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Coin-operated Amusement Devices Market

Coin-operated Amusement Devices Market Share, Size, Trends & Analysis By Type, Region Insights, Key Players and Applications and Forecast to 2028

  • No of Pages: 164
  • Published On: Jul 2020
  • Format: PDF
  • Report ID : 27217

Report Summary

Eternity Insights has published a new study on Global Coin-operated Amusement Devices Market focusing on key segments as by Type (Slot Machine,Dance Dance Revolution,Arcade,Racing Type), by Application (Casinos,Amusement Arcades,Other Entertainment Venues), and by region. This deep dive re-search report highlights the market and competitive intelligence across the key segments of the mar-ket. The report also considers the impact of COVID-19 on the global Coin-operated Amusement Devices Market.

The report considers 2018-2020 as historic period, 2021 as base year, and 2022-2028 as forecast period. The report includes quantitative analysis of the market supported by the market drivers, challenges, and trends to accurately map the market scenario and competition. Moreover, key insights related to market having direct impact on the market will also be covered.

Coin-operated Amusement Devices Market report is based on robust research methodology designed using blend of research ap-proaches developed using secondary/desk research and validated through the primary research and expert insights. Eternity Insights also uses paid data bases such as FACIVA, Hoovers, and other bench-marking and forecasting tools to provide accurate statistical analysis of supply and demand trends.

Global Coin-operated Amusement Devices Market Size, 2018-2028 (USD Million)

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Global Coin-operated Amusement Devices Market Segmentation:

Coin-operated Amusement Devices Market, By Type

  • Slot Machine
  • Dance Dance Revolution
  • Arcade
  • Racing Type

Coin-operated Amusement Devices Market, By Application

  • Casinos
  • Amusement Arcades
  • Other Entertainment Venues

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Geographically, the market is categorized in to five regions as North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. North America region dominates the global Coin-operated Amusement Devices market in terms of demand generation. The Coin-operated Amusement Devices market in Asia Pacific region is expected to grow at significantly high growth rate. The regional market is further sub-segmented and analyzed at granular level across key countries. The report will include market size and forecast for Coin-operated Amusement Devices market for below listed coun-tries across each region.

North America (U.S. and Canada), Europe (Germany, France, Italy, UK, Spain, and Rest of Europe), Asia Pacific (China, India, Japan, Australia, and Rest of Asia Pacific region); Latin America (Brazil, Mexico, and rest of the Latin America); Middle East and Africa (GCC, South Africa, and Rest of the Middle East and Africa).

Global Coin-operated Amusement Devices Market Taxonomy:

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Global Coin-operated Amusement Devices Market Competitive Landscape

The global Coin-operated Amusement Devices market analysis report covers detailed analysis of competitive scenario across globe. The report includes profiles of leading players covering below details

  • Company Overview
  • Financial Analysis
  • Product Portfolio Analysis
  • Strategic Overview
  • SWOT Analysis

List of Companies Profiled in the report:

  • IGT
  • Konami Gaming
  • Novomatic
  • Aristocrat Leisure
  • Scientific Games
  • Chicago Gaming Company
  • Amatic Industries
  • APEX Gaming Technology
  • Aruze Gaming
  • Astro Corp.
  • Belatra Co. Ltd.
  • Casino Technology
  • Gauselmann Group
  • Everi
  • Other Players of Specific Interest can be added based on requirement

