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Gaming Peripherals Market

Gaming Peripherals Market Size, Share & Growth Analysis By Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, Others), By Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), By Technology (Wired, Wireless), By Distribution Channel (Online, Offline), And Regional Forecast, 2022-2028

  • No of Pages: 184
  • Published On: May 2022
  • Format: PDF
  • Report ID : 27232

Report Summary

Eternity Insights has published a new study on Global Gaming Peripherals Market focusing on key segments By Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, Others), By Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), By Technology (Wired, Wireless), By Distribution Channel (Online, Offline), and by region. This deep dive research report highlights the market and competitive intelligence across the key segments of the market. The report also considers the impact of COVID-19 on the global Gaming Peripherals Market.

The report considers 2018-2020 as historic period, 2021 as base year, and 2022-2028 as forecast period. The report includes quantitative analysis of the market supported by the market drivers, challenges, and trends to accurately map the market scenario and competition. Moreover, key insights related to market having direct impact on the market will also be covered.

Gaming Peripherals Market report is based on robust research methodology designed using blend of research approaches developed using secondary/desk research and validated through primary research and expert insights. Eternity Insights also uses paid databases such as FACIVA, Hoovers, and other benchmarking and forecasting tools to provide accurate statistical analysis of supply and demand trends.

Global Gaming Peripherals Market Size, 2018-2028 (USD Million)

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Global Gaming Peripherals Market Segmentation:

Gaming Peripherals Market, By Product Types

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others

Gaming Peripherals Market, By Gaming Device Type

  • PC (Desktop/Laptop)
  • Gaming Consoles

Gaming Peripherals Market, By Technology

  • Wired
  • Wireless

Gaming Peripherals Market, By Distribution Channel

  • Online
  • Offline

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Geographically, the market is categorized in to five regions as North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. North America region dominates the global Gaming Peripherals market in terms of demand generation. The Gaming Peripherals market in Asia Pacific region is expected to grow at significantly high growth rate. The regional market is further sub-segmented and analyzed at granular level across key countries. The report will include market size and forecast for Gaming Peripherals market for below listed coun-tries across each region.

North America (U.S. and Canada), Europe (Germany, France, Italy, UK, Spain, and Rest of Europe), Asia Pacific (China, India, Japan, Australia, and Rest of Asia Pacific region); Latin America (Brazil, Mexico, and rest of the Latin America); Middle East and Africa (GCC, South Africa, and Rest of the Middle East and Africa).

Global Gaming Peripherals Market Taxonomy:

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Global Gaming Peripherals Market Competitive Landscape

The global Gaming Peripherals market analysis report covers detailed analysis of competitive scenario across globe. The report includes profiles of leading players covering below details

  • Company Overview
  • Financial Analysis
  • Product Portfolio Analysis
  • Strategic Overview
  • SWOT Analysis

List of Companies Profiled in the report:

  • Razer
  • Corsair
  • A4TECH
  • Logitech
  • RAPOO
  • Genius(KYE Systems Corp)
  • SteelSeries
  • MADCATZ
  • Roccat
  • Mionix
  • COUGAR
  • AZio
  • Creative Technology
  • Gioteck
  • Jabra
  • Kingston Technology
  • Microsoft
  • Plantronics
  • Sennheiser electronic
  • Sentey
  • Sharkoon Technologies
  • Shure
  • Skullcandy
  • Sony
  • Thrustmaster
  • Thermaltake
  • Turtle Beach
  • Market Driver
  • Cooler Master Technology
  • Other Players of Specific Interest can be added based on the requirement

Market Segmentation

Report Attributes Details
The market size value in 2021 USD XX.XX Million
CAGR (2021 - 2028) XX.XX %
The Revenue forecast in 2028 USD XX.XX Million
Base year for estimation 2021
Historical data 2018-2019
Forecast period 2022-2028
Quantitative units
  • Revenue in USD Million
  • CAGR from 2021 to 2028
Report coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments covered By Type Outlook, Application Outlook, Regional Outlook
By Product Type Outlook Headsets, Keyboards, Joysticks, Mice, Gamepads, Others
By Technology Outlook Wired, Wireless
Regional scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Country scope U.S., Canada, U.K., Germany, France, BENELUX, China, India, Japan, South Korea, Brazil, Saudi Arabia, UAE, Turkey
Key companies profiled Razer, Corsair, A4TECH, Logitech, RAPOO, Genius(KYE Systems Corp), SteelSeries, MADCATZ, Roccat, Mionix, COUGAR, AZio, Creative Technology, Gioteck, Jabra, Kingston Technology, Microsoft, Plantronics, Sennheiser electronic, Sentey, Sharkoon Technologies, Shure, Skullcandy, Sony, Thrustmaster, Thermaltake, Turtle Beach, Market Driver, Cooler Master Technology
Customization Available Yes, the report can be tailored to meet your specific requirements.

