Family/Indoor Entertainment Centres Market Share, Size, Trends & Analysis By Type, Region Insights, Key Players and Applications and Forecast to 2028

  • Category:Agriculture
  • Published on:Jul 2020
  • Pages:160
  • Formats:
  • Report Code:29057

Report Summary

Eternity Insights has published a new study on Global Family/Indoor Entertainment Centres Market focusing on key segments as by Type (Arcade Studios,VR Gaming Zones,Sports Arcades,Others), by Application (physical play Activities,Arcade Studios, Skill & Competition Game,), and by region. This deep dive re-search report highlights the market and competitive intelligence across the key segments of the mar-ket. The report also considers the impact of COVID-19 on the global Family/Indoor Entertainment Centres Market.

The report considers 2018-2020 as historic period, 2021 as base year, and 2022-2028 as forecast period. The report includes quantitative analysis of the market supported by the market drivers, challenges, and trends to accurately map the market scenario and competition. Moreover, key insights related to market having direct impact on the market will also be covered.

Family/Indoor Entertainment Centres Market report is based on robust research methodology designed using blend of research ap-proaches developed using secondary/desk research and validated through the primary research and expert insights. Eternity Insights also uses paid data bases such as FACIVA, Hoovers, and other bench-marking and forecasting tools to provide accurate statistical analysis of supply and demand trends.

Global Family/Indoor Entertainment Centres Market Size, 2018-2028 (USD Million)

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Global Family/Indoor Entertainment Centres Market Segmentation:

Family/Indoor Entertainment Centres Market, By Type

  • Arcade Studios
  • VR Gaming Zones
  • Sports Arcades
  • Others

Family/Indoor Entertainment Centres Market, By Application

  • physical play Activities
  • Arcade Studios
  • Skill & Competition Game

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Geographically, the market is categorized in to five regions as North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. North America region dominates the global Family/Indoor Entertainment Centres market in terms of demand generation. The Family/Indoor Entertainment Centres market in Asia Pacific region is expected to grow at significantly high growth rate. The regional market is further sub-segmented and analyzed at granular level across key countries. The report will include market size and forecast for Family/Indoor Entertainment Centres market for below listed coun-tries across each region.

North America (U.S. and Canada), Europe (Germany, France, Italy, UK, Spain, and Rest of Europe), Asia Pacific (China, India, Japan, Australia, and Rest of Asia Pacific region); Latin America (Brazil, Mexico, and rest of the Latin America); Middle East and Africa (GCC, South Africa, and Rest of the Middle East and Africa).

Global Family/Indoor Entertainment Centres Market Taxonomy:

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Global Family/Indoor Entertainment Centres Market Competitive Landscape

The global Family/Indoor Entertainment Centres market analysis report covers detailed analysis of competitive scenario across globe. The report includes profiles of leading players covering below details

  • Company Overview
  • Financial Analysis
  • Product Portfolio Analysis
  • Strategic Overview
  • SWOT Analysis

List of Companies Profiled in the report:

  • Dave & Buster's
  • CEC Entertainment
  • LOVE YOYO
  • Main Event Entertainment
  • Legoland Discovery Center
  • Landmark Leisure
  • Timezone
  • KidZania
  • Round One Entertainment
  • America's Incredible Pizza Company
  • Scene 75 Entertainment Centers
  • Smaash Entertainment
  • Lucky Strike
  • Amoeba
  • Toy Town
  • Other Players of Specific Interest can be added based on requirement

Market Segmentation

Report Attributes Details
The market size value in 2021 USD XX.XX Million
CAGR (2021 - 2028) XX.XX %
The Revenue forecast in 2028 USD XX.XX Million
Base year for estimation 2021
Historical data 2018-2019
Forecast period 2022-2028
Quantitative units
  • Revenue in USD Million
  • CAGR from 2021 to 2028
Report coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments covered By Type Outlook, Application Outlook, Regional Outlook
By Type Outlook Arcade Studios,VR Gaming Zones,Sports Arcades,Others
By Application Outlook physical play Activities,Arcade Studios, Skill & Competition Game,
Regional scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Country scope U.S., Canada, U.K., Germany, France, BENELUX, China, India, Japan, South Korea, Brazil, Saudi Arabia, UAE, Turkey
Key companies profiled Dave & Buster's,CEC Entertainment,LOVE YOYO,Main Event Entertainment,Legoland Discovery Center,Landmark Leisure,Timezone,KidZania,Round One Entertainment,America's Incredible Pizza Company,Scene 75 Entertainment Centers,Smaash Entertainment,Lucky Strike,Amoeba,Toy Town
Customization Available Yes, the report can be tailored to meet your specific requirements.