Market Segmentation

Report Attributes Details
The market size value in 2021 USD XX.XX Million
CAGR (2021 - 2028) XX.XX %
The Revenue forecast in 2028 USD XX.XX Million
Base year for estimation 2021
Historical data 2018-2019
Forecast period 2022-2028
Quantitative units
  • Revenue in USD Million
  • CAGR from 2021 to 2028
Report coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments covered By Type Outlook, Application Outlook, Regional Outlook
By Type Outlook Slot Machine,Dance Dance Revolution,Arcade,Racing Type
By Application Outlook Casinos,Amusement Arcades,Other Entertainment Venues
Regional scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Country scope U.S., Canada, U.K., Germany, France, BENELUX, China, India, Japan, South Korea, Brazil, Saudi Arabia, UAE, Turkey
Key companies profiled IGT,Konami Gaming,Novomatic,Aristocrat Leisure,Scientific Games,Chicago Gaming Company,Amatic Industries,APEX Gaming Technology,Aruze Gaming,Astro Corp.,Belatra Co. Ltd.,Casino Technology,Gauselmann Group,Everi
Customization Available Yes, the report can be tailored to meet your specific requirements.

Key Benefits to the stake holders

  • Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
  • Provision of market value (USD Billion) and volume (Tons) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes an in-depth analysis of the market of various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come

Table Of Contents

Table of Contents

Global Coin-operated Amusement Devices Market Report 2020, Forecast to 2027

1 Scope of the Study
1.1 Coin-operated Amusement Devices Introduction
1.2 Research Programs
1.3 Analysis of Macroeconomic Indicators
1.4 Years Considered
1.5 Methodology
1.6 Data Source
1.7 Research Objectives

2 Coin-operated Amusement Devices Industry Overview
2.1 Global Coin-operated Amusement Devices Market Size (Million USD) Comparison by Regions (2020-2027)
2.1.1 Coin-operated Amusement Devices Global Import Market Analysis
2.1.2 Coin-operated Amusement Devices Global Export Market Analysis
2.1.3 Coin-operated Amusement Devices Global Main Region Market Analysis
2.2 Market Analysis by Type
2.2.1 Slot Machine
2.2.2 Dance Dance Revolution
2.2.3 Arcade
2.2.4 Racing Type


2.3.2 Amusement Arcades
2.3.3 Other Entertainment Venues


2.4.2 Global Coin-operated Amusement Devices Revenue and Market Share by Manufacturer (2018-2020)
2.4.3 Global Coin-operated Amusement Devices Industry Concentration Ratio (CR5 and HHI)
2.4.4 Top 5 Coin-operated Amusement Devices Manufacturer Market Share
2.4.5 Top 10 Coin-operated Amusement Devices Manufacturer Market Share
2.4.6 Date of Key Manufacturers Enter into Coin-operated Amusement Devices Market
2.4.7 Key Manufacturers Coin-operated Amusement Devices Product Offered
2.4.8 Mergers & Acquisitions Planning
2.5 Coin-operated Amusement Devices Historical Development Overview
2.6 Market Dynamics
2.6.1 Market Opportunities
2.6.2 Market Risk
2.6.3 Market Driving Force
2.6.4 Porter's Five Forces Analysis

3 Upstream and Downstream Market Analysis
3.1 Upstream Analysis
3.1.1 Macro Analysis of Upstream Markets
3.1.2 Key Players in Upstream Markets
3.1.3 Upstream Market Trend Analysis
3.1.4 Coin-operated Amusement Devices Manufacturing Cost Analysis
3.2 Downstream Market Analysis
3.2.1 Macro Analysis of Down Markets
3.2.2 Key Players in Down Markets
3.2.3 Downstream Market Trend Analysis
3.2.4 Sales Channel, Distributors, Traders and Dealers

4 Global Coin-operated Amusement Devices Market Size Categorized by Regions
4.1 Global Coin-operated Amusement Devices Revenue, Sales and Market Share by Regions
4.1.1 Global Coin-operated Amusement Devices Sales and Market Share by Regions (2015-2020)
4.1.2 Global Coin-operated Amusement Devices Revenue and Market Share by Regions (2015-2020)
4.2 Europe Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
4.3 APAC Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
4.4 North America Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
4.5 South America Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
4.6 Middle East & Africa Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)

