Gaming Peripheral Market Share, Size, Regional Outlook, Industry Analysis, Growth, Segmentation and Forecast To 2028

  • Category:Consumer Goods
  • Published on:Jun 2019
  • Pages:145
  • Formats:
  • Report Code:11604

Report Summary

Eternity Insights has published a new study on Global Gaming Peripheral Market focusing on key segments as by Type (Headsets, Mouse, Mousepads, Keyboards, Controllers, Other), by Application (Distribution Channels, Third-Party Retail Channels, Direct Channels, Other), and by region. This deep dive re-search report highlights the market and competitive intelligence across the key segments of the mar-ket. The report also considers the impact of COVID-19 on the global Gaming Peripheral Market.

The report considers 2018-2020 as historic period, 2021 as base year, and 2022-2028 as forecast period. The report includes quantitative analysis of the market supported by the market drivers, challenges, and trends to accurately map the market scenario and competition. Moreover, key insights related to market having direct impact on the market will also be covered.

Gaming Peripheral Market report is based on robust research methodology designed using blend of research ap-proaches developed using secondary/desk research and validated through the primary research and expert insights. Eternity Insights also uses paid data bases such as FACIVA, Hoovers, and other bench-marking and forecasting tools to provide accurate statistical analysis of supply and demand trends.

Global Gaming Peripheral Market Size, 2018-2028 (USD Million)

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Global Gaming Peripheral Market Segmentation:

Gaming Peripheral Market, By Type

  • Headsets
  • Mouse
  • Mousepads
  • Keyboards
  • Controllers
  • Other

Gaming Peripheral Market, By Application

  • Distribution Channels
  • Third-Party Retail Channels
  • Direct Channels
  • Other

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Geographically, the market is categorized in to five regions as North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. North America region dominates the global Gaming Peripheral market in terms of demand generation. The Gaming Peripheral market in Asia Pacific region is expected to grow at significantly high growth rate. The regional market is further sub-segmented and analyzed at granular level across key countries. The report will include market size and forecast for Gaming Peripheral market for below listed coun-tries across each region.

North America (U.S. and Canada), Europe (Germany, France, Italy, UK, Spain, and Rest of Europe), Asia Pacific (China, India, Japan, Australia, and Rest of Asia Pacific region); Latin America (Brazil, Mexico, and rest of the Latin America); Middle East and Africa (GCC, South Africa, and Rest of the Middle East and Africa).

Global Gaming Peripheral Market Taxonomy:

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Global Gaming Peripheral Market Competitive Landscape

The global Gaming Peripheral market analysis report covers detailed analysis of competitive scenario across globe. The report includes profiles of leading players covering below details

  • Company Overview
  • Financial Analysis
  • Product Portfolio Analysis
  • Strategic Overview
  • SWOT Analysis

List of Companies Profiled in the report:

  • Razer
  • Logitech G (Astro)
  • Turtle Beach
  • Corsair
  • Sennheiser
  • Plantronics
  • SteelSeries
  • Mad Catz
  • Roccat
  • QPAD
  • Thrustmaster
  • HyperX
  • Tt eSPORTS
  • Cooler Master
  • ZOWIE
  • Sharkoon
  • Trust
  • Other Players of Specific Interest can be added based on requirement

Market Segmentation

Report Attributes Details
The market size value in 2021 USD XX.XX Million
CAGR (2021 - 2028) XX.XX %
The Revenue forecast in 2028 USD XX.XX Million
Base year for estimation 2021
Historical data 2018-2019
Forecast period 2022-2028
Quantitative units
  • Revenue in USD Million
  • CAGR from 2021 to 2028
Report coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments covered By Type Outlook, Application Outlook, Regional Outlook
By Type Outlook Headsets, Mouse, Mousepads, Keyboards, Controllers, Other
By Application Outlook Distribution Channels, Third-Party Retail Channels, Direct Channels, Other
Regional scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Country scope U.S., Canada, U.K., Germany, France, BENELUX, China, India, Japan, South Korea, Brazil, Saudi Arabia, UAE, Turkey
Key companies profiled Razer, Logitech G (Astro), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, Roccat, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust
Customization Available Yes, the report can be tailored to meet your specific requirements.

