Gaming Console Market Share, Size, Trends & Analysis By Type, Region Insights, Key Players and Applications and Forecast to 2028

  • Category:Consumer Goods
  • Published on:Jul 2020
  • Pages:134
  • Formats:
  • Report Code:27079

Report Summary

Eternity Insights has published a new study on Global Gaming Console Market focusing on key segments as by Type (Home Console,Handheld Console, Other), by Application (Household Use,Commercial Use, Other), and by region. This deep dive re-search report highlights the market and competitive intelligence across the key segments of the mar-ket. The report also considers the impact of COVID-19 on the global Gaming Console Market.

The report considers 2018-2020 as historic period, 2021 as base year, and 2022-2028 as forecast period. The report includes quantitative analysis of the market supported by the market drivers, challenges, and trends to accurately map the market scenario and competition. Moreover, key insights related to market having direct impact on the market will also be covered.

Gaming Console Market report is based on robust research methodology designed using blend of research ap-proaches developed using secondary/desk research and validated through the primary research and expert insights. Eternity Insights also uses paid data bases such as FACIVA, Hoovers, and other bench-marking and forecasting tools to provide accurate statistical analysis of supply and demand trends.

Global Gaming Console Market Size, 2018-2028 (USD Million)

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Global Gaming Console Market Segmentation:

Gaming Console Market, By Type

  • Home Console
  • Handheld Console
  • Other

Gaming Console Market, By Application

  • Household Use
  • Commercial Use
  • Other

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Geographically, the market is categorized in to five regions as North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. North America region dominates the global Gaming Console market in terms of demand generation. The Gaming Console market in Asia Pacific region is expected to grow at significantly high growth rate. The regional market is further sub-segmented and analyzed at granular level across key countries. The report will include market size and forecast for Gaming Console market for below listed coun-tries across each region.

North America (U.S. and Canada), Europe (Germany, France, Italy, UK, Spain, and Rest of Europe), Asia Pacific (China, India, Japan, Australia, and Rest of Asia Pacific region); Latin America (Brazil, Mexico, and rest of the Latin America); Middle East and Africa (GCC, South Africa, and Rest of the Middle East and Africa).

Global Gaming Console Market Taxonomy:

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Global Gaming Console Market Competitive Landscape

The global Gaming Console market analysis report covers detailed analysis of competitive scenario across globe. The report includes profiles of leading players covering below details

  • Company Overview
  • Financial Analysis
  • Product Portfolio Analysis
  • Strategic Overview
  • SWOT Analysis

List of Companies Profiled in the report:

  • Sony
  • Microsoft
  • Nintendo
  • Other
  • Other Players of Specific Interest can be added based on requirement

Market Segmentation

Report Attributes Details
The market size value in 2021 USD XX.XX Million
CAGR (2021 - 2028) XX.XX %
The Revenue forecast in 2028 USD XX.XX Million
Base year for estimation 2021
Historical data 2018-2019
Forecast period 2022-2028
Quantitative units
  • Revenue in USD Million
  • CAGR from 2021 to 2028
Report coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments covered By Type Outlook, Application Outlook, Regional Outlook
By Type Outlook Home Console,Handheld Console, Other
By Application Outlook Household Use,Commercial Use, Other
Regional scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Country scope U.S., Canada, U.K., Germany, France, BENELUX, China, India, Japan, South Korea, Brazil, Saudi Arabia, UAE, Turkey
Key companies profiled Sony,Microsoft,Nintendo, Other
Customization Available Yes, the report can be tailored to meet your specific requirements.

Key Benefits to the stake holders

  • Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
  • Provision of market value (USD Billion) and volume (Tons) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes an in-depth analysis of the market of various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come

Table Of Contents

Table of Contents

Global Gaming Console Market Report 2020, Forecast to 2027

1 Scope of the Study
1.1 Gaming Console Introduction
1.2 Research Programs
1.3 Analysis of Macroeconomic Indicators
1.4 Years Considered
1.5 Methodology
1.6 Data Source
1.7 Research Objectives

2 Gaming Console Industry Overview
2.1 Global Gaming Console Market Size (Million USD) Comparison by Regions (2020-2027)
2.1.1 Gaming Console Global Import Market Analysis
2.1.2 Gaming Console Global Export Market Analysis
2.1.3 Gaming Console Global Main Region Market Analysis
2.2 Market Analysis by Type
2.2.1 Home Console
2.2.2 Handheld Console


2.3.2 Commercial Use


2.4.2 Global Gaming Console Revenue and Market Share by Manufacturer (2018-2020)
2.4.3 Global Gaming Console Industry Concentration Ratio (CR5 and HHI)
2.4.4 Top 5 Gaming Console Manufacturer Market Share
2.4.5 Top 10 Gaming Console Manufacturer Market Share
2.4.6 Date of Key Manufacturers Enter into Gaming Console Market
2.4.7 Key Manufacturers Gaming Console Product Offered
2.4.8 Mergers & Acquisitions Planning
2.5 Gaming Console Historical Development Overview
2.6 Market Dynamics
2.6.1 Market Opportunities
2.6.2 Market Risk
2.6.3 Market Driving Force
2.6.4 Porter's Five Forces Analysis

3 Upstream and Downstream Market Analysis
3.1 Upstream Analysis
3.1.1 Macro Analysis of Upstream Markets
3.1.2 Key Players in Upstream Markets
3.1.3 Upstream Market Trend Analysis
3.1.4 Gaming Console Manufacturing Cost Analysis
3.2 Downstream Market Analysis
3.2.1 Macro Analysis of Down Markets
3.2.2 Key Players in Down Markets
3.2.3 Downstream Market Trend Analysis
3.2.4 Sales Channel, Distributors, Traders and Dealers

4 Global Gaming Console Market Size Categorized by Regions
4.1 Global Gaming Console Revenue, Sales and Market Share by Regions
4.1.1 Global Gaming Console Sales and Market Share by Regions (2015-2020)
4.1.2 Global Gaming Console Revenue and Market Share by Regions (2015-2020)
4.2 Europe Gaming Console Sales and Growth Rate (2015-2020)
4.3 APAC Gaming Console Sales and Growth Rate (2015-2020)
4.4 North America Gaming Console Sales and Growth Rate (2015-2020)
4.5 South America Gaming Console Sales and Growth Rate (2015-2020)
4.6 Middle East & Africa Gaming Console Sales and Growth Rate (2015-2020)

5 Europe Gaming Console Market Size Categorized by Countries
5.1 Europe Gaming Console Sales, Revenue and Market Share by Countries
5.1.1 Europe Gaming Console Sales by Countries (2015-2020)
5.1.2 Europe Gaming Console Revenue by Countries (2015-2020)
5.1.3 Germany Gaming Console Sales and Growth Rate (2015-2020)
5.1.4 UK Gaming Console Sales and Growth Rate (2015-2020)
5.1.5 France Gaming Console Sales and Growth Rate (2015-2020)
5.1.6 Russia Gaming Console Sales and Growth Rate (2015-2020)
5.1.7 Italy Gaming Console Sales and Growth Rate (2015-2020)
5.1.8 Spain Gaming Console Sales and Growth Rate (2015-2020)
5.2 Europe Gaming Console Revenue (Value) by Manufacturers (2018-2020)
5.3 Europe Gaming Console Sales, Revenue and Market Share by Type (2015-2020)
5.3.1 Europe Gaming Console Sales Market Share by Type (2015-2020)
5.3.2 Europe Gaming Console Revenue and Revenue Share by Type (2015-2020)
5.4 Europe Gaming Console Sales Market Share by Application (2015-2020)

6 Asia-Pacific Gaming Console Market Size Categorized by Countries
6.1 Asia-Pacific Gaming Console Sales, Revenue and Market Share by Countries
6.1.1 Asia-Pacific Gaming Console Sales by Countries (2015-2020)
6.1.2 Asia-Pacific Gaming Console Revenue by Countries (2015-2020)
6.1.3 China Gaming Console Sales and Growth Rate (2015-2020)
6.1.4 Japan Gaming Console Sales and Growth Rate (2015-2020)
6.1.5 Korea Gaming Console Sales and Growth Rate (2015-2020)
6.1.6 India Gaming Console Sales and Growth Rate (2015-2020)
6.1.7 Southeast Asia Gaming Console Sales and Growth Rate (2015-2020)
6.1.8 Australia Gaming Console Sales and Growth Rate (2015-2020)
6.2 Asia-Pacific Gaming Console Sales and Revenue (Value) by Manufacturers (2018-2020)
6.3 Asia-Pacific Gaming Console Sales, Revenue and Market Share by Type (2015-2020)
6.3.1 Asia-Pacific Gaming Console Sales Market Share by Type (2015-2020)
6.3.2 Asia-Pacific Gaming Console Revenue and Revenue Share by Type (2015-2020)
6.4 Asia-Pacific Gaming Console Sales and Market Share by Application (2015-2020)

7 North America Gaming Console Market Size Categorized by Countries
7.1 North America Gaming Console Sales, Revenue and Market Share by Countries
7.1.1 North America Gaming Console Sales by Countries (2015-2020)
7.1.2 North America Gaming Console Revenue by Countries (2015-2020)
7.1.3 United States Gaming Console Sales and Growth Rate (2015-2020)
7.1.4 Canada Gaming Console Sales and Growth Rate (2015-2020)
7.1.5 Mexico Gaming Console Sales and Growth Rate (2015-2020)
7.2 North America Gaming Console Revenue (Value) by Manufacturers (2018-2020)
7.3 North America Gaming Console Sales, Revenue and Market Share by Type (2015-2020)
7.3.1 North America Gaming Console Sales Market Share by Type (2015-2020)
7.3.2 North America Gaming Console Revenue and Revenue Share by Type (2015-2020)
7.4 North America Gaming Console Sales Market Share by Application (2015-2020)