Key Benefits to the stakeholders

  • Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
  • Provision of market value (USD Billion) and volume (Tons) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come

Table Of Contents

Table of Contents

Global Gaming Peripherals Market Report 2020, Forecast to 2027

1 Scope of the Study
1.1 Gaming Peripherals Introduction
1.2 Research Programs
1.3 Analysis of Macroeconomic Indicators
1.4 Years Considered
1.5 Methodology
1.6 Data Source
1.7 Research Objectives

2 Gaming Peripherals Industry Overview
2.1 Global Gaming Peripherals Market Size (Million USD) Comparison by Regions (2020-2027)
2.1.1 Gaming Peripherals Global Import Market Analysis
2.1.2 Gaming Peripherals Global Export Market Analysis
2.1.3 Gaming Peripherals Global Main Region Market Analysis
2.2 Market Analysis by Type
2.2.1 Gaming Mouse
2.2.2 Gaming Keyboards
2.2.3 Headset
2.2.4 Controllers
2.2.5 Mousepads
2.2.6 Others


2.3.2 Commercial


2.4.2 Global Gaming Peripherals Revenue and Market Share by Manufacturer (2018-2020)
2.4.3 Global Gaming Peripherals Industry Concentration Ratio (CR5 and HHI)
2.4.4 Top 5 Gaming Peripherals Manufacturer Market Share
2.4.5 Top 10 Gaming Peripherals Manufacturer Market Share
2.4.6 Date of Key Manufacturers Enter into Gaming Peripherals Market
2.4.7 Key Manufacturers Gaming Peripherals Product Offered
2.4.8 Mergers & Acquisitions Planning
2.5 Gaming Peripherals Historical Development Overview
2.6 Market Dynamics
2.6.1 Market Opportunities
2.6.2 Market Risk
2.6.3 Market Driving Force
2.6.4 Porter's Five Forces Analysis

3 Upstream and Downstream Market Analysis
3.1 Upstream Analysis
3.1.1 Macro Analysis of Upstream Markets
3.1.2 Key Players in Upstream Markets
3.1.3 Upstream Market Trend Analysis
3.1.4 Gaming Peripherals Manufacturing Cost Analysis
3.2 Downstream Market Analysis
3.2.1 Macro Analysis of Down Markets
3.2.2 Key Players in Down Markets
3.2.3 Downstream Market Trend Analysis
3.2.4 Sales Channel, Distributors, Traders and Dealers

4 Global Gaming Peripherals Market Size Categorized by Regions
4.1 Global Gaming Peripherals Revenue, Sales and Market Share by Regions
4.1.1 Global Gaming Peripherals Sales and Market Share by Regions (2015-2020)
4.1.2 Global Gaming Peripherals Revenue and Market Share by Regions (2015-2020)
4.2 Europe Gaming Peripherals Sales and Growth Rate (2015-2020)
4.3 APAC Gaming Peripherals Sales and Growth Rate (2015-2020)
4.4 North America Gaming Peripherals Sales and Growth Rate (2015-2020)
4.5 South America Gaming Peripherals Sales and Growth Rate (2015-2020)
4.6 Middle East & Africa Gaming Peripherals Sales and Growth Rate (2015-2020)

5 Europe Gaming Peripherals Market Size Categorized by Countries
5.1 Europe Gaming Peripherals Sales, Revenue and Market Share by Countries
5.1.1 Europe Gaming Peripherals Sales by Countries (2015-2020)
5.1.2 Europe Gaming Peripherals Revenue by Countries (2015-2020)
5.1.3 Germany Gaming Peripherals Sales and Growth Rate (2015-2020)
5.1.4 UK Gaming Peripherals Sales and Growth Rate (2015-2020)
5.1.5 France Gaming Peripherals Sales and Growth Rate (2015-2020)
5.1.6 Russia Gaming Peripherals Sales and Growth Rate (2015-2020)
5.1.7 Italy Gaming Peripherals Sales and Growth Rate (2015-2020)
5.1.8 Spain Gaming Peripherals Sales and Growth Rate (2015-2020)
5.2 Europe Gaming Peripherals Revenue (Value) by Manufacturers (2018-2020)
5.3 Europe Gaming Peripherals Sales, Revenue and Market Share by Type (2015-2020)
5.3.1 Europe Gaming Peripherals Sales Market Share by Type (2015-2020)
5.3.2 Europe Gaming Peripherals Revenue and Revenue Share by Type (2015-2020)
5.4 Europe Gaming Peripherals Sales Market Share by Application (2015-2020)