Key Benefits to the stake holders

  • Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
  • Provision of market value (USD Billion) and volume (Tons) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes an in-depth analysis of the market of various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come

Table Of Contents

Table of Contents

Global Family/Indoor Entertainment Centres Market Report 2020, Forecast to 2027

1 Scope of the Study
1.1 Family/Indoor Entertainment Centres Introduction
1.2 Research Programs
1.3 Analysis of Macroeconomic Indicators
1.4 Years Considered
1.5 Methodology
1.6 Data Source
1.7 Research Objectives

2 Family/Indoor Entertainment Centres Industry Overview
2.1 Global Family/Indoor Entertainment Centres Market Size (Million USD) Comparison by Regions (2020-2027)
2.1.1 Family/Indoor Entertainment Centres Global Import Market Analysis
2.1.2 Family/Indoor Entertainment Centres Global Export Market Analysis
2.1.3 Family/Indoor Entertainment Centres Global Main Region Market Analysis
2.2 Market Analysis by Type
2.2.1 Arcade Studios
2.2.2 VR Gaming Zones
2.2.3 Sports Arcades
2.2.4 Others


2.3.2 5,001 to 10,000 Sq Feet
2.3.3 10,001 to 20,000 Sq Feet
2.3.4 20,001 to 40,000 Sq Feet
2.3.5 Above 40,000 Sq Feet


2.4.2 Global Family/Indoor Entertainment Centres Revenue and Market Share by Manufacturer (2018-2020)
2.4.3 Global Family/Indoor Entertainment Centres Industry Concentration Ratio (CR5 and HHI)
2.4.4 Top 5 Family/Indoor Entertainment Centres Manufacturer Market Share
2.4.5 Top 10 Family/Indoor Entertainment Centres Manufacturer Market Share
2.4.6 Date of Key Manufacturers Enter into Family/Indoor Entertainment Centres Market
2.4.7 Key Manufacturers Family/Indoor Entertainment Centres Product Offered
2.4.8 Mergers & Acquisitions Planning
2.5 Family/Indoor Entertainment Centres Historical Development Overview
2.6 Market Dynamics
2.6.1 Market Opportunities
2.6.2 Market Risk
2.6.3 Market Driving Force
2.6.4 Porter's Five Forces Analysis

3 Upstream and Downstream Market Analysis
3.1 Upstream Analysis
3.1.1 Macro Analysis of Upstream Markets
3.1.2 Key Players in Upstream Markets
3.1.3 Upstream Market Trend Analysis
3.1.4 Family/Indoor Entertainment Centres Manufacturing Cost Analysis
3.2 Downstream Market Analysis
3.2.1 Macro Analysis of Down Markets
3.2.2 Key Players in Down Markets
3.2.3 Downstream Market Trend Analysis
3.2.4 Sales Channel, Distributors, Traders and Dealers

4 Global Family/Indoor Entertainment Centres Market Size Categorized by Regions
4.1 Global Family/Indoor Entertainment Centres Revenue, Sales and Market Share by Regions
4.1.1 Global Family/Indoor Entertainment Centres Sales and Market Share by Regions (2015-2020)
4.1.2 Global Family/Indoor Entertainment Centres Revenue and Market Share by Regions (2015-2020)
4.2 Europe Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
4.3 APAC Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
4.4 North America Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
4.5 South America Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
4.6 Middle East & Africa Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)

5 Europe Family/Indoor Entertainment Centres Market Size Categorized by Countries
5.1 Europe Family/Indoor Entertainment Centres Sales, Revenue and Market Share by Countries
5.1.1 Europe Family/Indoor Entertainment Centres Sales by Countries (2015-2020)
5.1.2 Europe Family/Indoor Entertainment Centres Revenue by Countries (2015-2020)
5.1.3 Germany Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
5.1.4 UK Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
5.1.5 France Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
5.1.6 Russia Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
5.1.7 Italy Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
5.1.8 Spain Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
5.2 Europe Family/Indoor Entertainment Centres Revenue (Value) by Manufacturers (2018-2020)
5.3 Europe Family/Indoor Entertainment Centres Sales, Revenue and Market Share by Type (2015-2020)
5.3.1 Europe Family/Indoor Entertainment Centres Sales Market Share by Type (2015-2020)
5.3.2 Europe Family/Indoor Entertainment Centres Revenue and Revenue Share by Type (2015-2020)
5.4 Europe Family/Indoor Entertainment Centres Sales Market Share by Application (2015-2020)