Key Benefits to the stake holders

  • Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
  • Provision of market value (USD Billion) and volume (Tons) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes an in-depth analysis of the market of various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come

Table Of Contents

Table of Contents
1 Gaming Peripheral Market Overview

1.1 Gaming Peripheral Product Overview

1.2 Gaming Peripheral Market Segment by Type

1.2.1 Headsets

1.2.2 Mouse

1.2.3 Mousepads

1.2.4 Keyboards

1.2.5 Controllers

1.2.6 Other

1.3 Global Gaming Peripheral Market Size by Type

1.3.1 Global Gaming Peripheral Sales and Growth by Type

1.3.2 Global Gaming Peripheral Sales and Market Share by Type (2014-2019)

1.3.3 Global Gaming Peripheral Revenue and Market Share by Type (2014-2019)

1.3.4 Global Gaming Peripheral Price by Type (2014-2019)

2 Global Gaming Peripheral Market Competition by Company

2.1 Global Gaming Peripheral Sales and Market Share by Company (2014-2019)

2.2 Global Gaming Peripheral Revenue and Share by Company (2014-2019)

2.3 Global Gaming Peripheral Price by Company (2014-2019)

2.4 Global Top Players Gaming Peripheral Manufacturing Base Distribution, Sales Area, Product Types

2.5 Gaming Peripheral Market Competitive Situation and Trends

2.5.1 Gaming Peripheral Market Concentration Rate

2.5.2 Global Gaming Peripheral Market Share of Top 5 and Top 10 Players

2.5.3 Mergers & Acquisitions, Expansion

3 Gaming Peripheral Company Profiles and Sales Data

3.1 Razer

3.1.1 Company Basic Information, Manufacturing Base and Competitors

3.1.2 Gaming Peripheral Product Category, Application and Specification

3.1.3 Razer Gaming Peripheral Sales, Revenue, Price and Gross Margin(2014-2019)

3.1.4 Main Business Overview

3.2 Logitech G (Astro)

3.2.1 Company Basic Information, Manufacturing Base and Competitors

3.2.2 Gaming Peripheral Product Category, Application and Specification

3.2.3 Logitech G (Astro) Gaming Peripheral Sales, Revenue, Price and Gross Margin(2014-2019)

3.2.4 Main Business Overview

3.3 Turtle Beach

3.3.1 Company Basic Information, Manufacturing Base and Competitors

3.3.2 Gaming Peripheral Product Category, Application and Specification

3.3.3 Turtle Beach Gaming Peripheral Sales, Revenue, Price and Gross Margin(2014-2019)

3.3.4 Main Business Overview

3.4 Corsair

3.4.1 Company Basic Information, Manufacturing Base and Competitors

3.4.2 Gaming Peripheral Product Category, Application and Specification

3.4.3 Corsair Gaming Peripheral Sales, Revenue, Price and Gross Margin(2014-2019)

3.4.4 Main Business Overview

3.5 Sennheiser

3.5.1 Company Basic Information, Manufacturing Base and Competitors

3.5.2 Gaming Peripheral Product Category, Application and Specification

3.5.3 Sennheiser Gaming Peripheral Sales, Revenue, Price and Gross Margin(2014-2019)

3.5.4 Main Business Overview

3.6 Plantronics

3.6.1 Company Basic Information, Manufacturing Base and Competitors

3.6.2 Gaming Peripheral Product Category, Application and Specification

3.6.3 Plantronics Gaming Peripheral Sales, Revenue, Price and Gross Margin(2014-2019)

3.6.4 Main Business Overview

3.7 SteelSeries

3.7.1 Company Basic Information, Manufacturing Base and Competitors

3.7.2 Gaming Peripheral Product Category, Application and Specification

3.7.3 SteelSeries Gaming Peripheral Sales, Revenue, Price and Gross Margin(2014-2019)

3.7.4 Main Business Overview

3.8 Mad Catz

3.8.1 Company Basic Information, Manufacturing Base and Competitors

3.8.2 Gaming Peripheral Product Category, Application and Specification

3.8.3 Mad Catz Gaming Peripheral Sales, Revenue, Price and Gross Margin(2014-2019)

3.8.4 Main Business Overview

3.9 Roccat

3.9.1 Company Basic Information, Manufacturing Base and Competitors

3.9.2 Gaming Peripheral Product Category, Application and Specification

3.9.3 Roccat Gaming Peripheral Sales, Revenue, Price and Gross Margin(2014-2019)

3.9.4 Main Business Overview

3.10 QPAD

3.10.1 Company Basic Information, Manufacturing Base and Competitors

3.10.2 Gaming Peripheral Product Category, Application and Specification

3.10.3 QPAD Gaming Peripheral Sales, Revenue, Price and Gross Margin(2014-2019)

3.10.4 Main Business Overview

3.11 Thrustmaster

3.12 HyperX

3.13 Tt eSPORTS

3.14 Cooler Master

3.15 ZOWIE

3.16 Sharkoon

3.17 Trust

4 Gaming Peripheral Market Status and Outlook by Regions

4.1 Global Market Status and Outlook by Regions

4.1.1 Global Gaming Peripheral Market Size and CAGR by Regions

4.1.2 North America

4.1.3 Asia-Pacific

4.1.4 Europe

4.1.5 South America

4.1.6 Middle East and Africa

4.2 Global Gaming Peripheral Sales and Revenue by Regions

4.2.1 Global Gaming Peripheral Sales and Market Share by Regions (2014-2019)

4.2.2 Global Gaming Peripheral Revenue and Market Share by Regions (2014-2019)

4.2.3 Global Gaming Peripheral Sales, Revenue, Price and Gross Margin (2014-2019)

4.3 North America Gaming Peripheral Sales, Revenue, Price and Gross Margin

4.3.1 United States

4.3.2 Canada

4.3.3 Mexico

4.4 Europe Gaming Peripheral Sales, Revenue, Price and Gross Margin

4.4.1 Germany

4.4.2 UK

4.4.3 France

4.4.4 Italy

4.4.5 Russia

4.4.6 Turkey

4.5 Asia-Pacific Gaming Peripheral Sales, Revenue, Price and Gross Margin

4.5.1 China

4.5.2 Japan

4.5.3 Korea

4.5.4 Southeast Asia

4.5.4.1 Indonesia

4.5.4.2 Thailand

4.5.4.3 Malaysia

4.5.4.4 Philippines

4.5.4.5 Vietnam

4.5.5 India

4.5.6 Australia

4.6 South America Gaming Peripheral Sales, Revenue, Price and Gross Margin

4.6.1 Brazil

4.7 Middle East and Africa Gaming Peripheral Sales, Revenue, Price and Gross Margin

4.7.1 Egypt

4.7.2 GCC Countries

5 Gaming Peripheral Application/End Users

5.1 Gaming Peripheral Segment by Application

5.1.1 Distribution Channels

5.1.2 Third-Party Retail Channels

5.1.3 Direct Channels

5.2 Global Gaming Peripheral Product Segment by Application

5.2.1 Global Gaming Peripheral Sales by Application

5.2.2 Global Gaming Peripheral Sales and Market Share by Application (2014-2019)

6 Global Gaming Peripheral Market Forecast

6.1 Global Gaming Peripheral Sales, Revenue Forecast (2019-2025)

6.1.1 Global Gaming Peripheral Sales and Growth Rate Forecast (2019-2025)

6.1.1 Global Gaming Peripheral Revenue and Growth Rate Forecast (2019-2025)

6.2 Global Gaming Peripheral Forecast by Regions

6.2.1 North America Gaming Peripheral Sales and Revenue Forecast (2019-2025)

6.2.2 Europe Gaming Peripheral Sales and Revenue Forecast (2019-2025)

6.2.3 Asia-Pacific Gaming Peripheral Sales and Revenue Forecast (2019-2025)

6.2.3.1 China

6.2.3.2 Japan

6.2.3.3 Korea

6.2.3.4 Southeast Asia

6.2.3.5 India

6.2.3.6 Australia

6.2.4 South America Gaming Peripheral Sales and Revenue Forecast (2019-2025)

6.2.5 Middle East and Africa Gaming Peripheral Sales and Revenue Forecast (2019-2025)

6.2.5.1 Egypt

6.2.5.2 GCC Countries

6.3 Gaming Peripheral Forecast by Type

6.3.1 Global Gaming Peripheral Sales and Revenue Forecast by Type (2019-2025)

6.3.2 Headsets Gowth Forecast

6.3.3 Mouse Gowth Forecast

6.4 Gaming Peripheral Forecast by Application

6.4.1 Global Gaming Peripheral Sales Forecast by Application (2019-2025)

6.4.2 Global Gaming Peripheral Forecast in Distribution Channels

6.4.3 Global Gaming Peripheral Forecast in Third-Party Retail Channels

7 Gaming Peripheral Upstream Raw Materials

7.1 Gaming Peripheral Key Raw Materials

7.1.1 Key Raw Materials

7.1.2 Key Raw Materials Price

7.1.3 Raw Materials Key Suppliers

7.2 Manufacturing Cost Structure

7.2.1 Raw Materials

7.2.2 Labor Cost

7.2.3 Manufacturing Expenses

7.3 Gaming Peripheral Industrial Chain Analysis

8 Marketing Strategy Analysis, Distributors

8.1 Marketing Channel

8.1.1 Direct Marketing

8.1.2 Indirect Marketing

8.1.3 Marketing Channel Development Trend

8.2 Distributors

8.3 Downstream Customers

9 Research Findings and Conclusion

Appendix

Methodology/Research Approach

Research Programs/Design

Market Size Estimation

Market Breakdown and Data Triangulation

Data Source

Secondary Sources

Primary Sources

Disclaimer

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