Report Summary
Eternity Insights has published a new study on Global Game Room Furniture Market focusing on key segments as by Type (Gaming Chairs, Cabinets, Tables, Others), by Application (Residential, Commercial, Other), and by region. This deep dive re-search report highlights the market and competitive intelligence across the key segments of the mar-ket. The report also considers the impact of COVID-19 on the global Game Room Furniture Market.
The report considers 2018-2020 as historic period, 2021 as base year, and 2022-2028 as forecast period. The report includes quantitative analysis of the market supported by the market drivers, challenges, and trends to accurately map the market scenario and competition. Moreover, key insights related to market having direct impact on the market will also be covered.
Game Room Furniture Market report is based on robust research methodology designed using blend of research ap-proaches developed using secondary/desk research and validated through the primary research and expert insights. Eternity Insights also uses paid data bases such as FACIVA, Hoovers, and other bench-marking and forecasting tools to provide accurate statistical analysis of supply and demand trends.
Global Game Room Furniture Market Size, 2018-2028 (USD Million)
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Global Game Room Furniture Market Segmentation:
Game Room Furniture Market, By Type
- Gaming Chairs
- Cabinets
- Tables
- Others
Game Room Furniture Market, By Application
- Residential
- Commercial
- Other
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Geographically, the market is categorized in to five regions as North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. North America region dominates the global Game Room Furniture market in terms of demand generation. The Game Room Furniture market in Asia Pacific region is expected to grow at significantly high growth rate. The regional market is further sub-segmented and analyzed at granular level across key countries. The report will include market size and forecast for Game Room Furniture market for below listed coun-tries across each region.
North America (U.S. and Canada), Europe (Germany, France, Italy, UK, Spain, and Rest of Europe), Asia Pacific (China, India, Japan, Australia, and Rest of Asia Pacific region); Latin America (Brazil, Mexico, and rest of the Latin America); Middle East and Africa (GCC, South Africa, and Rest of the Middle East and Africa).
Global Game Room Furniture Market Taxonomy:
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Global Game Room Furniture Market Competitive Landscape
The global Game Room Furniture market analysis report covers detailed analysis of competitive scenario across globe. The report includes profiles of leading players covering below details
- Company Overview
- Financial Analysis
- Product Portfolio Analysis
- Strategic Overview
- SWOT Analysis
List of Companies Profiled in the report:
- Steelcase
- Herman Miller
- Haworth Inc
- Hill-Rom
- Stryker
- Wieland
- TMC Furniture
- Knoll
- MedViron
- Flexsteel
- Norix Group
- Krug
- KI
- Renray Healthcare
- Kwalu
- CMD Group
- Stance Healthcare
- Other Players of Specific Interest can be added based on requirement
Market Segmentation
Report Attributes |
Details |
The market size value in 2021 |
USD XX.XX Million |
CAGR (2021 - 2028) |
XX.XX % |
The Revenue forecast in 2028 |
USD XX.XX Million |
Base year for estimation |
2021 |
Historical data |
2018-2019 |
Forecast period |
2022-2028 |
Quantitative units |
- Revenue in USD Million
- CAGR from 2021 to 2028
|
Report coverage |
Revenue forecast, company ranking, competitive landscape, growth factors, and trends |
Segments covered |
By Type Outlook, Application Outlook, Regional Outlook |
By Type Outlook |
Gaming Chairs, Cabinets, Tables, Others |
By Application Outlook |
Residential, Commercial, Other |
Regional scope |
North America, Europe, Asia Pacific, Latin America, Middle East & Africa |
Country scope |
U.S., Canada, U.K., Germany, France, BENELUX, China, India, Japan, South Korea, Brazil, Saudi Arabia, UAE, Turkey |
Key companies profiled |
Steelcase, Herman Miller, Haworth Inc, Hill-Rom, Stryker, Wieland, TMC Furniture, Knoll, MedViron, Flexsteel, Norix Group, Krug, KI, Renray Healthcare, Kwalu, CMD Group, Stance Healthcare |
Customization Available |
Yes, the report can be tailored to meet your specific requirements. |
Key Benefits to the stake holders
- Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
- Provision of market value (USD Billion) and volume (Tons) data for each segment and sub-segment
- Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
- Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
- Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
- Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players
- The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
- Includes an in-depth analysis of the market of various perspectives through Porter’s five forces analysis
- Provides insight into the market through Value Chain
- Market dynamics scenario, along with growth opportunities of the market in the years to come
Table Of Contents
Table of Contents
Global Game Room Furniture Market by Manufacturers, Regions, Type and Application, Forecast to 2026
1 Report Overview
1.1 Definition and Specification
1.2 Report Overview
1.2.1 Manufacturers Overview
1.2.2 Regions Overview
1.2.3 Type Overview
1.2.4 Application Overview
1.3 Industrial Chain
1.3.1 Game Room Furniture Overall Industrial Chain
1.3.2 Upstream
1.3.3 Downstream
1.4 Industry Situation
1.4.1 Industrial Policy
1.4.2 Product Preference
1.4.3 Economic/Political Environment
1.5 SWOT Analysis
2 Market Assessment by Type
2.1 Gaming Chairs Sales (K Units), Revenue (M USD) and Growth Rate 2014-2020
2.2 Cabinets Sales (K Units), Revenue (M USD) and Growth Rate 2014-2020
2.3 Tables Sales (K Units), Revenue (M USD) and Growth Rate 2014-2020
2.4 Others Sales (K Units), Revenue (M USD) and Growth Rate 2014-2020
3 Asia Pacific Game Room Furniture Market Assessment by Type
3.1 Asia Pacific Market Performance (Sales, Revenue)
3.2 Key Players in Asia Pacific
4 North America Game Room Furniture Market Assessment by Type
4.1 North America Market Performance (Sales, Revenue)
4.2 Key Players in North America
5 Europe Game Room Furniture Market Assessment by Type
4.1 Europe Market Performance (Sales, Revenue)
4.2 Key Players in Europe
6 South America Game Room Furniture Market Assessment by Type
4.1 South America Market Performance (Sales, Revenue)
4.2 Key Players in South America
7 Middle Easr and Africa Game Room Furniture Market Assessment by Type
4.1 Middle Easr and Africa Market Performance (Sales, Revenue)
4.2 Key Players in Middle Easr and Africa
8 World Game Room Furniture Market Assessment by Type
8.1 Asia Pacific Game Room Furniture Market Assessment by Application (Consumption and Market Share)
8.2 North America Game Room Furniture Market Assessment by Application (Consumption and Market Share)
8.3 Europe Game Room Furniture Market Assessment by Application (Consumption and Market Share)
8.4 South America Game Room Furniture Market Assessment by Application (Consumption and Market Share)
8.5 Middle East and Africa Game Room Furniture Market Assessment by Application (Consumption and Market Share)
9 Company Profiles/Analysis
9.1 Steelcase
9.1.1 Steelcase Profiles
9.1.2 Steelcase Product Portfolio
9.1.3 Steelcase Game Room Furniture Business Performance
9.1.4 Steelcase Game Room Furniture Business Development and Market Status
9.2 Herman Miller
9.2.1 Herman Miller Profiles
9.2.2 Herman Miller Product Portfolio
9.2.3 Herman Miller Game Room Furniture Business Performance
9.2.4 Herman Miller Game Room Furniture Business Development and Market Status
9.3 Haworth Inc
9.3.1 Haworth Inc Profiles
9.3.2 Haworth Inc Product Portfolio
9.3.3 Haworth Inc Game Room Furniture Business Performance
9.3.4 Haworth Inc Game Room Furniture Business Development and Market Status
9.4 Hill-Rom
9.4.1 Hill-Rom Profiles
9.4.2 Hill-Rom Product Portfolio
9.4.3 Hill-Rom Game Room Furniture Business Performance
9.4.4 Hill-Rom Game Room Furniture Business Development and Market Status
9.5 Stryker
9.5.1 Stryker Profiles
9.5.2 Stryker Product Portfolio
9.5.3 Stryker Game Room Furniture Business Performance
9.5.4 Stryker Game Room Furniture Business Development and Market Status
9.6 Wieland
9.6.1 Wieland Profiles
9.6.2 Wieland Product Portfolio
9.6.3 Wieland Game Room Furniture Business Performance
9.6.4 Wieland Game Room Furniture Business Development and Market Status
9.7 TMC Furniture
9.7.1 TMC Furniture Profiles
9.7.2 TMC Furniture Product Portfolio
9.7.3 TMC Furniture Game Room Furniture Business Performance
9.7.4 TMC Furniture Game Room Furniture Business Development and Market Status
9.8 Knoll
9.8.1 Knoll Profiles
9.8.2 Knoll Product Portfolio
9.8.3 Knoll Game Room Furniture Business Performance
9.8.4 Knoll Game Room Furniture Business Development and Market Status
9.9 MedViron
9.9.1 MedViron Profiles
9.9.2 MedViron Product Portfolio
9.9.3 MedViron Game Room Furniture Business Performance
9.9.4 MedViron Game Room Furniture Business Development and Market Status
9.10 Flexsteel
9.10.1 Flexsteel Profiles
9.10.2 Flexsteel Product Portfolio
9.10.3 Flexsteel Game Room Furniture Business Performance
9.10.4 Flexsteel Game Room Furniture Business Development and Market Status
9.11 Norix Group
9.12 Krug
9.13 KI
9.14 Renray Healthcare
9.15 Kwalu
9.16 CMD Group
9.17 Stance Healthcare
10 World Game Room Furniture Market Assessment by Players
10.1 Global Game Room Furniture Sales (K Units) and Market Share by Players 2014-2020
10.2 Global Game Room Furniture Revenue (M USD) and Market Share by Players 2014-2020
10.3 Global Game Room Furniture Price (USD/Unit) of Players 2014-2020
10.4 Global Game Room Furniture Gross Margin of Players 2014-2020
10.5 Market Concentration
11 Regional Market Performance by Segment of Players
11.1 North America
11.1.1 North America Game Room Furniture Sales Assessment of Players 2014-2020
11.1.2 North America Game Room Furniture Revenue Assessment of Players 2014-2020
11.1.3 North America Game Room Furniture Price Assessment of Players 2014-2020
11.1.4 North America Game Room Furniture Gross Margin Assessment of Players 2014-2020
11.1.5 Market Concentration
11.2 Europe
11.2.1 Europe Game Room Furniture Sales Assessment of Players 2014-2020
11.2.2 Europe Game Room Furniture Revenue Assessment of Players of Manufacturers 2014-2020
11.2.3 Europe Game Room Furniture Price Assessment of Players 2014-2020
11.2.4 Europe Game Room Furniture Gross Margin Assessment of Players 2014-2020
11.2.5 Market Concentration
11.3 Asia-Pacific Market Performance for Manufacturers
11.3.1 Asia-Pacific Game Room Furniture Sales Assessment of Players 2014-2020
11.3.2 Asia-Pacific Game Room Furniture Revenue Assessment of Players 2014-2020
11.3.3 Asia-Pacific Game Room Furniture Price Assessment of Players 2014-2020
11.3.4 Asia-Pacific Game Room Furniture Gross Margin Assessment of Players 2014-2020
11.3.5 Market Concentration
11.4 South America Market Performance for Players
11.4.1 South America Game Room Furniture Sales Assessment of Players 2014-2020
11.4.2 South America Game Room Furniture Revenue Assessment of Players 2014-2020
11.4.3 South America Game Room Furniture Price Assessment of Players 2014-2020
11.4.4 South America Game Room Furniture Gross Margin Assessment of Players 2014-2020
11.4.5 Market Concentration
11.5 Middle East and Africa Market Performance for Players
11.5.1 Middle East and Africa Game Room Furniture Sales Assessment of Players 2014-2020
11.5.2 Middle East and Africa Game Room Furniture Revenue Assessment of Players 2014-2020
11.5.3 Middle East and Africa Game Room Furniture Price Assessment of Players 2014-2020
11.5.4 Middle East and Africa Game Room Furniture Gross Margin Assessment of Players 2014-2020
11.5.5 Market Concentration
12 Regional Market Performance by Segment of Countries
12.1 Asia Pacific
12.1.1 Asia Pacific Game Room Furniture Sales by Countries/Regions 2014-2020
12.1.2 Asia Pacific Game Room Furniture Revenue by Countries/Regions 2014-2020
12.1.3 Asia Pacific Game Room Furniture Average Price by Countries/Regions 2014-2020
12.2 North America
12.2.1 North America Game Room Furniture Sales by Countries/Regions 2014-2020
12.2.2 North America Game Room Furniture Revenue by Countries/Regions 2014-2020
12.2.3 North America Game Room Furniture Average Price by Countries/Regions 2014-2020
12.3 Europe
12.3.1 Europe Game Room Furniture Sales by Countries/Regions 2014-2020
12.3.2 Europe Game Room Furniture Revenue by Countries/Regions 2014-2020
12.3.3 Europe Game Room Furniture Average Price by Countries/Regions 2014-2020
12.4 South America
12.4.1 South America Game Room Furniture Sales by Countries/Regions 2014-2020
12.4.2 South America Game Room Furniture Revenue by Countries/Regions 2014-2020
12.4.3 South America Game Room Furniture Average Price by Countries/Regions 2014-2020
12.5 Middle East and Africa
12.5.1 Middle East and Africa Game Room Furniture Sales by Countries/Regions 2014-2020
12.5.2 Middle East and Africa Game Room Furniture Revenue by Countries/Regions 2014-2020
12.5.3 Middle East and Africa Game Room Furniture Average Price by Countries/Regions 2014-2020
13 Technology and Opportunity
13.1 Technology
13.2 Market Opportunity
14 World Game Room Furniture Sales & Revenue Forecast 2021-2026
14.1 World Game Room Furniture Sales and Revenue Forecast by Regions 2021-2026
14.1.1 World Game Room FurnitureSales and Market Share by Regions
14.1.2 World Game Room FurnitureRevenue and Market Share by Regions
15 Asia Game Room Furniture Market Forecast 2021-2026
15.1 Sales and Revenue (M USD) Forecast by Type, 2021-2026
15.1.1 Gaming Chairs
15.1.2 Cabinets
15.1.3 Tables
15.1.4 Others
15.2 Consumption Forecast by Application, 2021-2026
16 North America Game Room Furniture Market Forecast 2021-2026
16.1 Sales and Revenue (M USD) Forecast by Type, 2021-2026
16.1.1 Gaming Chairs
16.1.2 Cabinets
16.1.3 Tables
16.1.4 Others
16.2 Consumption Forecast by Application, 2021-2026
17 Europe Game Room Furniture Market Forecast 2021-2026
17.1 Sales and Revenue (M USD) Forecast by Type, 2021-2026
17.1.1 Gaming Chairs
17.1.2 Cabinets
17.1.3 Tables
17.1.4 Others
17.2 Consumption Forecast by Application, 2021-2026
18 South America Game Room Furniture Market Forecast 2021-2026
18.1 Sales and Revenue (M USD) Forecast by Type, 2021-2026
18.1.1 Gaming Chairs
18.1.2 Cabinets
18.1.3 Tables
18.1.4 Others
18.2 Consumption Forecast by Application, 2021-2026
19 Middle East and Africa Game Room Furniture Market Forecast 2021-2026
19.1 Sales and Revenue (M USD) Forecast by Type, 2021-2026
19.1.1 Gaming Chairs
19.1.2 Cabinets
19.1.3 Tables
19.1.4 Others
19.2 Consumption Forecast by Application, 2021-2026
20 Price (USD/Unit) and Gross Profit Forecast
20.1 Global Game Room Furniture Price (USD/Unit) Trend 2021-2026
20.2 Global Game Room Furniture Gross Profit Trend 2021-2026
21 Conclusion