In-flight Entertainment (IFE) Market Size, Share & Growth Analysis By Product Type (Hardware And Connectivity & Communication), By Platform (Narrow-Body Aircraft, Wide-Body Aircraft And Business Jets), By Technology (Air-To-Ground Technology And Satellite Technology), By Service Type (Video Display Systems, Data Connectivity, Flight Tracker And Others), And Regional Forecast, 2022-2028

  • Category:Machinery & Equipment
  • Published on:Jun 2022
  • Pages:132
  • Formats:
  • Report Code:26446

Report Summary

Eternity Insights has published a new study on Global In-flight Entertainment (IFE) Market focusing on key segments By Product Type (Hardware And Connectivity & Communication), By Platform (Narrow-Body Aircraft, Wide-Body Aircraft And Business Jets), By Technology (Air-To-Ground Technology And Satellite Technology), By Service Type (Video Display Systems, Data Connectivity, Flight Tracker, Others), and by region. This deep dive research report highlights the market and competitive intelligence across the key segments of the market. The report also considers the impact of COVID-19 on the global In-flight Entertainment (IFE) Market.

The report considers 2018-2020 as historic period, 2021 as base year, and 2022-2028 as forecast period. The report includes quantitative analysis of the market supported by the market drivers, challenges, and trends to accurately map the market scenario and competition. Moreover, key insights related to market having direct impact on the market will also be covered.

In-flight Entertainment (IFE) Market report is based on robust research methodology designed using blend of research ap-proaches developed using secondary/desk research and validated through the primary research and expert insights. Eternity Insights also uses paid data bases such as FACIVA, Hoovers, and other bench-marking and forecasting tools to provide accurate statistical analysis of supply and demand trends.

Global In-flight Entertainment (IFE) Market Size, 2018-2028 (USD Million)

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Global In-flight Entertainment (IFE) Market Segmentation:

In-flight Entertainment (IFE) Market, By Product Type

  • Hardware
  • Connectivity & Communication

In-flight Entertainment (IFE) Market, By Platform

  • Narrow-Body Aircraft
  • Wide-Body Aircraft
  • Business Jets

In-flight Entertainment (IFE) Market, By Technology

  • Air-To-Ground Technology
  • Satellite Technology

In-flight Entertainment (IFE) Market, By Service Type

  • Video Display Systems
  • Data Connectivity
  • Flight Tracker
  • Others

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Geographically, the market is categorized in to five regions as North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. North America region dominates the global In-flight Entertainment (IFE) market in terms of demand generation. The In-flight Entertainment (IFE) market in Asia Pacific region is expected to grow at significantly high growth rate. The regional market is further sub-segmented and analyzed at granular level across key countries. The report will include market size and forecast for In-flight Entertainment (IFE) market for below listed coun-tries across each region.

North America (U.S. and Canada), Europe (Germany, France, Italy, UK, Spain, and Rest of Europe), Asia Pacific (China, India, Japan, Australia, and Rest of Asia Pacific region); Latin America (Brazil, Mexico, and rest of the Latin America); Middle East and Africa (GCC, South Africa, and Rest of the Middle East and Africa).

Global In-flight Entertainment (IFE) Market Taxonomy:

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Global In-flight Entertainment (IFE) Market Competitive Landscape

The global In-flight Entertainment (IFE) market analysis report covers detailed analysis of competitive scenario across globe. The report includes profiles of leading players covering below details

  • Company Overview
  • Financial Analysis
  • Product Portfolio Analysis
  • Strategic Overview
  • SWOT Analysis

List of Companies Profiled in the report:

  • Gogo LLC
  • Global Eagle Entertainment
  • Thales Group
  • Zodiac Aerospace
  • Honeywell International
  • Panasonic Avionics Corporation
  • Viasat
  • Rockwell Collins
  • Lufthansa Systems GmbH & Co. Kg
  • SITAONAIR
  • Other Players of Specific Interest can be added based on the requirement

Market Segmentation

Report Attributes Details
The market size value in 2021 USD XX.XX Million
CAGR (2021 - 2028) XX.XX %
The Revenue forecast in 2028 USD XX.XX Million
Base year for estimation 2021
Historical data 2018-2019
Forecast period 2022-2028
Quantitative units
  • Revenue in USD Million
  • CAGR from 2021 to 2028
Report coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments covered By Type Outlook, Application Outlook, Regional Outlook
By Product Type Outlook Hardware And Connectivity & Communication
By Service Type Outlook Video Display Systems, Data Connectivity, Flight Tracker, Others
Regional scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Country scope U.S., Canada, U.K., Germany, France, BENELUX, China, India, Japan, South Korea, Brazil, Saudi Arabia, UAE, Turkey
Key companies profiled Gogo LLC, Global Eagle Entertainment, Thales Group, Zodiac Aerospace, Honeywell International, Panasonic Avionics Corporation,Viasat, Rockwell Collins, Lufthansa Systems GmbH & Co. Kg, SITAONAIR
Customization Available Yes, the report can be tailored to meet your specific requirements.