5 Europe Coin-operated Amusement Devices Market Size Categorized by Countries
5.1 Europe Coin-operated Amusement Devices Sales, Revenue and Market Share by Countries
5.1.1 Europe Coin-operated Amusement Devices Sales by Countries (2015-2020)
5.1.2 Europe Coin-operated Amusement Devices Revenue by Countries (2015-2020)
5.1.3 Germany Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
5.1.4 UK Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
5.1.5 France Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
5.1.6 Russia Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
5.1.7 Italy Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
5.1.8 Spain Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
5.2 Europe Coin-operated Amusement Devices Revenue (Value) by Manufacturers (2018-2020)
5.3 Europe Coin-operated Amusement Devices Sales, Revenue and Market Share by Type (2015-2020)
5.3.1 Europe Coin-operated Amusement Devices Sales Market Share by Type (2015-2020)
5.3.2 Europe Coin-operated Amusement Devices Revenue and Revenue Share by Type (2015-2020)
5.4 Europe Coin-operated Amusement Devices Sales Market Share by Application (2015-2020)

6 Asia-Pacific Coin-operated Amusement Devices Market Size Categorized by Countries
6.1 Asia-Pacific Coin-operated Amusement Devices Sales, Revenue and Market Share by Countries
6.1.1 Asia-Pacific Coin-operated Amusement Devices Sales by Countries (2015-2020)
6.1.2 Asia-Pacific Coin-operated Amusement Devices Revenue by Countries (2015-2020)
6.1.3 China Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
6.1.4 Japan Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
6.1.5 Korea Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
6.1.6 India Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
6.1.7 Southeast Asia Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
6.1.8 Australia Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
6.2 Asia-Pacific Coin-operated Amusement Devices Sales and Revenue (Value) by Manufacturers (2018-2020)
6.3 Asia-Pacific Coin-operated Amusement Devices Sales, Revenue and Market Share by Type (2015-2020)
6.3.1 Asia-Pacific Coin-operated Amusement Devices Sales Market Share by Type (2015-2020)
6.3.2 Asia-Pacific Coin-operated Amusement Devices Revenue and Revenue Share by Type (2015-2020)
6.4 Asia-Pacific Coin-operated Amusement Devices Sales and Market Share by Application (2015-2020)

7 North America Coin-operated Amusement Devices Market Size Categorized by Countries
7.1 North America Coin-operated Amusement Devices Sales, Revenue and Market Share by Countries
7.1.1 North America Coin-operated Amusement Devices Sales by Countries (2015-2020)
7.1.2 North America Coin-operated Amusement Devices Revenue by Countries (2015-2020)
7.1.3 United States Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
7.1.4 Canada Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
7.1.5 Mexico Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
7.2 North America Coin-operated Amusement Devices Revenue (Value) by Manufacturers (2018-2020)
7.3 North America Coin-operated Amusement Devices Sales, Revenue and Market Share by Type (2015-2020)
7.3.1 North America Coin-operated Amusement Devices Sales Market Share by Type (2015-2020)
7.3.2 North America Coin-operated Amusement Devices Revenue and Revenue Share by Type (2015-2020)
7.4 North America Coin-operated Amusement Devices Sales Market Share by Application (2015-2020)

8 South America Coin-operated Amusement Devices Market Size Categorized by Countries
8.1 South America Coin-operated Amusement Devices Sales, Revenue and Market Share by Countries
8.1.1 South America Coin-operated Amusement Devices Sales by Countries (2015-2020)
8.1.2 South America Coin-operated Amusement Devices Revenue by Countries (2015-2020)
8.1.3 Brazil Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
8.2 South America Coin-operated Amusement Devices Revenue (Value) by Manufacturers (2018-2020)
8.3 South America Coin-operated Amusement Devices Sales, Revenue and Market Share by Type (2015-2020)
8.3.1 South America Coin-operated Amusement Devices Sales Market Share by Type (2015-2020)
8.3.2 South America Coin-operated Amusement Devices Revenue and Revenue Share by Type (2015-2020)
8.4 South America Coin-operated Amusement Devices Sales Market Share by Application (2015-2020)

