Report Summary
Eternity Insights has published a new study on Global Board Games Market focusing on key segments as by Type (Tabletop Games, Card & Dice Games, Collectible Card Games, Miniature Games, RPG Games), by Application (Retail, Specialty Store, Mass Market Players, Other Stores, Online), and by region. This deep dive re-search report highlights the market and competitive intelligence across the key segments of the mar-ket. The report also considers the impact of COVID-19 on the global Board Games Market.
The report considers 2018-2020 as historic period, 2021 as base year, and 2022-2028 as forecast period. The report includes quantitative analysis of the market supported by the market drivers, challenges, and trends to accurately map the market scenario and competition. Moreover, key insights related to market having direct impact on the market will also be covered.
Board Games Market report is based on robust research methodology designed using blend of research ap-proaches developed using secondary/desk research and validated through the primary research and expert insights. Eternity Insights also uses paid data bases such as FACIVA, Hoovers, and other bench-marking and forecasting tools to provide accurate statistical analysis of supply and demand trends.
Global Board Games Market Size, 2018-2028 (USD Million)
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Global Board Games Market Segmentation:
Board Games Market, By Type
- Tabletop Games
- Card & Dice Games
- Collectible Card Games
- Miniature Games
- RPG Games
Board Games Market, By Application
- Retail
- Specialty Store
- Mass Market Players
- Other Stores
- Online
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Geographically, the market is categorized in to five regions as North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. North America region dominates the global Board Games market in terms of demand generation. The Board Games market in Asia Pacific region is expected to grow at significantly high growth rate. The regional market is further sub-segmented and analyzed at granular level across key countries. The report will include market size and forecast for Board Games market for below listed coun-tries across each region.
North America (U.S. and Canada), Europe (Germany, France, Italy, UK, Spain, and Rest of Europe), Asia Pacific (China, India, Japan, Australia, and Rest of Asia Pacific region); Latin America (Brazil, Mexico, and rest of the Latin America); Middle East and Africa (GCC, South Africa, and Rest of the Middle East and Africa).
Global Board Games Market Taxonomy:
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Global Board Games Market Competitive Landscape
The global Board Games market analysis report covers detailed analysis of competitive scenario across globe. The report includes profiles of leading players covering below details
- Company Overview
- Financial Analysis
- Product Portfolio Analysis
- Strategic Overview
- SWOT Analysis
List of Companies Profiled in the report:
- Asmadi Games
- Overview
- Bezier Games
- BoardGameDesign.com
- Buffalo Games
- Clementoni
- CMON
- The Walt Disney Co.
- Fremont Die Consumer Products
- Games Workshop
- Gibsons Games
- Goliath
- The Grey Fox Games
- IELLO Games
- Indie Boards and Cards
- INI
- International Playthings
- Kamings Trade
- Learning Resources
- Legendary Games
- Loony Labs
- Ludo Fact
- Melissa & Doug
- Others
- Other Players of Specific Interest can be added based on requirement
Market Segmentation
Report Attributes |
Details |
The market size value in 2021 |
USD XX.XX Million |
CAGR (2021 - 2028) |
XX.XX % |
The Revenue forecast in 2028 |
USD XX.XX Million |
Base year for estimation |
2021 |
Historical data |
2018-2019 |
Forecast period |
2022-2028 |
Quantitative units |
- Revenue in USD Million
- CAGR from 2021 to 2028
|
Report coverage |
Revenue forecast, company ranking, competitive landscape, growth factors, and trends |
Segments covered |
By Type Outlook, Application Outlook, Regional Outlook |
By Type Outlook |
Tabletop Games, Card & Dice Games, Collectible Card Games, Miniature Games, RPG Games |
By Application Outlook |
Retail, Specialty Store, Mass Market Players, Other Stores, Online |
Regional scope |
North America, Europe, Asia Pacific, Latin America, Middle East & Africa |
Country scope |
U.S., Canada, U.K., Germany, France, BENELUX, China, India, Japan, South Korea, Brazil, Saudi Arabia, UAE, Turkey |
Key companies profiled |
Asmadi Games, Overview, Bezier Games, BoardGameDesign.com, Buffalo Games, Clementoni, CMON, The Walt Disney Co., Fremont Die Consumer Products, Games Workshop, Gibsons Games, Goliath, The Grey Fox Games, IELLO Games, Indie Boards and Cards, INI, International Playthings, Kamings Trade, Learning Resources, Legendary Games, Loony Labs, Ludo Fact, Melissa & Doug, Others |
Customization Available |
Yes, the report can be tailored to meet your specific requirements. |
Key Benefits to the stake holders
- Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
- Provision of market value (USD Billion) and volume (Tons) data for each segment and sub-segment
- Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
- Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
- Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
- Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players
- The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
- Includes an in-depth analysis of the market of various perspectives through Porter’s five forces analysis
- Provides insight into the market through Value Chain
- Market dynamics scenario, along with growth opportunities of the market in the years to come
Table Of Contents
Table of Contents
Global Board Games Market by Manufacturers, Regions, Type and Application, Forecast to 2026
1 Report Overview
1.1 Definition and Specification
1.2 Report Overview
1.2.1 Manufacturers Overview
1.2.2 Regions Overview
1.2.3 Type Overview
1.2.4 Application Overview
1.3 Industrial Chain
1.3.1 Board Games Overall Industrial Chain
1.3.2 Upstream
1.3.3 Downstream
1.4 Industry Situation
1.4.1 Industrial Policy
1.4.2 Product Preference
1.4.3 Economic/Political Environment
1.5 SWOT Analysis
2 Market Assessment by Type
2.1 Tabletop Games Sales (K Units), Revenue (M USD) and Growth Rate 2014-2020
2.2 Card & Dice Games Sales (K Units), Revenue (M USD) and Growth Rate 2014-2020
2.3 Collectible Card Games Sales (K Units), Revenue (M USD) and Growth Rate 2014-2020
2.4 Miniature Games Sales (K Units), Revenue (M USD) and Growth Rate 2014-2020
2.5 RPG Games Sales (K Units), Revenue (M USD) and Growth Rate 2014-2020
3 Asia Pacific Board Games Market Assessment by Type
3.1 Asia Pacific Market Performance (Sales, Revenue)
3.2 Key Players in Asia Pacific
4 North America Board Games Market Assessment by Type
4.1 North America Market Performance (Sales, Revenue)
4.2 Key Players in North America
5 Europe Board Games Market Assessment by Type
4.1 Europe Market Performance (Sales, Revenue)
4.2 Key Players in Europe
6 South America Board Games Market Assessment by Type
4.1 South America Market Performance (Sales, Revenue)
4.2 Key Players in South America
7 Middle Easr and Africa Board Games Market Assessment by Type
4.1 Middle Easr and Africa Market Performance (Sales, Revenue)
4.2 Key Players in Middle Easr and Africa
8 World Board Games Market Assessment by Type
8.1 Asia Pacific Board Games Market Assessment by Application (Consumption and Market Share)
8.2 North America Board Games Market Assessment by Application (Consumption and Market Share)
8.3 Europe Board Games Market Assessment by Application (Consumption and Market Share)
8.4 South America Board Games Market Assessment by Application (Consumption and Market Share)
8.5 Middle East and Africa Board Games Market Assessment by Application (Consumption and Market Share)
9 Company Profiles/Analysis
9.1 Asmadi Games
9.1.1 Asmadi Games Profiles
9.1.2 Asmadi Games Product Portfolio
9.1.3 Asmadi Games Board Games Business Performance
9.1.4 Asmadi Games Board Games Business Development and Market Status
9.2 Overview
9.2.1 Overview Profiles
9.2.2 Overview Product Portfolio
9.2.3 Overview Board Games Business Performance
9.2.4 Overview Board Games Business Development and Market Status
9.3 Bezier Games
9.3.1 Bezier Games Profiles
9.3.2 Bezier Games Product Portfolio
9.3.3 Bezier Games Board Games Business Performance
9.3.4 Bezier Games Board Games Business Development and Market Status
9.4 BoardGameDesign.com
9.4.1 BoardGameDesign.com Profiles
9.4.2 BoardGameDesign.com Product Portfolio
9.4.3 BoardGameDesign.com Board Games Business Performance
9.4.4 BoardGameDesign.com Board Games Business Development and Market Status
9.5 Buffalo Games
9.5.1 Buffalo Games Profiles
9.5.2 Buffalo Games Product Portfolio
9.5.3 Buffalo Games Board Games Business Performance
9.5.4 Buffalo Games Board Games Business Development and Market Status
9.6 Clementoni
9.6.1 Clementoni Profiles
9.6.2 Clementoni Product Portfolio
9.6.3 Clementoni Board Games Business Performance
9.6.4 Clementoni Board Games Business Development and Market Status
9.7 CMON
9.7.1 CMON Profiles
9.7.2 CMON Product Portfolio
9.7.3 CMON Board Games Business Performance
9.7.4 CMON Board Games Business Development and Market Status
9.8 The Walt Disney Co.
9.8.1 The Walt Disney Co. Profiles
9.8.2 The Walt Disney Co. Product Portfolio
9.8.3 The Walt Disney Co. Board Games Business Performance
9.8.4 The Walt Disney Co. Board Games Business Development and Market Status
9.9 Fremont Die Consumer Products
9.9.1 Fremont Die Consumer Products Profiles
9.9.2 Fremont Die Consumer Products Product Portfolio
9.9.3 Fremont Die Consumer Products Board Games Business Performance
9.9.4 Fremont Die Consumer Products Board Games Business Development and Market Status
9.10 Games Workshop
9.10.1 Games Workshop Profiles
9.10.2 Games Workshop Product Portfolio
9.10.3 Games Workshop Board Games Business Performance
9.10.4 Games Workshop Board Games Business Development and Market Status
9.11 Gibsons Games
9.12 Goliath
9.13 The Grey Fox Games
9.14 IELLO Games
9.15 Indie Boards and Cards
9.16 INI
9.17 International Playthings
9.18 Kamings Trade
9.19 Learning Resources
9.20 Legendary Games
9.21 Loony Labs
9.22 Ludo Fact
9.23 Melissa & Doug
9.24 Others
10 World Board Games Market Assessment by Players
10.1 Global Board Games Sales (K Units) and Market Share by Players 2014-2020
10.2 Global Board Games Revenue (M USD) and Market Share by Players 2014-2020
10.3 Global Board Games Price (USD/Unit) of Players 2014-2020
10.4 Global Board Games Gross Margin of Players 2014-2020
10.5 Market Concentration
11 Regional Market Performance by Segment of Players
11.1 North America
11.1.1 North America Board Games Sales Assessment of Players 2014-2020
11.1.2 North America Board Games Revenue Assessment of Players 2014-2020
11.1.3 North America Board Games Price Assessment of Players 2014-2020
11.1.4 North America Board Games Gross Margin Assessment of Players 2014-2020
11.1.5 Market Concentration
11.2 Europe
11.2.1 Europe Board Games Sales Assessment of Players 2014-2020
11.2.2 Europe Board Games Revenue Assessment of Players of Manufacturers 2014-2020
11.2.3 Europe Board Games Price Assessment of Players 2014-2020
11.2.4 Europe Board Games Gross Margin Assessment of Players 2014-2020
11.2.5 Market Concentration
11.3 Asia-Pacific Market Performance for Manufacturers
11.3.1 Asia-Pacific Board Games Sales Assessment of Players 2014-2020
11.3.2 Asia-Pacific Board Games Revenue Assessment of Players 2014-2020
11.3.3 Asia-Pacific Board Games Price Assessment of Players 2014-2020
11.3.4 Asia-Pacific Board Games Gross Margin Assessment of Players 2014-2020
11.3.5 Market Concentration
11.4 South America Market Performance for Players
11.4.1 South America Board Games Sales Assessment of Players 2014-2020
11.4.2 South America Board Games Revenue Assessment of Players 2014-2020
11.4.3 South America Board Games Price Assessment of Players 2014-2020
11.4.4 South America Board Games Gross Margin Assessment of Players 2014-2020
11.4.5 Market Concentration
11.5 Middle East and Africa Market Performance for Players
11.5.1 Middle East and Africa Board Games Sales Assessment of Players 2014-2020
11.5.2 Middle East and Africa Board Games Revenue Assessment of Players 2014-2020
11.5.3 Middle East and Africa Board Games Price Assessment of Players 2014-2020