Key Benefits to the stakeholders

  • Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
  • Provision of market value (USD Billion) and volume (Tons) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come

Table Of Contents

Table of Contents

Global In-flight Entertainment (IFE) Market Report 2020, Forecast to 2027

1 Scope of the Study
1.1 In-flight Entertainment (IFE) Introduction
1.2 Research Programs
1.3 Analysis of Macroeconomic Indicators
1.4 Years Considered
1.5 Methodology
1.6 Data Source
1.7 Research Objectives

2 In-flight Entertainment (IFE) Industry Overview
2.1 Global In-flight Entertainment (IFE) Market Size (Million USD) Comparison by Regions (2020-2027)
2.1.1 In-flight Entertainment (IFE) Global Import Market Analysis
2.1.2 In-flight Entertainment (IFE) Global Export Market Analysis
2.1.3 In-flight Entertainment (IFE) Global Main Region Market Analysis
2.2 Market Analysis by Type
2.2.1 IFE Hardware
2.2.2 IFE Connectivity & Communication
2.2.3 IFE Content


2.3.2 Wide Body Aircraft
2.3.3 Other


2.4.2 Global In-flight Entertainment (IFE) Revenue and Market Share by Manufacturer (2018-2020)
2.4.3 Global In-flight Entertainment (IFE) Industry Concentration Ratio (CR5 and HHI)
2.4.4 Top 5 In-flight Entertainment (IFE) Manufacturer Market Share
2.4.5 Top 10 In-flight Entertainment (IFE) Manufacturer Market Share
2.4.6 Date of Key Manufacturers Enter into In-flight Entertainment (IFE) Market
2.4.7 Key Manufacturers In-flight Entertainment (IFE) Product Offered
2.4.8 Mergers & Acquisitions Planning
2.5 In-flight Entertainment (IFE) Historical Development Overview
2.6 Market Dynamics
2.6.1 Market Opportunities
2.6.2 Market Risk
2.6.3 Market Driving Force
2.6.4 Porter's Five Forces Analysis

3 Upstream and Downstream Market Analysis
3.1 Upstream Analysis
3.1.1 Macro Analysis of Upstream Markets
3.1.2 Key Players in Upstream Markets
3.1.3 Upstream Market Trend Analysis
3.1.4 In-flight Entertainment (IFE) Manufacturing Cost Analysis
3.2 Downstream Market Analysis
3.2.1 Macro Analysis of Down Markets
3.2.2 Key Players in Down Markets
3.2.3 Downstream Market Trend Analysis
3.2.4 Sales Channel, Distributors, Traders and Dealers

4 Global In-flight Entertainment (IFE) Market Size Categorized by Regions
4.1 Global In-flight Entertainment (IFE) Revenue, Sales and Market Share by Regions
4.1.1 Global In-flight Entertainment (IFE) Sales and Market Share by Regions (2015-2020)
4.1.2 Global In-flight Entertainment (IFE) Revenue and Market Share by Regions (2015-2020)
4.2 Europe In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
4.3 APAC In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
4.4 North America In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
4.5 South America In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
4.6 Middle East & Africa In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)

5 Europe In-flight Entertainment (IFE) Market Size Categorized by Countries
5.1 Europe In-flight Entertainment (IFE) Sales, Revenue and Market Share by Countries
5.1.1 Europe In-flight Entertainment (IFE) Sales by Countries (2015-2020)
5.1.2 Europe In-flight Entertainment (IFE) Revenue by Countries (2015-2020)
5.1.3 Germany In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
5.1.4 UK In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
5.1.5 France In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
5.1.6 Russia In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
5.1.7 Italy In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
5.1.8 Spain In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
5.2 Europe In-flight Entertainment (IFE) Revenue (Value) by Manufacturers (2018-2020)
5.3 Europe In-flight Entertainment (IFE) Sales, Revenue and Market Share by Type (2015-2020)
5.3.1 Europe In-flight Entertainment (IFE) Sales Market Share by Type (2015-2020)
5.3.2 Europe In-flight Entertainment (IFE) Revenue and Revenue Share by Type (2015-2020)
5.4 Europe In-flight Entertainment (IFE) Sales Market Share by Application (2015-2020)

