Report Overview
Report Summary
Summary
Immersive simulator-based emergency services help in improving safety in industrial performance by preventing catastrophes, reducing maintenance costs, and decreasing the release of waste material in the environment, thereby increasing the production throughout. As emergency situations such as oil spills, fire breakout, or any other disaster can occur in a process plant, field operating training is provided to plant operators to prevent or address such situations. The use of immersive simulators for training helps operators to make better decisions in emergency scenarios, ensures more stability, and lowers the risk of accidents and hazardous impact on the environment.
The immersive simulator market for the oil and gas industry held the largest market share among all industries. Immersive simulator offers the capability to see through solid structures for maintenance and inspection requirements in the oil and gas industry. Moreover, for the safety of the people working in a refinery, proper training in the operations of the assets in the plant has to be provided. This is driving the growth of the market for immersive simulators.
The global Immersive Simulator market was xx million US$ in 2020 and is expected to xx million US$ by the end of 2027, growing at a CAGR of xx% between 2021 and 2027.
This report studies the Immersive Simulator market size (value and volume) by players, regions, product types and end industries, history data 2017-2020 and forecast data 2020-2027; This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.
Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of Immersive Simulator in these regions, from 2017 to 2027, covering
North America (United States, Canada and Mexico)
Europe (Germany, UK, France, Italy, Russia and Turkey etc.)
Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
South America (Brazil etc.)
Middle East and Africa (Egypt and GCC Countries)
The various contributors involved in the value chain of the product include manufacturers, suppliers, distributors, intermediaries, and customers. The key manufacturers in this market include
Aveva Group
ESI Group
Schneider Electric
Siemens
Applied Research Associate
Designing Digitally
Immerse Learning
Mass Virtual
Samahnzi
Talent Swarm
By the product type, the market is primarily split into
Console Operator Training
Field Operator Training
By the end users/application, this report covers the following segments
Oil & Gas
Metals & Mining
Power & Energy
Medical & Biotech
Aerospace & Defense
Automotive & Marine
Chemicals
Others
We can also provide the customized separate regional or country-level reports, for the following regions:
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Singapore
Malaysia
Philippines
Thailand
Vietnam
Rest of Asia-Pacific
Europe
Germany
France
UK
Italy
Spain
Russia
Rest of Europe
Central & South America
Brazil
Rest of Central & South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa
The study objectives of this report are:
To study and analyze the global Immersive Simulator market size (value & volume) by company, key regions/countries, products and application, history data from 2017 to 2020, and forecast to 2027.
To understand the structure of Immersive Simulator market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
Focuses on the key global Immersive Simulator manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Immersive Simulator with respect to individual growth trends, future prospects, and their contribution to the total market.
To project the value and volume of Immersive Simulator submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
In this study, the years considered to estimate the market size of Immersive Simulator are as follows:
History Year: 2017-2020
Base Year: 2020
Estimated Year: 2020
Forecast Year 2021 to 2027
This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Immersive Simulator market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.
For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Key Stakeholders
Raw material suppliers
Distributors/traders/wholesalers/suppliers
Regulatory bodies, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade associations and industry bodies
End-use industries
Available Customizations
With the given market data, EternityInsights offers customizations according to the company's specific needs. The following customization options are available for the report:
Further breakdown of Immersive Simulator market on basis of the key contributing countries.
Detailed analysis and profiling of additional market players.
Table Of Contents
Table Of Contents
Table of Contents
1 Immersive Simulator Market Overview
1.1 Immersive Simulator Product Overview
1.2 Immersive Simulator Market Segment by Type
1.2.1 Console Operator Training
1.2.2 Field Operator Training
1.3 Global Immersive Simulator Market Size by Type
1.3.1 Global Immersive Simulator Sales and Growth by Type
1.3.2 Global Immersive Simulator Sales and Market Share by Type (2017-2020)
1.3.3 Global Immersive Simulator Revenue and Market Share by Type (2017-2020)
1.3.4 Global Immersive Simulator Price by Type (2017-2020)
2 Global Immersive Simulator Market Competition by Company
2.1 Global Immersive Simulator Sales and Market Share by Company (2017-2020)
2.2 Global Immersive Simulator Revenue and Share by Company (2017-2020)
2.3 Global Immersive Simulator Price by Company (2017-2020)
2.4 Global Top Players Immersive Simulator Manufacturing Base Distribution, Sales Area, Product Types
2.5 Immersive Simulator Market Competitive Situation and Trends
2.5.1 Immersive Simulator Market Concentration Rate
2.5.2 Global Immersive Simulator Market Share of Top 5 and Top 10 Players
2.5.3 Mergers & Acquisitions, Expansion
3 Immersive Simulator Company Profiles and Sales Data
3.1 Aveva Group
3.1.1 Company Basic Information, Manufacturing Base and Competitors
3.1.2 Immersive Simulator Product Category, Application and Specification
3.1.3 Aveva Group Immersive Simulator Sales, Revenue, Price and Gross Margin(2017-2020)
3.1.4 Main Business Overview
3.2 ESI Group
3.2.1 Company Basic Information, Manufacturing Base and Competitors
3.2.2 Immersive Simulator Product Category, Application and Specification
3.2.3 ESI Group Immersive Simulator Sales, Revenue, Price and Gross Margin(2017-2020)
3.2.4 Main Business Overview
3.3 Schneider Electric
3.3.1 Company Basic Information, Manufacturing Base and Competitors
3.3.2 Immersive Simulator Product Category, Application and Specification
3.3.3 Schneider Electric Immersive Simulator Sales, Revenue, Price and Gross Margin(2017-2020)
3.3.4 Main Business Overview
3.4 Siemens
3.4.1 Company Basic Information, Manufacturing Base and Competitors
3.4.2 Immersive Simulator Product Category, Application and Specification
3.4.3 Siemens Immersive Simulator Sales, Revenue, Price and Gross Margin(2017-2020)
3.4.4 Main Business Overview
3.5 Applied Research Associate
3.5.1 Company Basic Information, Manufacturing Base and Competitors
3.5.2 Immersive Simulator Product Category, Application and Specification
3.5.3 Applied Research Associate Immersive Simulator Sales, Revenue, Price and Gross Margin(2017-2020)
3.5.4 Main Business Overview
3.6 Designing Digitally
3.6.1 Company Basic Information, Manufacturing Base and Competitors
3.6.2 Immersive Simulator Product Category, Application and Specification
3.6.3 Designing Digitally Immersive Simulator Sales, Revenue, Price and Gross Margin(2017-2020)
3.6.4 Main Business Overview
3.7 Immerse Learning
3.7.1 Company Basic Information, Manufacturing Base and Competitors
3.7.2 Immersive Simulator Product Category, Application and Specification
3.7.3 Immerse Learning Immersive Simulator Sales, Revenue, Price and Gross Margin(2017-2020)
3.7.4 Main Business Overview
3.8 Mass Virtual
3.8.1 Company Basic Information, Manufacturing Base and Competitors
3.8.2 Immersive Simulator Product Category, Application and Specification
3.8.3 Mass Virtual Immersive Simulator Sales, Revenue, Price and Gross Margin(2017-2020)
3.8.4 Main Business Overview
3.9 Samahnzi
3.9.1 Company Basic Information, Manufacturing Base and Competitors
3.9.2 Immersive Simulator Product Category, Application and Specification
3.9.3 Samahnzi Immersive Simulator Sales, Revenue, Price and Gross Margin(2017-2020)
3.9.4 Main Business Overview
3.10 Talent Swarm
3.10.1 Company Basic Information, Manufacturing Base and Competitors
3.10.2 Immersive Simulator Product Category, Application and Specification