11.5.4 Middle East and Africa Board Games Gross Margin Assessment of Players 2014-2020
11.5.5 Market Concentration
12 Regional Market Performance by Segment of Countries
12.1 Asia Pacific
12.1.1 Asia Pacific Board Games Sales by Countries/Regions 2014-2020
12.1.2 Asia Pacific Board Games Revenue by Countries/Regions 2014-2020
12.1.3 Asia Pacific Board Games Average Price by Countries/Regions 2014-2020
12.2 North America
12.2.1 North America Board Games Sales by Countries/Regions 2014-2020
12.2.2 North America Board Games Revenue by Countries/Regions 2014-2020
12.2.3 North America Board Games Average Price by Countries/Regions 2014-2020
12.3 Europe
12.3.1 Europe Board Games Sales by Countries/Regions 2014-2020
12.3.2 Europe Board Games Revenue by Countries/Regions 2014-2020
12.3.3 Europe Board Games Average Price by Countries/Regions 2014-2020
12.4 South America
12.4.1 South America Board Games Sales by Countries/Regions 2014-2020
12.4.2 South America Board Games Revenue by Countries/Regions 2014-2020
12.4.3 South America Board Games Average Price by Countries/Regions 2014-2020
12.5 Middle East and Africa
12.5.1 Middle East and Africa Board Games Sales by Countries/Regions 2014-2020
12.5.2 Middle East and Africa Board Games Revenue by Countries/Regions 2014-2020
12.5.3 Middle East and Africa Board Games Average Price by Countries/Regions 2014-2020
13 Technology and Opportunity
13.1 Technology
13.2 Market Opportunity
14 World Board Games Sales & Revenue Forecast 2021-2026
14.1 World Board Games Sales and Revenue Forecast by Regions 2021-2026
14.1.1 World Board GamesSales and Market Share by Regions
14.1.2 World Board GamesRevenue and Market Share by Regions
15 Asia Board Games Market Forecast 2021-2026
15.1 Sales and Revenue (M USD) Forecast by Type, 2021-2026
15.1.1 Tabletop Games
15.1.2 Card & Dice Games
15.1.3 Collectible Card Games
15.1.4 Miniature Games
15.1.5 RPG Games
15.2 Consumption Forecast by Application, 2021-2026
16 North America Board Games Market Forecast 2021-2026
16.1 Sales and Revenue (M USD) Forecast by Type, 2021-2026
16.1.1 Tabletop Games
16.1.2 Card & Dice Games
16.1.3 Collectible Card Games
16.1.4 Miniature Games
16.1.5 RPG Games
16.2 Consumption Forecast by Application, 2021-2026
17 Europe Board Games Market Forecast 2021-2026
17.1 Sales and Revenue (M USD) Forecast by Type, 2021-2026
17.1.1 Tabletop Games
17.1.2 Card & Dice Games
17.1.3 Collectible Card Games
17.1.4 Miniature Games
17.1.5 RPG Games
17.2 Consumption Forecast by Application, 2021-2026
18 South America Board Games Market Forecast 2021-2026
18.1 Sales and Revenue (M USD) Forecast by Type, 2021-2026
18.1.1 Tabletop Games
18.1.2 Card & Dice Games
18.1.3 Collectible Card Games
18.1.4 Miniature Games
18.1.5 RPG Games
18.2 Consumption Forecast by Application, 2021-2026
19 Middle East and Africa Board Games Market Forecast 2021-2026
19.1 Sales and Revenue (M USD) Forecast by Type, 2021-2026
19.1.1 Tabletop Games
19.1.2 Card & Dice Games
19.1.3 Collectible Card Games
19.1.4 Miniature Games
19.1.5 RPG Games
19.2 Consumption Forecast by Application, 2021-2026
20 Price (USD/Unit) and Gross Profit Forecast
20.1 Global Board Games Price (USD/Unit) Trend 2021-2026
20.2 Global Board Games Gross Profit Trend 2021-2026
21 Conclusion