8 South America Gaming Console Market Size Categorized by Countries
8.1 South America Gaming Console Sales, Revenue and Market Share by Countries
8.1.1 South America Gaming Console Sales by Countries (2015-2020)
8.1.2 South America Gaming Console Revenue by Countries (2015-2020)
8.1.3 Brazil Gaming Console Sales and Growth Rate (2015-2020)
8.2 South America Gaming Console Revenue (Value) by Manufacturers (2018-2020)
8.3 South America Gaming Console Sales, Revenue and Market Share by Type (2015-2020)
8.3.1 South America Gaming Console Sales Market Share by Type (2015-2020)
8.3.2 South America Gaming Console Revenue and Revenue Share by Type (2015-2020)
8.4 South America Gaming Console Sales Market Share by Application (2015-2020)

9 Middle East and Africa Gaming Console Market Size Categorized by Countries
9.1 Middle East and Africa Gaming Console Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Gaming Console Sales by Countries (2015-2020)
9.1.2 Middle East and Africa Gaming Console Revenue by Countries (2015-2020)
9.1.3 GCC Countries Gaming Console Sales and Growth Rate (2015-2020)
9.1.4 Turkey Gaming Console Sales and Growth Rate (2015-2020)
9.1.5 Egypt Gaming Console Sales and Growth Rate (2015-2020)
9.1.6 South Africa Gaming Console Sales and Growth Rate (2015-2020)
9.2 Middle East and Africa Gaming Console Revenue (Value) by Manufacturers (2018-2020)
9.3 Middle East and Africa Gaming Console Sales, Revenue and Market Share by Type
9.3.1 Middle East and Africa Gaming Console Sales Market Share by Type (2015-2020)
9.3.2 Middle East and Africa Gaming Console Revenue and Revenue Share by Type (2015-2020)
9.4 Middle East and Africa Gaming Console Sales Market Share by Application (2015-2020)

10 Global Gaming Console Market Segment by Type
10.1 Global Gaming Console Revenue, Sales and Market Share by Type (2015-2020)
10.1.1 Global Gaming Console Sales and Market Share by Type (2015-2020)
10.1.2 Global Gaming Console Revenue and Market Share by Type (2015-2020)
10.2 Home Console Sales Growth Rate and Price
10.2.1 Global Home Console Sales Growth Rate (2015-2020)
10.2.2 Global Home Console Price (2015-2020)
10.3 Handheld Console Sales Growth Rate and Price
10.3.1 Global Handheld Console Sales Growth Rate (2015-2020)
10.3.2 Global Handheld Console Price (2015-2020)


11.1 Global Gaming ConsoleSales Market Share by Application (2015-2020)
11.2 Household Use Sales Growth Rate (2015-2020)
11.3 Commercial Use Sales Growth Rate (2015-2020)


12.1 Global Gaming Console Revenue, Sales and Growth Rate (2020-2027)
12.2 Gaming Console Market Forecast by Regions (2020-2027)
12.2.1 Europe Gaming Console Market Forecast (2020-2027)
12.2.2 APAC Gaming Console Market Forecast (2020-2027)
12.2.3 North America Gaming Console Market Forecast (2020-2027)
12.2.4 South America Gaming Console Market Forecast (2020-2027)
12.2.5 Middle East & Africa Gaming Console Market Forecast (2020-2027)
12.3 Gaming Console Market Forecast by Type (2020-2027)
12.3.1 Global Gaming Console Sales Forecast by Type (2020-2027)
12.3.2 Global Gaming Console Market Share Forecast by Type (2020-2027)
12.4 Gaming Console Market Forecast by Application (2020-2027)
12.4.1 Global Gaming Console Sales Forecast by Application (2020-2027)
12.4.2 Global Gaming Console Market Share Forecast by Application (2020-2027)

13 Analysis of Gaming Console Industry Key Manufacturers
13.1 Sony
13.1.1 Company Details
13.1.2 Product Information
13.1.3 Sony Gaming Console Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.1.4 Main Business Overview
13.1.5 Sony News
13.2 Microsoft
13.2.1 Company Details
13.2.2 Product Information
13.2.3 Microsoft Gaming Console Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.2.4 Main Business Overview
13.2.5 Microsoft News
13.3 Nintendo
13.3.1 Company Details
13.3.2 Product Information
13.3.3 Nintendo Gaming Console Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.3.4 Main Business Overview
13.3.5 Nintendo News



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