6 Asia-Pacific Gaming Peripherals Market Size Categorized by Countries
6.1 Asia-Pacific Gaming Peripherals Sales, Revenue and Market Share by Countries
6.1.1 Asia-Pacific Gaming Peripherals Sales by Countries (2015-2020)
6.1.2 Asia-Pacific Gaming Peripherals Revenue by Countries (2015-2020)
6.1.3 China Gaming Peripherals Sales and Growth Rate (2015-2020)
6.1.4 Japan Gaming Peripherals Sales and Growth Rate (2015-2020)
6.1.5 Korea Gaming Peripherals Sales and Growth Rate (2015-2020)
6.1.6 India Gaming Peripherals Sales and Growth Rate (2015-2020)
6.1.7 Southeast Asia Gaming Peripherals Sales and Growth Rate (2015-2020)
6.1.8 Australia Gaming Peripherals Sales and Growth Rate (2015-2020)
6.2 Asia-Pacific Gaming Peripherals Sales and Revenue (Value) by Manufacturers (2018-2020)
6.3 Asia-Pacific Gaming Peripherals Sales, Revenue and Market Share by Type (2015-2020)
6.3.1 Asia-Pacific Gaming Peripherals Sales Market Share by Type (2015-2020)
6.3.2 Asia-Pacific Gaming Peripherals Revenue and Revenue Share by Type (2015-2020)
6.4 Asia-Pacific Gaming Peripherals Sales and Market Share by Application (2015-2020)

7 North America Gaming Peripherals Market Size Categorized by Countries
7.1 North America Gaming Peripherals Sales, Revenue and Market Share by Countries
7.1.1 North America Gaming Peripherals Sales by Countries (2015-2020)
7.1.2 North America Gaming Peripherals Revenue by Countries (2015-2020)
7.1.3 United States Gaming Peripherals Sales and Growth Rate (2015-2020)
7.1.4 Canada Gaming Peripherals Sales and Growth Rate (2015-2020)
7.1.5 Mexico Gaming Peripherals Sales and Growth Rate (2015-2020)
7.2 North America Gaming Peripherals Revenue (Value) by Manufacturers (2018-2020)
7.3 North America Gaming Peripherals Sales, Revenue and Market Share by Type (2015-2020)
7.3.1 North America Gaming Peripherals Sales Market Share by Type (2015-2020)
7.3.2 North America Gaming Peripherals Revenue and Revenue Share by Type (2015-2020)
7.4 North America Gaming Peripherals Sales Market Share by Application (2015-2020)

8 South America Gaming Peripherals Market Size Categorized by Countries
8.1 South America Gaming Peripherals Sales, Revenue and Market Share by Countries
8.1.1 South America Gaming Peripherals Sales by Countries (2015-2020)
8.1.2 South America Gaming Peripherals Revenue by Countries (2015-2020)
8.1.3 Brazil Gaming Peripherals Sales and Growth Rate (2015-2020)
8.2 South America Gaming Peripherals Revenue (Value) by Manufacturers (2018-2020)
8.3 South America Gaming Peripherals Sales, Revenue and Market Share by Type (2015-2020)
8.3.1 South America Gaming Peripherals Sales Market Share by Type (2015-2020)
8.3.2 South America Gaming Peripherals Revenue and Revenue Share by Type (2015-2020)
8.4 South America Gaming Peripherals Sales Market Share by Application (2015-2020)

9 Middle East and Africa Gaming Peripherals Market Size Categorized by Countries
9.1 Middle East and Africa Gaming Peripherals Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Gaming Peripherals Sales by Countries (2015-2020)
9.1.2 Middle East and Africa Gaming Peripherals Revenue by Countries (2015-2020)
9.1.3 GCC Countries Gaming Peripherals Sales and Growth Rate (2015-2020)
9.1.4 Turkey Gaming Peripherals Sales and Growth Rate (2015-2020)
9.1.5 Egypt Gaming Peripherals Sales and Growth Rate (2015-2020)
9.1.6 South Africa Gaming Peripherals Sales and Growth Rate (2015-2020)
9.2 Middle East and Africa Gaming Peripherals Revenue (Value) by Manufacturers (2018-2020)
9.3 Middle East and Africa Gaming Peripherals Sales, Revenue and Market Share by Type
9.3.1 Middle East and Africa Gaming Peripherals Sales Market Share by Type (2015-2020)
9.3.2 Middle East and Africa Gaming Peripherals Revenue and Revenue Share by Type (2015-2020)
9.4 Middle East and Africa Gaming Peripherals Sales Market Share by Application (2015-2020)

