9.4 Main Business Overview
3.10 Logitech
3.10.1 Company Basic Information, Manufacturing Base and Competitors
3.10.2 Headset Product Category, Application and Specification
3.10.3 Logitech Headset Sales, Revenue, Price and Gross Margin(2014-2019)
3.10.4 Main Business Overview
3.11 Skullcandy
3.12 Audio-Technica
3.13 Jawbone
3.14 Motorola
3.15 Monster
3.16 Samsung
3.17 LG
4 Headset Market Status and Outlook by Regions
4.1 Global Headset Market Status and Outlook by Regions
4.1.1 Global Headset Market Size and CAGR by Regions
4.1.2 North America
4.1.3 Asia-Pacific
4.1.4 Europe
4.1.5 South America
4.1.6 Middle East and Africa
4.2 Global Headset Sales and Revenue by Regions
4.2.1 Global Headset Sales Market Share by Regions (2014-2019)
4.2.2 Global Headset Revenue Market Share by Regions (2014-2019)
4.2.3 Global Headset Sales, Revenue, Price and Gross Margin (2014-2019)
4.3 North America Headset Sales, Revenue, Price and Gross Margin
4.3.1 North America Headset Sales by Countries
4.3.2 United States
4.3.3 Canada
4.3.4 Mexico
4.4 Europe Headset Sales, Revenue, Price and Gross Margin
4.4.1 Europe Headset Sales by Countries
4.4.2 Germany
4.4.3 UK
4.4.4 France
4.4.5 Italy
4.4.6 Russia
4.4.7 Turkey
4.5 Asia-Pacific Headset Sales, Revenue, Price and Gross Margin
4.5.1 Asia-Pacific Headset Sales by Countries
4.5.2 China
4.5.3 Japan
4.5.4 Korea
4.5.5 Southeast Asia
4.5.5.1 Indonesia
4.5.5.2 Thailand
4.5.5.3 Malaysia
4.5.5.4 Philippines
4.5.5.5 Vietnam
4.5.6 India
4.5.7 Australia
4.6 South America Headset Sales, Revenue, Price and Gross Margin
4.6.1 South America Headset Sales by Countries
4.6.2 Brazil
4.7 Middle East and Africa Headset Sales, Revenue, Price and Gross Margin
4.7.1 Middle East and Africa Headset Sales by Countries
4.7.2 Egypt
4.7.3 GCC Countries
5 Headset Application
5.1 Headset Segment by Application
5.1.1 Smartphone
5.1.2 PC
5.1.3 Wearable
5.2 Global Headset Product Segment by Application
5.2.1 Global Headset Sales by Application
5.2.2 Global Headset Sales and Market Share by Application (2014-2019)
5.3 North America Headset by Application
5.4 Europe Headset by Application
5.5 Asia-Pacific Headset by Application
5.6 South America Headset by Application
5.7 Middle East and Africa Headset by Application
6 Global Headset Market Forecast
6.1 Global Headset Sales, Revenue Forecast (2019-2025)
6.1.1 Global Headset Sales and Growth Rate Forecast (2019-2025)
6.1.2 Global Headset Revenue and Growth Rate Forecast (2019-2025)
6.2 Global Headset Forecast by Regions
6.2.1 North America Headset Sales and Revenue Forecast (2019-2025)
6.2.2 Europe Headset Sales and Revenue Forecast (2019-2025)
6.2.3 Asia-Pacific Headset Sales and Revenue Forecast (2019-2025)
6.2.3.1 China
6.2.3.2 Japan
6.2.3.3 Korea
6.2.3.4 Southeast Asia
6.2.3.5 India
6.2.3.6 Australia
6.2.4 South America Headset Sales and Revenue Forecast (2019-2025)
6.2.5 Middle East and Africa Headset Sales and Revenue Forecast (2019-2025)
6.2.5.1 North Africa
6.2.5.2 GCC Countries
6.3 Headset Forecast by Type
6.3.1 Global Headset Sales and Revenue Forecast by Type (2019-2025)
6.3.2 Wired Headset Gowth Forecast
6.3.3 Bluetooth Headset Gowth Forecast
6.4 Headset Forecast by Application
6.4.1 Global Headset Sales Forecast by Application (2019-2025)
6.4.2 Global Headset Forecast in Smartphone
6.4.3 Global Headset Forecast in PC
7 Headset Upstream Raw Materials
7.1 Headset Key Raw Materials
7.1.1 Key Raw Materials
7.1.2 Key Raw Materials Price
7.1.3 Raw Materials Key Suppliers
7.2 Manufacturing Cost Structure
7.2.1 Raw Materials
7.2.2 Labor Cost
7.2.3 Manufacturing Expenses
7.3 Headset Industrial Chain Analysis
8 Marketing Strategy Analysis, Distributors
8.1 Sales Channel
8.2 Distributors
8.3 Downstream Customers
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer