Gaming Software Market Size, Share, Trends & Analysis By Type, Regional Outlook, Industry Insights, Key Players, Applications And Forecast To 2028

  • Category:Software & Hardware
  • Published on:May 2021
  • Pages:91
  • Formats:
  • Report Code:37135

Report Summary

Eternity Insights has published a new study on Global Gaming Software Market focusing on key segments as by Type (Console Gaming, Handheld Gaming, Other), by Application (Entertainment, Educational, Other), and by region. This deep dive re-search report highlights the market and competitive intelligence across the key segments of the mar-ket. The report also considers the impact of COVID-19 on the global Gaming Software Market.

The report considers 2018-2020 as historic period, 2021 as base year, and 2022-2028 as forecast period. The report includes quantitative analysis of the market supported by the market drivers, challenges, and trends to accurately map the market scenario and competition. Moreover, key insights related to market having direct impact on the market will also be covered.

Gaming Software Market report is based on robust research methodology designed using blend of research ap-proaches developed using secondary/desk research and validated through the primary research and expert insights. Eternity Insights also uses paid data bases such as FACIVA, Hoovers, and other bench-marking and forecasting tools to provide accurate statistical analysis of supply and demand trends.

Global Gaming Software Market Size, 2018-2028 (USD Million)

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Global Gaming Software Market Segmentation:

Gaming Software Market, By Type

  • Console Gaming
  • Handheld Gaming
  • Other

Gaming Software Market, By Application

  • Entertainment
  • Educational
  • Other

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Geographically, the market is categorized in to five regions as North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. North America region dominates the global Gaming Software market in terms of demand generation. The Gaming Software market in Asia Pacific region is expected to grow at significantly high growth rate. The regional market is further sub-segmented and analyzed at granular level across key countries. The report will include market size and forecast for Gaming Software market for below listed coun-tries across each region.

North America (U.S. and Canada), Europe (Germany, France, Italy, UK, Spain, and Rest of Europe), Asia Pacific (China, India, Japan, Australia, and Rest of Asia Pacific region); Latin America (Brazil, Mexico, and rest of the Latin America); Middle East and Africa (GCC, South Africa, and Rest of the Middle East and Africa).

Global Gaming Software Market Taxonomy:

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Global Gaming Software Market Competitive Landscape

The global Gaming Software market analysis report covers detailed analysis of competitive scenario across globe. The report includes profiles of leading players covering below details

  • Company Overview
  • Financial Analysis
  • Product Portfolio Analysis
  • Strategic Overview
  • SWOT Analysis

List of Companies Profiled in the report:

  • Activision Blizzard
  • Electronic Arts
  • Nintendo
  • Ubisoft Entertainment
  • Disney Interactive
  • Petroglyph Games
  • Sony Computer Entertainment
  • Nexon
  • NetEase
  • Tencent
  • Other Players of Specific Interest can be added based on requirement

Market Segmentation

Report Attributes Details
The market size value in 2021 USD XX.XX Million
CAGR (2021 - 2028) XX.XX %
The Revenue forecast in 2028 USD XX.XX Million
Base year for estimation 2021
Historical data 2018-2019
Forecast period 2022-2028
Quantitative units
  • Revenue in USD Million
  • CAGR from 2021 to 2028
Report coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments covered By Type Outlook, Application Outlook, Regional Outlook
By Type Outlook Console Gaming, Handheld Gaming, Other
By Application Outlook Entertainment, Educational, Other
Regional scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Country scope U.S., Canada, U.K., Germany, France, BENELUX, China, India, Japan, South Korea, Brazil, Saudi Arabia, UAE, Turkey
Key companies profiled Activision Blizzard, Electronic Arts, Nintendo, Ubisoft Entertainment, Disney Interactive, Petroglyph Games, Sony Computer Entertainment, Nexon, NetEase, Tencent
Customization Available Yes, the report can be tailored to meet your specific requirements.

Key Benefits to the stake holders

  • Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
  • Provision of market value (USD Billion) and volume (Tons) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes an in-depth analysis of the market of various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come

Table Of Contents

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Gaming Software Market Size Growth Rate by Type (2017-2027)
1.4.2 Console Gaming
1.4.3 Handheld Gaming
1.5 Market by Application
1.5.1 Global Gaming Software Market Share by Application (2017-2027)
1.5.2 Entertainment
1.5.3 Educational
1.5.4 Other
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Gaming Software Market Size
2.2 Gaming Software Growth Trends by Regions
2.2.1 Gaming Software Market Size by Regions (2017-2027)
2.2.2 Gaming Software Market Share by Regions (2017-2020)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Gaming Software Market Size by Manufacturers
3.1.1 Global Gaming Software Revenue by Manufacturers (2017-2020)
3.1.2 Global Gaming Software Revenue Market Share by Manufacturers (2017-2020)
3.1.3 Global Gaming Software Market Concentration Ratio (CR5 and HHI)
3.2 Gaming Software Key Players Head office and Area Served
3.3 Key Players Gaming Software Product/Solution/Service
3.4 Date of Enter into Gaming Software Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Gaming Software Market Size by Type (2017-2020)
4.2 Global Gaming Software Market Size by Application (2017-2020)

