Gaming Machine Market Share, Size, Regional Outlook, Industry Analysis, Growth, Segmentation and Forecast, 2019 - 2026

  • Category:Industry Services
  • Published on:Jul 2019
  • Pages:134
  • Formats:
  • Report Code:12143

Report Summary

Eternity Insights has published a new study on Global Gaming Machine Market focusing on key segments as by Type (Reel Gaming Machine, Video Gaming Machine, Multi-denomination Gaming Machine, Other), by Application (New/ expansion, Replacement, Other), and by region. This deep dive re-search report highlights the market and competitive intelligence across the key segments of the mar-ket. The report also considers the impact of COVID-19 on the global Gaming Machine Market.

The report considers 2018-2020 as historic period, 2021 as base year, and 2022-2028 as forecast period. The report includes quantitative analysis of the market supported by the market drivers, challenges, and trends to accurately map the market scenario and competition. Moreover, key insights related to market having direct impact on the market will also be covered.

Gaming Machine Market report is based on robust research methodology designed using blend of research ap-proaches developed using secondary/desk research and validated through the primary research and expert insights. Eternity Insights also uses paid data bases such as FACIVA, Hoovers, and other bench-marking and forecasting tools to provide accurate statistical analysis of supply and demand trends.

Global Gaming Machine Market Size, 2018-2028 (USD Million)

To learn more about this report

Request For Sample

Global Gaming Machine Market Segmentation:

Gaming Machine Market, By Type

  • Reel Gaming Machine
  • Video Gaming Machine
  • Multi-denomination Gaming Machine
  • Other

Gaming Machine Market, By Application

  • New/ expansion
  • Replacement
  • Other

To learn more about this report

Request For Sample

Geographically, the market is categorized in to five regions as North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. North America region dominates the global Gaming Machine market in terms of demand generation. The Gaming Machine market in Asia Pacific region is expected to grow at significantly high growth rate. The regional market is further sub-segmented and analyzed at granular level across key countries. The report will include market size and forecast for Gaming Machine market for below listed coun-tries across each region.

North America (U.S. and Canada), Europe (Germany, France, Italy, UK, Spain, and Rest of Europe), Asia Pacific (China, India, Japan, Australia, and Rest of Asia Pacific region); Latin America (Brazil, Mexico, and rest of the Latin America); Middle East and Africa (GCC, South Africa, and Rest of the Middle East and Africa).

Global Gaming Machine Market Taxonomy:

To learn more about this report

Request For Sample

Global Gaming Machine Market Competitive Landscape

The global Gaming Machine market analysis report covers detailed analysis of competitive scenario across globe. The report includes profiles of leading players covering below details

  • Company Overview
  • Financial Analysis
  • Product Portfolio Analysis
  • Strategic Overview
  • SWOT Analysis

List of Companies Profiled in the report:

  • Scientific Games
  • IGT
  • Aristocrat Leisure
  • Novomatic
  • Konami Gaming
  • Ainsworth Game Technology
  • Multimedia Games
  • Universal Entertainment
  • Other Players of Specific Interest can be added based on requirement

Market Segmentation

Report Attributes Details
The market size value in 2021 USD XX.XX Million
CAGR (2021 - 2028) XX.XX %
The Revenue forecast in 2028 USD XX.XX Million
Base year for estimation 2021
Historical data 2018-2019
Forecast period 2022-2028
Quantitative units
  • Revenue in USD Million
  • CAGR from 2021 to 2028
Report coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments covered By Type Outlook, Application Outlook, Regional Outlook
By Type Outlook Reel Gaming Machine, Video Gaming Machine, Multi-denomination Gaming Machine, Other
By Application Outlook New/ expansion, Replacement, Other
Regional scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Country scope U.S., Canada, U.K., Germany, France, BENELUX, China, India, Japan, South Korea, Brazil, Saudi Arabia, UAE, Turkey
Key companies profiled Scientific Games, IGT, Aristocrat Leisure, Novomatic, Konami Gaming, Ainsworth Game Technology, Multimedia Games, Universal Entertainment
Customization Available Yes, the report can be tailored to meet your specific requirements.

