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Blockchain In Media, Entertainment, And Advertising Market

Global Blockchain in Media, Entertainment, and Advertising Market Share, Size, Key Trends, Company Profiles, Regional Industry Analysis, Segmentation and Forecast, 2019-2026

  • No of Pages: 119
  • Published On: Sep 2019
  • Format: PDF
  • Report ID : 13389

Report Summary

Eternity Insights can provide a deep dive research report highlighting the market and competitive in-telligence across the key segments of the market. The report also considers the impact of COVID-19 on the global Blockchain In Media, Entertainment, And Advertising market. The report considers 2018-2020 historic period, 2021 as base year, and 2022-2028 as forecast period. The report includes quantitative analysis of the market supported by the mar-ket drivers, challenges, and trends to accurately map the market scenario and competition.

Blockchain In Media, Entertainment, And Advertising market report is based on robust research methodology designed using blend of research ap-proaches developed using secondary/desk research and validated through the primary research and expert insights. Eternity Insights also uses paid data bases such as FACIVA, Hoovers, and other bench-marking and forecasting tools to provide accurate statistical analysis of supply and demand trends.

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Key Research Highlights: Market Drivers

The Blockchain In Media, Entertainment, And Advertising market is estimated to expand at a considerable growth rate during the forecast period ow-ing to increasing prevalence of venous diseases and increasing new product approvals to cater this demand. Rise in the awareness about the diseases, increasing importance of early diagnosis, and growing spending on chronic diseases are poised to boost the market growth. Moreover, the key players in the market are investing in research and development of technologically advanced products leading to increased utilization of the Blockchain In Media, Entertainment, And Advertising products across developed and developing countries of the world.

Key Research Highlights: Market Restrains

Limited awareness about the diseases, high cost of products, low economical condition, and lack of favorable insurance systems restricts the adoption of Blockchain In Media, Entertainment, And Advertising products across developing regions of the globe. However, launch of new products with low cost and increasing efforts for market penetration in these regions can offer lucrative growth opportunities for the players in the Blockchain In Media, Entertainment, And Advertising market.

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Key Research Highlights: Trends

Increasing research and development spending on Blockchain In Media, Entertainment, And Advertising development has been the leading industry trend of Blockchain In Media, Entertainment, And Advertising market

The leading players in the market are focused on developing products which are cost effective and high quality to tap the huge unaddressed opportunities in the developing regions. This can be wit-nessed from the increasing spending on research and development and growing number of new product approvals.

Global Blockchain In Media, Entertainment, And Advertising Market Size, 2018-2028 (USD MILLION)

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Market Segmentation

Report Attributes Details
The market size value in 2021 USD XX.XX Million
CAGR (2021 - 2028) XX.XX %
The Revenue forecast in 2028 USD XX.XX Million
Base year for estimation 2021
Historical data 2018-2019
Forecast period 2022-2028
Quantitative units
  • Revenue in USD Million
  • CAGR from 2021 to 2028
Report coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments covered By Type Outlook, Application Outlook, Regional Outlook
By Type Outlook Media, Advertising, Entertainment, Other
By Application Outlook Small and Medium-Sized Enterprises, Large Enterprises, Other
Regional scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Country scope U.S., Canada, U.K., Germany, France, BENELUX, China, India, Japan, South Korea, Brazil, Saudi Arabia, UAE, Turkey
Key companies profiled IBM, Microsoft, SAP, Accenture, AWS, Oracle, Infosys, Bitfury, Factom, Guardtime, ARK, Auxesis Group, Nyiax, Metax, BTL, Voise, Bloq, Clearcoin, Decent, Synereo, Brainbot Technologies, Bigchaindb, Iprodoos
Customization Available Yes, the report can be tailored to meet your specific requirements.

Key Market Players

  • IBM
  • Microsoft
  • SAP
  • Accenture
  • AWS
  • Oracle
  • Infosys
  • Bitfury
  • Factom
  • Guardtime
  • ARK
  • Auxesis Group
  • Nyiax
  • Metax
  • BTL
  • Voise
  • Bloq
  • Clearcoin
  • Decent
  • Synereo
  • Brainbot Technologies
  • Bigchaindb
  • Iprodoos

Blockchain In Media, Entertainment, And Advertising Market, By Type

  • Media
  • Advertising
  • Entertainment
  • Other

Blockchain In Media, Entertainment, And Advertising Market, By Application

  • Small and Medium-Sized Enterprises
  • Large Enterprises
  • Other

Key Benefits To The Stake Holders

  • Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
  • Provision of market value (USD Billion) and volume (Tons) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions

Table Of Contents

Table of Contents
Blockchain in Media, Advertising, and Entertainment Market Report by Company, Regions, Types and Applications, Global Status and Forecast to 2025

1 Industry Overview of Blockchain in Media, Advertising, and Entertainment

1.1 Blockchain in Media, Advertising, and Entertainment Market Overview

1.1.1 Blockchain in Media, Advertising, and Entertainment Product Scope

1.1.2 Market Status and Outlook

1.2 Global Blockchain in Media, Advertising, and Entertainment Market Size and Analysis by Regions

1.2.1 North America

1.2.2 Europe

1.2.3 China

1.2.4 Rest of Asia Pacific

1.2.5 Central & South America

1.2.6 Middle East & Africa

1.3 Blockchain in Media, Advertising, and Entertainment Market by Type

1.3.1 Media

1.3.2 Advertising

1.3.3 Entertainment

1.4 Blockchain in Media, Advertising, and Entertainment Market by End Users/Application

1.4.1 Small and Medium-Sized Enterprises

1.4.2 Large Enterprises

2 Global Blockchain in Media, Advertising, and Entertainment Competition Analysis by Players

2.1 Blockchain in Media, Advertising, and Entertainment Market Size (Value) by Players (2018 and 2019)

2.2 Competitive Status and Trend

2.2.1 Market Concentration Rate

2.2.2 Product/Service Differences

2.2.3 New Entrants

2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles

3.1 IBM

3.1.1 Company Profile

3.1.2 Main Business/Business Overview

3.1.3 Products, Services and Solutions

3.1.4 Blockchain in Media, Advertising, and Entertainment Revenue (Value) (2014-2019)

3.1.5 Recent Developments

3.2 Microsoft

3.2.1 Company Profile

3.2.2 Main Business/Business Overview

3.2.3 Products, Services and Solutions

3.2.4 Blockchain in Media, Advertising, and Entertainment Revenue (Value) (2014-2019)

3.2.5 Recent Developments

3.3 SAP

3.3.1 Company Profile

3.3.2 Main Business/Business Overview

3.3.3 Products, Services and Solutions

3.3.4 Blockchain in Media, Advertising, and Entertainment Revenue (Value) (2014-2019)

3.3.5 Recent Developments

3.4 Accenture

3.4.1 Company Profile

3.4.2 Main Business/Business Overview

3.4.3 Products, Services and Solutions

3.4.4 Blockchain in Media, Advertising, and Entertainment Revenue (Value) (2014-2019)

3.4.5 Recent Developments

3.5 AWS

3.5.1 Company Profile

3.5.2 Main Business/Business Overview

3.5.3 Products, Services and Solutions

3.5.4 Blockchain in Media, Advertising, and Entertainment Revenue (Value) (2014-2019)

3.5.5 Recent Developments

3.6 Oracle

3.6.1 Company Profile

3.6.2 Main Business/Business Overview

3.6.3 Products, Services and Solutions

3.6.4 Blockchain in Media, Advertising, and Entertainment Revenue (Value) (2014-2019)

3.6.5 Recent Developments

3.7 Infosys

3.7.1 Company Profile

3.7.2 Main Business/Business Overview

3.7.3 Products, Services and Solutions

3.7.4 Blockchain in Media, Advertising, and Entertainment Revenue (Value) (2014-2019)

3.7.5 Recent Developments

3.8 Bitfury

3.8.1 Company Profile

3.8.2 Main Business/Business Overview

3.8.3 Products, Services and Solutions

3.8.4 Blockchain in Media, Advertising, and Entertainment Revenue (Value) (2014-2019)

3.8.5 Recent Developments

3.9 Factom

3.9.1 Company Profile

3.9.2 Main Business/Business Overview

3.9.3 Products, Services and Solutions

3.9.4 Blockchain in Media, Advertising, and Entertainment Revenue (Value) (2014-2019)

3.9.5 Recent Developments

3.10 Guardtime

3.10.1 Company Profile

3.10.2 Main Business/Business Overview

3.10.3 Products, Services and Solutions

3.10.4 Blockchain in Media, Advertising, and Entertainment Revenue (Value) (2014-2019)

3.10.5 Recent Developments

3.11 ARK

3.12 Auxesis Group

3.13 Nyiax

3.14 Metax

3.15 BTL

3.16 Voise

3.17 Bloq

3.18 Clearcoin

3.19 Decent

3.20 Synereo

3.21 Brainbot Technologies

3.22 Bigchaindb

3.23 Iprodoos

4 Global Blockchain in Media, Advertising, and Entertainment Market Size by Type and Application (2014-2019)

4.1 Global Blockchain in Media, Advertising, and Entertainment Market Size by Type (2014-2019)

4.2 Global Blockchain in Media, Advertising, and Entertainment Market Size by Application (2014-2019)

4.3 Potential Application of Blockchain in Media, Advertising, and Entertainment in Future

4.4 Top Consumer/End Users of Blockchain in Media, Advertising, and Entertainment

5 North America Blockchain in Media, Advertising, and Entertainment Development Status and Outlook