10 Global Gaming Peripherals Market Segment by Type
10.1 Global Gaming Peripherals Revenue, Sales and Market Share by Type (2015-2020)
10.1.1 Global Gaming Peripherals Sales and Market Share by Type (2015-2020)
10.1.2 Global Gaming Peripherals Revenue and Market Share by Type (2015-2020)
10.2 Gaming Mouse Sales Growth Rate and Price
10.2.1 Global Gaming Mouse Sales Growth Rate (2015-2020)
10.2.2 Global Gaming Mouse Price (2015-2020)
10.3 Gaming Keyboards Sales Growth Rate and Price
10.3.1 Global Gaming Keyboards Sales Growth Rate (2015-2020)
10.3.2 Global Gaming Keyboards Price (2015-2020)
10.4 Headset Sales Growth Rate and Price
10.4.1 Global Headset Sales Growth Rate (2015-2020)
10.4.2 Global Headset Price (2015-2020)
10.5 Controllers Sales Growth Rate and Price
10.5.1 Global Controllers Sales Growth Rate (2015-2020)
10.5.2 Global Controllers Price (2015-2020)
10.6 Mousepads Sales Growth Rate and Price
10.6.1 Global Mousepads Sales Growth Rate (2015-2020)
10.6.2 Global Mousepads Price (2015-2020)
10.7 Others Sales Growth Rate and Price
10.7.1 Global Others Sales Growth Rate (2015-2020)
10.7.2 Global Others Price (2015-2020)


11.1 Global Gaming PeripheralsSales Market Share by Application (2015-2020)
11.2 Personal Sales Growth Rate (2015-2020)
11.3 Commercial Sales Growth Rate (2015-2020)


12.1 Global Gaming Peripherals Revenue, Sales and Growth Rate (2020-2027)
12.2 Gaming Peripherals Market Forecast by Regions (2020-2027)
12.2.1 Europe Gaming Peripherals Market Forecast (2020-2027)
12.2.2 APAC Gaming Peripherals Market Forecast (2020-2027)
12.2.3 North America Gaming Peripherals Market Forecast (2020-2027)
12.2.4 South America Gaming Peripherals Market Forecast (2020-2027)
12.2.5 Middle East & Africa Gaming Peripherals Market Forecast (2020-2027)
12.3 Gaming Peripherals Market Forecast by Type (2020-2027)
12.3.1 Global Gaming Peripherals Sales Forecast by Type (2020-2027)
12.3.2 Global Gaming Peripherals Market Share Forecast by Type (2020-2027)
12.4 Gaming Peripherals Market Forecast by Application (2020-2027)
12.4.1 Global Gaming Peripherals Sales Forecast by Application (2020-2027)
12.4.2 Global Gaming Peripherals Market Share Forecast by Application (2020-2027)