Key Benefits to the stake holders

  • Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
  • Provision of market value (USD Billion) and volume (Tons) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes an in-depth analysis of the market of various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come

Table Of Contents

Table of Contents
1 Gaming Machine Market Overview

1.1 Gaming Machine Product Overview

1.2 Gaming Machine Market Segment by Type

1.2.1 Reel Gaming Machine

1.2.2 Video Gaming Machine

1.2.3 Multi-denomination Gaming Machine

1.2.4 Other

1.3 Global Gaming Machine Market Size by Type

1.3.1 Global Gaming Machine Sales and Growth by Type

1.3.2 Global Gaming Machine Sales and Market Share by Type (2013-2018)

1.3.3 Global Gaming Machine Revenue and Market Share by Type (2013-2018)

1.3.4 Global Gaming Machine Price by Type (2013-2018)

2 Global Gaming Machine Market Competition by Company

2.1 Global Gaming Machine Sales and Market Share by Company (2013-2018)

2.2 Global Gaming Machine Revenue and Share by Company (2013-2018)

2.3 Global Gaming Machine Price by Company (2013-2018)

2.4 Global Top Players Gaming Machine Manufacturing Base Distribution, Sales Area, Product Types

2.5 Gaming Machine Market Competitive Situation and Trends

2.5.1 Gaming Machine Market Concentration Rate

2.5.2 Global Gaming Machine Market Share of Top 5 and Top 10 Players

2.5.3 Mergers & Acquisitions, Expansion

3 Gaming Machine Company Profiles and Sales Data

3.1 Scientific Games

3.1.1 Company Basic Information, Manufacturing Base and Competitors

3.1.2 Gaming Machine Product Category, Application and Specification

3.1.3 Scientific Games Gaming Machine Sales, Revenue, Price and Gross Margin(2013-2018)

3.1.4 Main Business Overview

3.2 IGT

3.2.1 Company Basic Information, Manufacturing Base and Competitors

3.2.2 Gaming Machine Product Category, Application and Specification

3.2.3 IGT Gaming Machine Sales, Revenue, Price and Gross Margin(2013-2018)

3.2.4 Main Business Overview

3.3 Aristocrat Leisure

3.3.1 Company Basic Information, Manufacturing Base and Competitors

3.3.2 Gaming Machine Product Category, Application and Specification

3.3.3 Aristocrat Leisure Gaming Machine Sales, Revenue, Price and Gross Margin(2013-2018)

3.3.4 Main Business Overview

3.4 Novomatic

3.4.1 Company Basic Information, Manufacturing Base and Competitors

3.4.2 Gaming Machine Product Category, Application and Specification

3.4.3 Novomatic Gaming Machine Sales, Revenue, Price and Gross Margin(2013-2018)

3.4.4 Main Business Overview

3.5 Konami Gaming

3.5.1 Company Basic Information, Manufacturing Base and Competitors

3.5.2 Gaming Machine Product Category, Application and Specification

3.5.3 Konami Gaming Gaming Machine Sales, Revenue, Price and Gross Margin(2013-2018)

3.5.4 Main Business Overview

3.6 Ainsworth Game Technology

3.6.1 Company Basic Information, Manufacturing Base and Competitors

3.6.2 Gaming Machine Product Category, Application and Specification

3.6.3 Ainsworth Game Technology Gaming Machine Sales, Revenue, Price and Gross Margin(2013-2018)

3.6.4 Main Business Overview

3.7 Multimedia Games

3.7.1 Company Basic Information, Manufacturing Base and Competitors

3.7.2 Gaming Machine Product Category, Application and Specification

3.7.3 Multimedia Games Gaming Machine Sales, Revenue, Price and Gross Margin(2013-2018)

3.7.4 Main Business Overview

3.8 Universal Entertainment

3.8.1 Company Basic Information, Manufacturing Base and Competitors

3.8.2 Gaming Machine Product Category, Application and Specification

3.8.3 Universal Entertainment Gaming Machine Sales, Revenue, Price and Gross Margin(2013-2018)

3.8.4 Main Business Overview

4 Gaming Machine Market Status and Outlook by Regions

4.1 Global Market Status and Outlook by Regions

4.1.1 Global Gaming Machine Market Size and CAGR by Regions

4.1.2 North America

4.1.3 Asia-Pacific

4.1.4 Europe

4.1.5 South America

4.1.6 Middle East and Africa

4.2 Global Gaming Machine Sales and Revenue by Regions

4.2.1 Global Gaming Machine Sales and Market Share by Regions (2013-2018)

4.2.2 Global Gaming Machine Revenue and Market Share by Regions (2013-2018)

4.2.3 Global Gaming Machine Sales, Revenue, Price and Gross Margin (2013-2018)

4.3 North America Gaming Machine Sales, Revenue, Price and Gross Margin

4.3.1 United States

4.3.2 Canada

4.3.3 Mexico

4.4 Europe Gaming Machine Sales, Revenue, Price and Gross Margin

4.4.1 Germany

4.4.2 UK

4.4.3 France

4.4.4 Italy

4.4.5 Russia

4.4.6 Turkey

4.5 Asia-Pacific Gaming Machine Sales, Revenue, Price and Gross Margin

4.5.1 China

4.5.2 Japan

4.5.3 Korea

4.5.4 Southeast Asia

4.5.4.1 Indonesia

4.5.4.2 Thailand

4.5.4.3 Malaysia

4.5.4.4 Philippines

4.5.4.5 Vietnam

4.5.5 India

4.5.6 Australia

4.6 South America Gaming Machine Sales, Revenue, Price and Gross Margin

4.6.1 Brazil

4.7 Middle East and Africa Gaming Machine Sales, Revenue, Price and Gross Margin

4.7.1 Egypt

4.7.2 GCC Countries

5 Gaming Machine Application/End Users

5.1 Gaming Machine Segment by Application

5.1.1 New/ expansion

5.1.2 Replacement

5.2 Global Gaming Machine Product Segment by Application

5.2.1 Global Gaming Machine Sales by Application

5.2.2 Global Gaming Machine Sales and Market Share by Application (2013-2018)

6 Global Gaming Machine Market Forecast

6.1 Global Gaming Machine Sales, Revenue Forecast (2018-2025)

6.1.1 Global Gaming Machine Sales and Growth Rate Forecast (2018-2025)

6.1.1 Global Gaming Machine Revenue and Growth Rate Forecast (2018-2025)

6.2 Global Gaming Machine Forecast by Regions

6.2.1 North America Gaming Machine Sales and Revenue Forecast (2018-2025)

6.2.2 Europe Gaming Machine Sales and Revenue Forecast (2018-2025)

6.2.3 Asia-Pacific Gaming Machine Sales and Revenue Forecast (2018-2025)

6.2.3.1 China

6.2.3.2 Japan

6.2.3.3 Korea

6.2.3.4 Southeast Asia

6.2.3.5 India

6.2.3.6 Australia

6.2.4 South America Gaming Machine Sales and Revenue Forecast (2018-2025)

6.2.5 Middle East and Africa Gaming Machine Sales and Revenue Forecast (2018-2025)

6.2.5.1 Egypt

6.2.5.2 GCC Countries

6.3 Gaming Machine Forecast by Type

6.3.1 Global Gaming Machine Sales and Revenue Forecast by Type (2018-2025)

6.3.2 Reel Gaming Machine Gowth Forecast

6.3.3 Video Gaming Machine Gowth Forecast

6.4 Gaming Machine Forecast by Application

6.4.1 Global Gaming Machine Sales Forecast by Application (2018-2025)

6.4.2 Global Gaming Machine Forecast in New/ expansion

6.4.3 Global Gaming Machine Forecast in Replacement

7 Gaming Machine Upstream Raw Materials

7.1 Gaming Machine Key Raw Materials

7.1.1 Key Raw Materials

7.1.2 Key Raw Materials Price

7.1.3 Raw Materials Key Suppliers

7.2 Manufacturing Cost Structure

7.2.1 Raw Materials

7.2.2 Labor Cost

7.2.3 Manufacturing Expenses

7.3 Gaming Machine Industrial Chain Analysis

8 Marketing Strategy Analysis, Distributors

8.1 Marketing Channel

8.1.1 Direct Marketing

8.1.2 Indirect Marketing

8.1.3 Marketing Channel Development Trend

8.2 Distributors

8.3 Downstream Customers

9 Research Findings and Conclusion

Appendix

Methodology/Research Approach

Research Programs/Design

Market Size Estimation

Market Breakdown and Data Triangulation

Data Source

Secondary Sources

Primary Sources

Disclaimer

Choose License Type

close

categories