Immersive Virtual Reality Market Size, Share, Trends & Analysis By Type, Regional Outlook, Industry Insights, Key Players, Applications And Forecast To 2028

  • Category:Software & Hardware
  • Published on:May 2021
  • Pages:97
  • Formats:
  • Report Code:38610

Report Summary

Eternity Insights has published a new study on Global Immersive Virtual Reality Market focusing on key segments as by Type (Full Immersive VR, Semi Immersive VR, Other), by Application (Gaming & Entertainment, Healthcare, Consumer Electronics, Manufacturing, Aerospace & Defense, Others), and by region. This deep dive re-search report highlights the market and competitive intelligence across the key segments of the mar-ket. The report also considers the impact of COVID-19 on the global Immersive Virtual Reality Market.

The report considers 2018-2020 as historic period, 2021 as base year, and 2022-2028 as forecast period. The report includes quantitative analysis of the market supported by the market drivers, challenges, and trends to accurately map the market scenario and competition. Moreover, key insights related to market having direct impact on the market will also be covered.

Immersive Virtual Reality Market report is based on robust research methodology designed using blend of research ap-proaches developed using secondary/desk research and validated through the primary research and expert insights. Eternity Insights also uses paid data bases such as FACIVA, Hoovers, and other bench-marking and forecasting tools to provide accurate statistical analysis of supply and demand trends.

Global Immersive Virtual Reality Market Size, 2018-2028 (USD Million)

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Global Immersive Virtual Reality Market Segmentation:

Immersive Virtual Reality Market, By Type

  • Full Immersive VR
  • Semi Immersive VR
  • Other

Immersive Virtual Reality Market, By Application

  • Gaming & Entertainment
  • Healthcare
  • Consumer Electronics
  • Manufacturing
  • Aerospace & Defense
  • Others

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Geographically, the market is categorized in to five regions as North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. North America region dominates the global Immersive Virtual Reality market in terms of demand generation. The Immersive Virtual Reality market in Asia Pacific region is expected to grow at significantly high growth rate. The regional market is further sub-segmented and analyzed at granular level across key countries. The report will include market size and forecast for Immersive Virtual Reality market for below listed coun-tries across each region.

North America (U.S. and Canada), Europe (Germany, France, Italy, UK, Spain, and Rest of Europe), Asia Pacific (China, India, Japan, Australia, and Rest of Asia Pacific region); Latin America (Brazil, Mexico, and rest of the Latin America); Middle East and Africa (GCC, South Africa, and Rest of the Middle East and Africa).

Global Immersive Virtual Reality Market Taxonomy:

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Global Immersive Virtual Reality Market Competitive Landscape

The global Immersive Virtual Reality market analysis report covers detailed analysis of competitive scenario across globe. The report includes profiles of leading players covering below details

  • Company Overview
  • Financial Analysis
  • Product Portfolio Analysis
  • Strategic Overview
  • SWOT Analysis

List of Companies Profiled in the report:

  • Google
  • Oculus VR
  • Microsoft
  • Magic Leap
  • Samsung
  • Sony
  • HTC
  • WorldViz
  • Marxent Labs
  • CastAR
  • Vuzix
  • Barco
  • Cyber Glove Systems
  • Other Players of Specific Interest can be added based on requirement

Market Segmentation

Report Attributes Details
The market size value in 2021 USD XX.XX Million
CAGR (2021 - 2028) XX.XX %
The Revenue forecast in 2028 USD XX.XX Million
Base year for estimation 2021
Historical data 2018-2019
Forecast period 2022-2028
Quantitative units
  • Revenue in USD Million
  • CAGR from 2021 to 2028
Report coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments covered By Type Outlook, Application Outlook, Regional Outlook
By Type Outlook Full Immersive VR, Semi Immersive VR, Other
By Application Outlook Gaming & Entertainment, Healthcare, Consumer Electronics, Manufacturing, Aerospace & Defense, Others
Regional scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Country scope U.S., Canada, U.K., Germany, France, BENELUX, China, India, Japan, South Korea, Brazil, Saudi Arabia, UAE, Turkey
Key companies profiled Google, Oculus VR, Microsoft, Magic Leap, Samsung, Sony, HTC, WorldViz, Marxent Labs, CastAR, Vuzix, Barco, Cyber Glove Systems
Customization Available Yes, the report can be tailored to meet your specific requirements.

Key Benefits to the stake holders

  • Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
  • Provision of market value (USD Billion) and volume (Tons) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes an in-depth analysis of the market of various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come

Table Of Contents

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Immersive Virtual Reality Market Size Growth Rate by Type (2017-2027)
1.4.2 Full Immersive VR
1.4.3 Semi Immersive VR
1.5 Market by Application
1.5.1 Global Immersive Virtual Reality Market Share by Application (2017-2027)
1.5.2 Gaming & Entertainment
1.5.3 Healthcare
1.5.4 Consumer Electronics
1.5.5 Manufacturing
1.5.6 Aerospace & Defense
1.5.7 Others
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Immersive Virtual Reality Market Size
2.2 Immersive Virtual Reality Growth Trends by Regions
2.2.1 Immersive Virtual Reality Market Size by Regions (2017-2027)
2.2.2 Immersive Virtual Reality Market Share by Regions (2017-2020)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Immersive Virtual Reality Market Size by Manufacturers
3.1.1 Global Immersive Virtual Reality Revenue by Manufacturers (2017-2020)
3.1.2 Global Immersive Virtual Reality Revenue Market Share by Manufacturers (2017-2020)
3.1.3 Global Immersive Virtual Reality Market Concentration Ratio (CR5 and HHI)
3.2 Immersive Virtual Reality Key Players Head office and Area Served
3.3 Key Players Immersive Virtual Reality Product/Solution/Service
3.4 Date of Enter into Immersive Virtual Reality Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Immersive Virtual Reality Market Size by Type (2017-2020)
4.2 Global Immersive Virtual Reality Market Size by Application (2017-2020)