9 Middle East and Africa Coin-operated Amusement Devices Market Size Categorized by Countries
9.1 Middle East and Africa Coin-operated Amusement Devices Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Coin-operated Amusement Devices Sales by Countries (2015-2020)
9.1.2 Middle East and Africa Coin-operated Amusement Devices Revenue by Countries (2015-2020)
9.1.3 GCC Countries Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
9.1.4 Turkey Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
9.1.5 Egypt Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
9.1.6 South Africa Coin-operated Amusement Devices Sales and Growth Rate (2015-2020)
9.2 Middle East and Africa Coin-operated Amusement Devices Revenue (Value) by Manufacturers (2018-2020)
9.3 Middle East and Africa Coin-operated Amusement Devices Sales, Revenue and Market Share by Type
9.3.1 Middle East and Africa Coin-operated Amusement Devices Sales Market Share by Type (2015-2020)
9.3.2 Middle East and Africa Coin-operated Amusement Devices Revenue and Revenue Share by Type (2015-2020)
9.4 Middle East and Africa Coin-operated Amusement Devices Sales Market Share by Application (2015-2020)

10 Global Coin-operated Amusement Devices Market Segment by Type
10.1 Global Coin-operated Amusement Devices Revenue, Sales and Market Share by Type (2015-2020)
10.1.1 Global Coin-operated Amusement Devices Sales and Market Share by Type (2015-2020)
10.1.2 Global Coin-operated Amusement Devices Revenue and Market Share by Type (2015-2020)
10.2 Slot Machine Sales Growth Rate and Price
10.2.1 Global Slot Machine Sales Growth Rate (2015-2020)
10.2.2 Global Slot Machine Price (2015-2020)
10.3 Dance Dance Revolution Sales Growth Rate and Price
10.3.1 Global Dance Dance Revolution Sales Growth Rate (2015-2020)
10.3.2 Global Dance Dance Revolution Price (2015-2020)
10.4 Arcade Sales Growth Rate and Price
10.4.1 Global Arcade Sales Growth Rate (2015-2020)
10.4.2 Global Arcade Price (2015-2020)
10.5 Racing Type Sales Growth Rate and Price
10.5.1 Global Racing Type Sales Growth Rate (2015-2020)
10.5.2 Global Racing Type Price (2015-2020)


11.1 Global Coin-operated Amusement DevicesSales Market Share by Application (2015-2020)
11.2 Casinos Sales Growth Rate (2015-2020)
11.3 Amusement Arcades Sales Growth Rate (2015-2020)
11.4 Other Entertainment Venues Sales Growth Rate (2015-2020)


12.1 Global Coin-operated Amusement Devices Revenue, Sales and Growth Rate (2020-2027)
12.2 Coin-operated Amusement Devices Market Forecast by Regions (2020-2027)
12.2.1 Europe Coin-operated Amusement Devices Market Forecast (2020-2027)
12.2.2 APAC Coin-operated Amusement Devices Market Forecast (2020-2027)
12.2.3 North America Coin-operated Amusement Devices Market Forecast (2020-2027)
12.2.4 South America Coin-operated Amusement Devices Market Forecast (2020-2027)
12.2.5 Middle East & Africa Coin-operated Amusement Devices Market Forecast (2020-2027)
12.3 Coin-operated Amusement Devices Market Forecast by Type (2020-2027)
12.3.1 Global Coin-operated Amusement Devices Sales Forecast by Type (2020-2027)
12.3.2 Global Coin-operated Amusement Devices Market Share Forecast by Type (2020-2027)
12.4 Coin-operated Amusement Devices Market Forecast by Application (2020-2027)
12.4.1 Global Coin-operated Amusement Devices Sales Forecast by Application (2020-2027)
12.4.2 Global Coin-operated Amusement Devices Market Share Forecast by Application (2020-2027)

13 Analysis of Coin-operated Amusement Devices Industry Key Manufacturers
13.1 IGT
13.1.1 Company Details
13.1.2 Product Information
13.1.3 IGT Coin-operated Amusement Devices Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.1.4 Main Business Overview
13.1.5 IGT News
13.2 Konami Gaming
13.2.1 Company Details
13.2.2 Product Information
13.2.3 Konami Gaming Coin-operated Amusement Devices Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.2.4 Main Business Overview
13.2.5 Konami Gaming News
13.3 Novomatic
13.3.1 Company Details
13.3.2 Product Information
13.3.3 Novomatic Coin-operated Amusement Devices Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.3.4 Main Business Overview
13.3.5 Novomatic News
13.4 Aristocrat Leisure
13.4.1 Company Details
13.4.2 Product Information
13.4.3 Aristocrat Leisure Coin-operated Amusement Devices Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.4.4 Main Business Overview
13.4.5 Aristocrat Leisure News
13.5 Scientific Games
13.5.1 Company Details
13.5.2 Product Information
13.5.3 Scientific Games Coin-operated Amusement Devices Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.5.4 Main Business Overview
13.5.5 Scientific Games News
13.6 Chicago Gaming Company
13.6.1 Company Details
13.6.2 Product Information
13.6.3 Chicago Gaming Company Coin-operated Amusement Devices Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.6.4 Main Business Overview
13.6.5 Chicago Gaming Company News
13.7 Amatic Industries
13.7.1 Company Details
13.7.2 Product Information
13.7.3 Amatic Industries Coin-operated Amusement Devices Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.7.4 Main Business Overview
13.7.5 Amatic Industries News
13.8 APEX Gaming Technology
13.8.1 Company Details
13.8.2 Product Information
13.8.3 APEX Gaming Technology Coin-operated Amusement Devices Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.8.4 Main Business Overview
13.8.5 APEX Gaming Technology News
13.9 Aruze Gaming
13.9.1 Company Details
13.9.2 Product Information
13.9.3 Aruze Gaming Coin-operated Amusement Devices Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.9.4 Main Business Overview
13.9.5 Aruze Gaming News
13.10 Astro Corp.
13.10.1 Company Details
13.10.2 Product Information
13.10.3 Astro Corp. Coin-operated Amusement Devices Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.10.4 Main Business Overview
13.10.5 Astro Corp. News
13.11 Belatra Co. Ltd.
13.11.1 Company Details
13.11.2 Product Information
13.11.3 Belatra Co. Ltd. Coin-operated Amusement Devices Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.11.4 Main Business Overview
13.11.5 Belatra Co. Ltd. News
13.12 Casino Technology
13.12.1 Company Details
13.12.2 Product Information
13.12.3 Casino Technology Coin-operated Amusement Devices Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.12.4 Main Business Overview
13.12.5 Casino Technology News
13.13 Gauselmann Group
13.13.1 Company Details
13.13.2 Product Information
13.13.3 Gauselmann Group Coin-operated Amusement Devices Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.13.4 Main Business Overview
13.13.5 Gauselmann Group News
13.14 Everi
13.14.1 Company Details
13.14.2 Product Information
13.14.3 Everi Coin-operated Amusement Devices Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.14.4 Main Business Overview
13.14.5 Everi News



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Frequently Asked Questions on this Report

The Coin-operated Amusement Devices Market is segmented based on Type, Application, and by region.

IGT,Konami Gaming,Novomatic,Aristocrat Leisure,Scientific Games,Chicago Gaming Company,Amatic Industries,APEX Gaming Technology,Aruze Gaming,Astro Corp.,Belatra Co. Ltd.,Casino Technology,Gauselmann Group andEveri are the leading players of global Coin-operated Amusement Devices market.

The forecast period would be from 2022 to 2030 in the market report with year 2021 as a base year.

Factors such as competitive strength and market positioning are key areas considered while selecting top companies to be profiled.
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