3.10.3 Talent Swarm Immersive Simulator Sales, Revenue, Price and Gross Margin(2017-2020)
3.10.4 Main Business Overview
4 Immersive Simulator Market Status and Outlook by Regions
4.1 Global Market Status and Outlook by Regions
4.1.1 Global Immersive Simulator Market Size and CAGR by Regions
4.1.2 North America
4.1.3 Asia-Pacific
4.1.4 Europe
4.1.5 South America
4.1.6 Middle East and Africa
4.2 Global Immersive Simulator Sales and Revenue by Regions
4.2.1 Global Immersive Simulator Sales and Market Share by Regions (2017-2020)
4.2.2 Global Immersive Simulator Revenue and Market Share by Regions (2017-2020)
4.2.3 Global Immersive Simulator Sales, Revenue, Price and Gross Margin (2017-2020)
4.3 North America Immersive Simulator Sales, Revenue, Price and Gross Margin
4.3.1 United States
4.3.2 Canada
4.3.3 Mexico
4.4 Europe Immersive Simulator Sales, Revenue, Price and Gross Margin
4.4.1 Germany
4.4.2 UK
4.4.3 France
4.4.4 Italy
4.4.5 Russia
4.4.6 Turkey
4.5 Asia-Pacific Immersive Simulator Sales, Revenue, Price and Gross Margin
4.5.1 China
4.5.2 Japan
4.5.3 Korea
4.5.4 Southeast Asia
4.5.4.1 Indonesia
4.5.4.2 Thailand
4.5.4.3 Malaysia
4.5.4.4 Philippines
4.5.4.5 Vietnam
4.5.5 India
4.5.6 Australia
4.6 South America Immersive Simulator Sales, Revenue, Price and Gross Margin
4.6.1 Brazil
4.7 Middle East and Africa Immersive Simulator Sales, Revenue, Price and Gross Margin
4.7.1 Egypt
4.7.2 GCC Countries
5 Immersive Simulator Application/End Users
5.1 Immersive Simulator Segment by Application
5.1.1 Oil & Gas
5.1.2 Metals & Mining
5.1.3 Power & Energy
5.1.4 Medical & Biotech
5.1.5 Aerospace & Defense
5.1.6 Automotive & Marine
5.1.7 Chemicals
5.1.8 Others
5.2 Global Immersive Simulator Product Segment by Application
5.2.1 Global Immersive Simulator Sales by Application
5.2.2 Global Immersive Simulator Sales and Market Share by Application (2017-2020)
6 Global Immersive Simulator Market Forecast
6.1 Global Immersive Simulator Sales, Revenue Forecast (2021-2027)
6.1.1 Global Immersive Simulator Sales and Growth Rate Forecast (2021-2027)
6.1.1 Global Immersive Simulator Revenue and Growth Rate Forecast (2021-2027)
6.2 Global Immersive Simulator Forecast by Regions
6.2.1 North America Immersive Simulator Sales and Revenue Forecast (2021-2027)
6.2.2 Europe Immersive Simulator Sales and Revenue Forecast (2021-2027)
6.2.3 Asia-Pacific Immersive Simulator Sales and Revenue Forecast (2021-2027)
6.2.3.1 China
6.2.3.2 Japan
6.2.3.3 Korea
6.2.3.4 Southeast Asia
6.2.3.5 India
6.2.3.6 Australia
6.2.4 South America Immersive Simulator Sales and Revenue Forecast (2021-2027)
6.2.5 Middle East and Africa Immersive Simulator Sales and Revenue Forecast (2021-2027)
6.2.5.1 Egypt
6.2.5.2 GCC Countries
6.3 Immersive Simulator Forecast by Type
6.3.1 Global Immersive Simulator Sales and Revenue Forecast by Type (2021-2027)
6.3.2 Console Operator Training Gowth Forecast
6.3.3 Field Operator Training Gowth Forecast
6.4 Immersive Simulator Forecast by Application
6.4.1 Global Immersive Simulator Sales Forecast by Application (2021-2027)
6.4.2 Global Immersive Simulator Forecast in Oil & Gas
6.4.3 Global Immersive Simulator Forecast in Metals & Mining
7 Immersive Simulator Upstream Raw Materials
7.1 Immersive Simulator Key Raw Materials
7.1.1 Key Raw Materials
7.1.2 Key Raw Materials Price
7.1.3 Raw Materials Key Suppliers
7.2 Manufacturing Cost Structure
7.2.1 Raw Materials
7.2.2 Labor Cost
7.2.3 Manufacturing Expenses
7.3 Immersive Simulator Industrial Chain Analysis
8 Marketing Strategy Analysis, Distributors
8.1 Marketing Channel
8.1.1 Direct Marketing
8.1.2 Indirect Marketing
8.1.3 Marketing Channel Development Trend
8.2 Distributors
8.3 Downstream Customers
9 Research Findings and Conclusion
Appendix
Methodology/Research Approach
Research Programs/Design
Market Size Estimation
Market Breakdown and Data Triangulation
Data Source
Secondary Sources
Primary Sources
Disclaimer