6 Asia-Pacific In-flight Entertainment (IFE) Market Size Categorized by Countries
6.1 Asia-Pacific In-flight Entertainment (IFE) Sales, Revenue and Market Share by Countries
6.1.1 Asia-Pacific In-flight Entertainment (IFE) Sales by Countries (2015-2020)
6.1.2 Asia-Pacific In-flight Entertainment (IFE) Revenue by Countries (2015-2020)
6.1.3 China In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
6.1.4 Japan In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
6.1.5 Korea In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
6.1.6 India In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
6.1.7 Southeast Asia In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
6.1.8 Australia In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
6.2 Asia-Pacific In-flight Entertainment (IFE) Sales and Revenue (Value) by Manufacturers (2018-2020)
6.3 Asia-Pacific In-flight Entertainment (IFE) Sales, Revenue and Market Share by Type (2015-2020)
6.3.1 Asia-Pacific In-flight Entertainment (IFE) Sales Market Share by Type (2015-2020)
6.3.2 Asia-Pacific In-flight Entertainment (IFE) Revenue and Revenue Share by Type (2015-2020)
6.4 Asia-Pacific In-flight Entertainment (IFE) Sales and Market Share by Application (2015-2020)

7 North America In-flight Entertainment (IFE) Market Size Categorized by Countries
7.1 North America In-flight Entertainment (IFE) Sales, Revenue and Market Share by Countries
7.1.1 North America In-flight Entertainment (IFE) Sales by Countries (2015-2020)
7.1.2 North America In-flight Entertainment (IFE) Revenue by Countries (2015-2020)
7.1.3 United States In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
7.1.4 Canada In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
7.1.5 Mexico In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
7.2 North America In-flight Entertainment (IFE) Revenue (Value) by Manufacturers (2018-2020)
7.3 North America In-flight Entertainment (IFE) Sales, Revenue and Market Share by Type (2015-2020)
7.3.1 North America In-flight Entertainment (IFE) Sales Market Share by Type (2015-2020)
7.3.2 North America In-flight Entertainment (IFE) Revenue and Revenue Share by Type (2015-2020)
7.4 North America In-flight Entertainment (IFE) Sales Market Share by Application (2015-2020)

8 South America In-flight Entertainment (IFE) Market Size Categorized by Countries
8.1 South America In-flight Entertainment (IFE) Sales, Revenue and Market Share by Countries
8.1.1 South America In-flight Entertainment (IFE) Sales by Countries (2015-2020)
8.1.2 South America In-flight Entertainment (IFE) Revenue by Countries (2015-2020)
8.1.3 Brazil In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
8.2 South America In-flight Entertainment (IFE) Revenue (Value) by Manufacturers (2018-2020)
8.3 South America In-flight Entertainment (IFE) Sales, Revenue and Market Share by Type (2015-2020)
8.3.1 South America In-flight Entertainment (IFE) Sales Market Share by Type (2015-2020)
8.3.2 South America In-flight Entertainment (IFE) Revenue and Revenue Share by Type (2015-2020)
8.4 South America In-flight Entertainment (IFE) Sales Market Share by Application (2015-2020)

9 Middle East and Africa In-flight Entertainment (IFE) Market Size Categorized by Countries
9.1 Middle East and Africa In-flight Entertainment (IFE) Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa In-flight Entertainment (IFE) Sales by Countries (2015-2020)
9.1.2 Middle East and Africa In-flight Entertainment (IFE) Revenue by Countries (2015-2020)
9.1.3 GCC Countries In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
9.1.4 Turkey In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
9.1.5 Egypt In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
9.1.6 South Africa In-flight Entertainment (IFE) Sales and Growth Rate (2015-2020)
9.2 Middle East and Africa In-flight Entertainment (IFE) Revenue (Value) by Manufacturers (2018-2020)
9.3 Middle East and Africa In-flight Entertainment (IFE) Sales, Revenue and Market Share by Type
9.3.1 Middle East and Africa In-flight Entertainment (IFE) Sales Market Share by Type (2015-2020)
9.3.2 Middle East and Africa In-flight Entertainment (IFE) Revenue and Revenue Share by Type (2015-2020)
9.4 Middle East and Africa In-flight Entertainment (IFE) Sales Market Share by Application (2015-2020)