5 United States
5.1 United States Immersive Virtual Reality Market Size (2017-2020)
5.2 Immersive Virtual Reality Key Players in United States
5.3 United States Immersive Virtual Reality Market Size by Type
5.4 United States Immersive Virtual Reality Market Size by Application

6 Europe
6.1 Europe Immersive Virtual Reality Market Size (2017-2020)
6.2 Immersive Virtual Reality Key Players in Europe
6.3 Europe Immersive Virtual Reality Market Size by Type
6.4 Europe Immersive Virtual Reality Market Size by Application

7 China
7.1 China Immersive Virtual Reality Market Size (2017-2020)
7.2 Immersive Virtual Reality Key Players in China
7.3 China Immersive Virtual Reality Market Size by Type
7.4 China Immersive Virtual Reality Market Size by Application

8 Japan
8.1 Japan Immersive Virtual Reality Market Size (2017-2020)
8.2 Immersive Virtual Reality Key Players in Japan
8.3 Japan Immersive Virtual Reality Market Size by Type
8.4 Japan Immersive Virtual Reality Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Immersive Virtual Reality Market Size (2017-2020)
9.2 Immersive Virtual Reality Key Players in Southeast Asia
9.3 Southeast Asia Immersive Virtual Reality Market Size by Type
9.4 Southeast Asia Immersive Virtual Reality Market Size by Application

10 India
10.1 India Immersive Virtual Reality Market Size (2017-2020)
10.2 Immersive Virtual Reality Key Players in India
10.3 India Immersive Virtual Reality Market Size by Type
10.4 India Immersive Virtual Reality Market Size by Application

11 Central & South America
11.1 Central & South America Immersive Virtual Reality Market Size (2017-2020)
11.2 Immersive Virtual Reality Key Players in Central & South America
11.3 Central & South America Immersive Virtual Reality Market Size by Type
11.4 Central & South America Immersive Virtual Reality Market Size by Application

12 International Players Profiles
12.1 Google
12.1.1 Google Company Details
12.1.2 Company Description and Business Overview
12.1.3 Immersive Virtual Reality Introduction
12.1.4 Google Revenue in Immersive Virtual Reality Business (2017-2020)
12.1.5 Google Recent Development
12.2 Oculus VR
12.2.1 Oculus VR Company Details
12.2.2 Company Description and Business Overview
12.2.3 Immersive Virtual Reality Introduction
12.2.4 Oculus VR Revenue in Immersive Virtual Reality Business (2017-2020)
12.2.5 Oculus VR Recent Development
12.3 Microsoft
12.3.1 Microsoft Company Details
12.3.2 Company Description and Business Overview
12.3.3 Immersive Virtual Reality Introduction
12.3.4 Microsoft Revenue in Immersive Virtual Reality Business (2017-2020)
12.3.5 Microsoft Recent Development
12.4 Magic Leap
12.4.1 Magic Leap Company Details
12.4.2 Company Description and Business Overview
12.4.3 Immersive Virtual Reality Introduction
12.4.4 Magic Leap Revenue in Immersive Virtual Reality Business (2017-2020)
12.4.5 Magic Leap Recent Development
12.5 Samsung
12.5.1 Samsung Company Details
12.5.2 Company Description and Business Overview
12.5.3 Immersive Virtual Reality Introduction
12.5.4 Samsung Revenue in Immersive Virtual Reality Business (2017-2020)
12.5.5 Samsung Recent Development
12.6 Sony
12.6.1 Sony Company Details
12.6.2 Company Description and Business Overview
12.6.3 Immersive Virtual Reality Introduction
12.6.4 Sony Revenue in Immersive Virtual Reality Business (2017-2020)
12.6.5 Sony Recent Development
12.7 HTC
12.7.1 HTC Company Details
12.7.2 Company Description and Business Overview
12.7.3 Immersive Virtual Reality Introduction
12.7.4 HTC Revenue in Immersive Virtual Reality Business (2017-2020)
12.7.5 HTC Recent Development
12.8 WorldViz
12.8.1 WorldViz Company Details
12.8.2 Company Description and Business Overview
12.8.3 Immersive Virtual Reality Introduction
12.8.4 WorldViz Revenue in Immersive Virtual Reality Business (2017-2020)
12.8.5 WorldViz Recent Development
12.9 Marxent Labs
12.9.1 Marxent Labs Company Details
12.9.2 Company Description and Business Overview
12.9.3 Immersive Virtual Reality Introduction
12.9.4 Marxent Labs Revenue in Immersive Virtual Reality Business (2017-2020)
12.9.5 Marxent Labs Recent Development
12.10 CastAR
12.10.1 CastAR Company Details
12.10.2 Company Description and Business Overview
12.10.3 Immersive Virtual Reality Introduction
12.10.4 CastAR Revenue in Immersive Virtual Reality Business (2017-2020)
12.10.5 CastAR Recent Development
12.11 Vuzix
12.12 Barco
12.13 Cyber Glove Systems

13 Market Forecast 2021-2027
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2021-2027)
13.10 Market Size Forecast by Application (2021-2027)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details

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