5.1 North America Blockchain in Media, Advertising, and Entertainment Market Size (2014-2019)

5.2 North America Blockchain in Media, Advertising, and Entertainment Market Size and Market Share by Players (2018 and 2019)

6 Europe Blockchain in Media, Advertising, and Entertainment Development Status and Outlook

6.1 Europe Blockchain in Media, Advertising, and Entertainment Market Size (2014-2019)

6.2 Europe Blockchain in Media, Advertising, and Entertainment Market Size and Market Share by Players (2018 and 2019)

7 China Blockchain in Media, Advertising, and Entertainment Development Status and Outlook

7.1 China Blockchain in Media, Advertising, and Entertainment Market Size (2014-2019)

7.2 China Blockchain in Media, Advertising, and Entertainment Market Size and Market Share by Players (2018 and 2019)

8 Rest of Asia Pacific Blockchain in Media, Advertising, and Entertainment Development Status and Outlook

8.1 Rest of Asia Pacific Blockchain in Media, Advertising, and Entertainment Market Size (2014-2019)

8.2 Rest of Asia Pacific Blockchain in Media, Advertising, and Entertainment Market Size and Market Share by Players (2018 and 2019)

9 Central & South America Blockchain in Media, Advertising, and Entertainment Development Status and Outlook

9.1 Central & South America Blockchain in Media, Advertising, and Entertainment Market Size (2014-2019)

9.2 Central & South America Blockchain in Media, Advertising, and Entertainment Market Size and Market Share by Players (2018 and 2019)

10 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Development Status and Outlook

10.1 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size (2014-2019)

10.2 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size and Market Share by Players (2018 and 2019)

11 Market Forecast by Regions, Type and Application (2019-2025)

11.1 Global Blockchain in Media, Advertising, and Entertainment Market Size (Value) by Regions (2019-2025)

11.1.1 North America Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2019-2025)

11.1.2 Europe Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2019-2025)

11.1.3 China Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2019-2025)

11.1.4 Rest of Asia Pacific Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2019-2025)

11.1.5 Central & South America Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2019-2025)

11.1.6 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2019-2025)

11.2 Global Blockchain in Media, Advertising, and Entertainment Market Size (Value) by Type (2019-2025)

11.3 Global Blockchain in Media, Advertising, and Entertainment Market Size by Application (2019-2025)

12 Blockchain in Media, Advertising, and Entertainment Market Dynamics

12.1 Blockchain in Media, Advertising, and Entertainment Market Opportunities

12.2 Blockchain in Media, Advertising, and Entertainment Challenge and Risk

12.2.1 Competition from Opponents

12.2.2 Downside Risks of Economy

12.3 Blockchain in Media, Advertising, and Entertainment Market Constraints and Threat

12.3.1 Threat from Substitute

12.3.2 Government Policy

12.3.3 Technology Risks

12.4 Blockchain in Media, Advertising, and Entertainment Market Driving Force

12.4.1 Growing Demand from Emerging Markets

12.4.2 Potential Application

13 Market Effect Factors Analysis

13.1 Technology Progress/Risk

13.1.1 Substitutes

13.1.2 Technology Progress in Related Industry

13.2 Consumer Needs Trend/Customer Preference

13.3 External Environmental Change

13.3.1 Economic Fluctuations

13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix

Methodology

Analyst Introduction

Data Source

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Frequently Asked Questions on this Report

The Blockchain In Media, Entertainment, And Advertising Market is segmented based on Type, Application, and by region.

IBM, Microsoft, SAP, Accenture, AWS, Oracle, Infosys, Bitfury, Factom, Guardtime, ARK, Auxesis Group, Nyiax, Metax, BTL, Voise, Bloq, Clearcoin, Decent, Synereo, Brainbot Technologies, Bigchaindb and Iprodoos are the leading players of global Blockchain In Media, Entertainment, And Advertising market.

The forecast period would be from 2022 to 2030 in the market report with year 2021 as a base year.

Factors such as competitive strength and market positioning are key areas considered while selecting top companies to be profiled.
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