10 Global In-flight Entertainment (IFE) Market Segment by Type
10.1 Global In-flight Entertainment (IFE) Revenue, Sales and Market Share by Type (2015-2020)
10.1.1 Global In-flight Entertainment (IFE) Sales and Market Share by Type (2015-2020)
10.1.2 Global In-flight Entertainment (IFE) Revenue and Market Share by Type (2015-2020)
10.2 IFE Hardware Sales Growth Rate and Price
10.2.1 Global IFE Hardware Sales Growth Rate (2015-2020)
10.2.2 Global IFE Hardware Price (2015-2020)
10.3 IFE Connectivity & Communication Sales Growth Rate and Price
10.3.1 Global IFE Connectivity & Communication Sales Growth Rate (2015-2020)
10.3.2 Global IFE Connectivity & Communication Price (2015-2020)
10.4 IFE Content Sales Growth Rate and Price
10.4.1 Global IFE Content Sales Growth Rate (2015-2020)
10.4.2 Global IFE Content Price (2015-2020)


11.1 Global In-flight Entertainment (IFE)Sales Market Share by Application (2015-2020)
11.2 Narrow Body Aircraft Sales Growth Rate (2015-2020)
11.3 Wide Body Aircraft Sales Growth Rate (2015-2020)
11.4 Other Sales Growth Rate (2015-2020)


12.1 Global In-flight Entertainment (IFE) Revenue, Sales and Growth Rate (2020-2027)
12.2 In-flight Entertainment (IFE) Market Forecast by Regions (2020-2027)
12.2.1 Europe In-flight Entertainment (IFE) Market Forecast (2020-2027)
12.2.2 APAC In-flight Entertainment (IFE) Market Forecast (2020-2027)
12.2.3 North America In-flight Entertainment (IFE) Market Forecast (2020-2027)
12.2.4 South America In-flight Entertainment (IFE) Market Forecast (2020-2027)
12.2.5 Middle East & Africa In-flight Entertainment (IFE) Market Forecast (2020-2027)
12.3 In-flight Entertainment (IFE) Market Forecast by Type (2020-2027)
12.3.1 Global In-flight Entertainment (IFE) Sales Forecast by Type (2020-2027)
12.3.2 Global In-flight Entertainment (IFE) Market Share Forecast by Type (2020-2027)
12.4 In-flight Entertainment (IFE) Market Forecast by Application (2020-2027)
12.4.1 Global In-flight Entertainment (IFE) Sales Forecast by Application (2020-2027)
12.4.2 Global In-flight Entertainment (IFE) Market Share Forecast by Application (2020-2027)

13 Analysis of In-flight Entertainment (IFE) Industry Key Manufacturers
13.1 Gogo LLC
13.1.1 Company Details
13.1.2 Product Information
13.1.3 Gogo LLC In-flight Entertainment (IFE) Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.1.4 Main Business Overview
13.1.5 Gogo LLC News
13.2 Global Eagle Entertainment
13.2.1 Company Details
13.2.2 Product Information
13.2.3 Global Eagle Entertainment In-flight Entertainment (IFE) Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.2.4 Main Business Overview
13.2.5 Global Eagle Entertainment News
13.3 Thales Group
13.3.1 Company Details
13.3.2 Product Information
13.3.3 Thales Group In-flight Entertainment (IFE) Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.3.4 Main Business Overview
13.3.5 Thales Group News
13.4 Zodiac Aerospace
13.4.1 Company Details
13.4.2 Product Information
13.4.3 Zodiac Aerospace In-flight Entertainment (IFE) Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.4.4 Main Business Overview
13.4.5 Zodiac Aerospace News
13.5 Honeywell International
13.5.1 Company Details
13.5.2 Product Information
13.5.3 Honeywell International In-flight Entertainment (IFE) Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.5.4 Main Business Overview
13.5.5 Honeywell International News
13.6 Panasonic Avionics Corporation
13.6.1 Company Details
13.6.2 Product Information
13.6.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.6.4 Main Business Overview
13.6.5 Panasonic Avionics Corporation News
13.7 Viasat
13.7.1 Company Details
13.7.2 Product Information
13.7.3 Viasat In-flight Entertainment (IFE) Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.7.4 Main Business Overview
13.7.5 Viasat News
13.8 Rockwell Collins
13.8.1 Company Details
13.8.2 Product Information
13.8.3 Rockwell Collins In-flight Entertainment (IFE) Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.8.4 Main Business Overview
13.8.5 Rockwell Collins News
13.9 Lufthansa Systems GmbH & Co. Kg
13.9.1 Company Details
13.9.2 Product Information
13.9.3 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.9.4 Main Business Overview
13.9.5 Lufthansa Systems GmbH & Co. Kg News
13.10 SITAONAIR
13.10.1 Company Details
13.10.2 Product Information
13.10.3 SITAONAIR In-flight Entertainment (IFE) Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.10.4 Main Business Overview
13.10.5 SITAONAIR News



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