13 Analysis of Gaming Peripherals Industry Key Manufacturers
13.1 Razer
13.1.1 Company Details
13.1.2 Product Information
13.1.3 Razer Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.1.4 Main Business Overview
13.1.5 Razer News
13.2 Corsair
13.2.1 Company Details
13.2.2 Product Information
13.2.3 Corsair Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.2.4 Main Business Overview
13.2.5 Corsair News
13.3 A4TECH
13.3.1 Company Details
13.3.2 Product Information
13.3.3 A4TECH Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.3.4 Main Business Overview
13.3.5 A4TECH News
13.4 Logitech
13.4.1 Company Details
13.4.2 Product Information
13.4.3 Logitech Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.4.4 Main Business Overview
13.4.5 Logitech News
13.5 RAPOO
13.5.1 Company Details
13.5.2 Product Information
13.5.3 RAPOO Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.5.4 Main Business Overview
13.5.5 RAPOO News
13.6 Genius(KYE Systems Corp)
13.6.1 Company Details
13.6.2 Product Information
13.6.3 Genius(KYE Systems Corp) Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.6.4 Main Business Overview
13.6.5 Genius(KYE Systems Corp) News
13.7 SteelSeries
13.7.1 Company Details
13.7.2 Product Information
13.7.3 SteelSeries Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.7.4 Main Business Overview
13.7.5 SteelSeries News
13.8 MADCATZ
13.8.1 Company Details
13.8.2 Product Information
13.8.3 MADCATZ Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.8.4 Main Business Overview
13.8.5 MADCATZ News
13.9 Roccat
13.9.1 Company Details
13.9.2 Product Information
13.9.3 Roccat Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.9.4 Main Business Overview
13.9.5 Roccat News
13.10 Mionix
13.10.1 Company Details
13.10.2 Product Information
13.10.3 Mionix Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.10.4 Main Business Overview
13.10.5 Mionix News
13.11 COUGAR
13.11.1 Company Details
13.11.2 Product Information
13.11.3 COUGAR Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.11.4 Main Business Overview
13.11.5 COUGAR News
13.12 AZio
13.12.1 Company Details
13.12.2 Product Information
13.12.3 AZio Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.12.4 Main Business Overview
13.12.5 AZio News
13.13 Creative Technology
13.13.1 Company Details
13.13.2 Product Information
13.13.3 Creative Technology Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.13.4 Main Business Overview
13.13.5 Creative Technology News
13.14 Gioteck
13.14.1 Company Details
13.14.2 Product Information
13.14.3 Gioteck Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.14.4 Main Business Overview
13.14.5 Gioteck News
13.15 Jabra
13.15.1 Company Details
13.15.2 Product Information
13.15.3 Jabra Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.15.4 Main Business Overview
13.15.5 Jabra News
13.16 Kingston Technology
13.16.1 Company Details
13.16.2 Product Information
13.16.3 Kingston Technology Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.16.4 Main Business Overview
13.16.5 Kingston Technology News
13.17 Microsoft
13.17.1 Company Details
13.17.2 Product Information
13.17.3 Microsoft Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.17.4 Main Business Overview
13.17.5 Microsoft News
13.18 Plantronics
13.18.1 Company Details
13.18.2 Product Information
13.18.3 Plantronics Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.18.4 Main Business Overview
13.18.5 Plantronics News
13.19 Sennheiser electronic
13.19.1 Company Details
13.19.2 Product Information
13.19.3 Sennheiser electronic Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.19.4 Main Business Overview
13.19.5 Sennheiser electronic News
13.20 Sentey
13.20.1 Company Details
13.20.2 Product Information
13.20.3 Sentey Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.20.4 Main Business Overview
13.20.5 Sentey News
13.21 Sharkoon Technologies
13.21.1 Company Details
13.21.2 Product Information
13.21.3 Sharkoon Technologies Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.21.4 Main Business Overview
13.21.5 Sharkoon Technologies News
13.22 Shure
13.22.1 Company Details
13.22.2 Product Information
13.22.3 Shure Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.22.4 Main Business Overview
13.22.5 Shure News
13.23 Skullcandy
13.23.1 Company Details
13.23.2 Product Information
13.23.3 Skullcandy Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.23.4 Main Business Overview
13.23.5 Skullcandy News
13.24 Sony
13.24.1 Company Details
13.24.2 Product Information
13.24.3 Sony Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.24.4 Main Business Overview
13.24.5 Sony News
13.25 Thrustmaster
13.25.1 Company Details
13.25.2 Product Information
13.25.3 Thrustmaster Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.25.4 Main Business Overview
13.25.5 Thrustmaster News
13.26 Thermaltake
13.26.1 Company Details
13.26.2 Product Information
13.26.3 Thermaltake Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.26.4 Main Business Overview
13.26.5 Thermaltake News
13.27 Turtle Beach
13.27.1 Company Details
13.27.2 Product Information
13.27.3 Turtle Beach Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.27.4 Main Business Overview
13.27.5 Turtle Beach News
13.28 Market Driver
13.28.1 Company Details
13.28.2 Product Information
13.28.3 Market Driver Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.28.4 Main Business Overview
13.28.5 News
13.29 Cooler Master Technology
13.29.1 Company Details
13.29.2 Product Information
13.29.3 Cooler Master Technology Gaming Peripherals Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.29.4 Main Business Overview
13.29.5 Cooler Master Technology News



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Frequently Asked Questions on this Report

The Gaming Peripherals Market is segmented based on Type, Application, and by region.

Razer,Corsair,A4TECH,Logitech,RAPOO,Genius(KYE Systems Corp),SteelSeries,MADCATZ,Roccat,Mionix,COUGAR,AZio,Creative Technology,Gioteck,Jabra,Kingston Technology,Microsoft,Plantronics,Sennheiser Electronic,Sentey,Sharkoon Technologies,Shure,Skullcandy,Sony,Thrustmaster,Thermaltake,Turtle Beach,Market Driver andCooler Master Technology are the leading players of global Gaming Peripherals market.

The forecast period would be from 2022 to 2030 in the market report with year 2021 as a base year.

Factors such as competitive strength and market positioning are key areas considered while selecting top companies to be profiled.
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