5 United States
5.1 United States Gaming Software Market Size (2017-2020)
5.2 Gaming Software Key Players in United States
5.3 United States Gaming Software Market Size by Type
5.4 United States Gaming Software Market Size by Application

6 Europe
6.1 Europe Gaming Software Market Size (2017-2020)
6.2 Gaming Software Key Players in Europe
6.3 Europe Gaming Software Market Size by Type
6.4 Europe Gaming Software Market Size by Application

7 China
7.1 China Gaming Software Market Size (2017-2020)
7.2 Gaming Software Key Players in China
7.3 China Gaming Software Market Size by Type
7.4 China Gaming Software Market Size by Application

8 Japan
8.1 Japan Gaming Software Market Size (2017-2020)
8.2 Gaming Software Key Players in Japan
8.3 Japan Gaming Software Market Size by Type
8.4 Japan Gaming Software Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Gaming Software Market Size (2017-2020)
9.2 Gaming Software Key Players in Southeast Asia
9.3 Southeast Asia Gaming Software Market Size by Type
9.4 Southeast Asia Gaming Software Market Size by Application

10 India
10.1 India Gaming Software Market Size (2017-2020)
10.2 Gaming Software Key Players in India
10.3 India Gaming Software Market Size by Type
10.4 India Gaming Software Market Size by Application

11 Central & South America
11.1 Central & South America Gaming Software Market Size (2017-2020)
11.2 Gaming Software Key Players in Central & South America
11.3 Central & South America Gaming Software Market Size by Type
11.4 Central & South America Gaming Software Market Size by Application

12 International Players Profiles
12.1 Activision Blizzard
12.1.1 Activision Blizzard Company Details
12.1.2 Company Description and Business Overview
12.1.3 Gaming Software Introduction
12.1.4 Activision Blizzard Revenue in Gaming Software Business (2017-2020)
12.1.5 Activision Blizzard Recent Development
12.2 Electronic Arts
12.2.1 Electronic Arts Company Details
12.2.2 Company Description and Business Overview
12.2.3 Gaming Software Introduction
12.2.4 Electronic Arts Revenue in Gaming Software Business (2017-2020)
12.2.5 Electronic Arts Recent Development
12.3 Nintendo
12.3.1 Nintendo Company Details
12.3.2 Company Description and Business Overview
12.3.3 Gaming Software Introduction
12.3.4 Nintendo Revenue in Gaming Software Business (2017-2020)
12.3.5 Nintendo Recent Development
12.4 Ubisoft Entertainment
12.4.1 Ubisoft Entertainment Company Details
12.4.2 Company Description and Business Overview
12.4.3 Gaming Software Introduction
12.4.4 Ubisoft Entertainment Revenue in Gaming Software Business (2017-2020)
12.4.5 Ubisoft Entertainment Recent Development
12.5 Disney Interactive
12.5.1 Disney Interactive Company Details
12.5.2 Company Description and Business Overview
12.5.3 Gaming Software Introduction
12.5.4 Disney Interactive Revenue in Gaming Software Business (2017-2020)
12.5.5 Disney Interactive Recent Development
12.6 Petroglyph Games
12.6.1 Petroglyph Games Company Details
12.6.2 Company Description and Business Overview
12.6.3 Gaming Software Introduction
12.6.4 Petroglyph Games Revenue in Gaming Software Business (2017-2020)
12.6.5 Petroglyph Games Recent Development
12.7 Sony Computer Entertainment
12.7.1 Sony Computer Entertainment Company Details
12.7.2 Company Description and Business Overview
12.7.3 Gaming Software Introduction
12.7.4 Sony Computer Entertainment Revenue in Gaming Software Business (2017-2020)
12.7.5 Sony Computer Entertainment Recent Development
12.8 Nexon
12.8.1 Nexon Company Details
12.8.2 Company Description and Business Overview
12.8.3 Gaming Software Introduction
12.8.4 Nexon Revenue in Gaming Software Business (2017-2020)
12.8.5 Nexon Recent Development
12.9 NetEase
12.9.1 NetEase Company Details
12.9.2 Company Description and Business Overview
12.9.3 Gaming Software Introduction
12.9.4 NetEase Revenue in Gaming Software Business (2017-2020)
12.9.5 NetEase Recent Development
12.10 Tencent
12.10.1 Tencent Company Details
12.10.2 Company Description and Business Overview
12.10.3 Gaming Software Introduction
12.10.4 Tencent Revenue in Gaming Software Business (2017-2020)
12.10.5 Tencent Recent Development

13 Market Forecast 2021-2027
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2021-2027)
13.10 Market Size Forecast by Application (2021-2027)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details

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