6 Asia-Pacific Family/Indoor Entertainment Centres Market Size Categorized by Countries
6.1 Asia-Pacific Family/Indoor Entertainment Centres Sales, Revenue and Market Share by Countries
6.1.1 Asia-Pacific Family/Indoor Entertainment Centres Sales by Countries (2015-2020)
6.1.2 Asia-Pacific Family/Indoor Entertainment Centres Revenue by Countries (2015-2020)
6.1.3 China Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
6.1.4 Japan Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
6.1.5 Korea Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
6.1.6 India Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
6.1.7 Southeast Asia Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
6.1.8 Australia Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
6.2 Asia-Pacific Family/Indoor Entertainment Centres Sales and Revenue (Value) by Manufacturers (2018-2020)
6.3 Asia-Pacific Family/Indoor Entertainment Centres Sales, Revenue and Market Share by Type (2015-2020)
6.3.1 Asia-Pacific Family/Indoor Entertainment Centres Sales Market Share by Type (2015-2020)
6.3.2 Asia-Pacific Family/Indoor Entertainment Centres Revenue and Revenue Share by Type (2015-2020)
6.4 Asia-Pacific Family/Indoor Entertainment Centres Sales and Market Share by Application (2015-2020)

7 North America Family/Indoor Entertainment Centres Market Size Categorized by Countries
7.1 North America Family/Indoor Entertainment Centres Sales, Revenue and Market Share by Countries
7.1.1 North America Family/Indoor Entertainment Centres Sales by Countries (2015-2020)
7.1.2 North America Family/Indoor Entertainment Centres Revenue by Countries (2015-2020)
7.1.3 United States Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
7.1.4 Canada Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
7.1.5 Mexico Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
7.2 North America Family/Indoor Entertainment Centres Revenue (Value) by Manufacturers (2018-2020)
7.3 North America Family/Indoor Entertainment Centres Sales, Revenue and Market Share by Type (2015-2020)
7.3.1 North America Family/Indoor Entertainment Centres Sales Market Share by Type (2015-2020)
7.3.2 North America Family/Indoor Entertainment Centres Revenue and Revenue Share by Type (2015-2020)
7.4 North America Family/Indoor Entertainment Centres Sales Market Share by Application (2015-2020)

8 South America Family/Indoor Entertainment Centres Market Size Categorized by Countries
8.1 South America Family/Indoor Entertainment Centres Sales, Revenue and Market Share by Countries
8.1.1 South America Family/Indoor Entertainment Centres Sales by Countries (2015-2020)
8.1.2 South America Family/Indoor Entertainment Centres Revenue by Countries (2015-2020)
8.1.3 Brazil Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
8.2 South America Family/Indoor Entertainment Centres Revenue (Value) by Manufacturers (2018-2020)
8.3 South America Family/Indoor Entertainment Centres Sales, Revenue and Market Share by Type (2015-2020)
8.3.1 South America Family/Indoor Entertainment Centres Sales Market Share by Type (2015-2020)
8.3.2 South America Family/Indoor Entertainment Centres Revenue and Revenue Share by Type (2015-2020)
8.4 South America Family/Indoor Entertainment Centres Sales Market Share by Application (2015-2020)

9 Middle East and Africa Family/Indoor Entertainment Centres Market Size Categorized by Countries
9.1 Middle East and Africa Family/Indoor Entertainment Centres Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Family/Indoor Entertainment Centres Sales by Countries (2015-2020)
9.1.2 Middle East and Africa Family/Indoor Entertainment Centres Revenue by Countries (2015-2020)
9.1.3 GCC Countries Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
9.1.4 Turkey Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
9.1.5 Egypt Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
9.1.6 South Africa Family/Indoor Entertainment Centres Sales and Growth Rate (2015-2020)
9.2 Middle East and Africa Family/Indoor Entertainment Centres Revenue (Value) by Manufacturers (2018-2020)
9.3 Middle East and Africa Family/Indoor Entertainment Centres Sales, Revenue and Market Share by Type
9.3.1 Middle East and Africa Family/Indoor Entertainment Centres Sales Market Share by Type (2015-2020)
9.3.2 Middle East and Africa Family/Indoor Entertainment Centres Revenue and Revenue Share by Type (2015-2020)
9.4 Middle East and Africa Family/Indoor Entertainment Centres Sales Market Share by Application (2015-2020)

10 Global Family/Indoor Entertainment Centres Market Segment by Type
10.1 Global Family/Indoor Entertainment Centres Revenue, Sales and Market Share by Type (2015-2020)
10.1.1 Global Family/Indoor Entertainment Centres Sales and Market Share by Type (2015-2020)
10.1.2 Global Family/Indoor Entertainment Centres Revenue and Market Share by Type (2015-2020)
10.2 Arcade Studios Sales Growth Rate and Price
10.2.1 Global Arcade Studios Sales Growth Rate (2015-2020)
10.2.2 Global Arcade Studios Price (2015-2020)
10.3 VR Gaming Zones Sales Growth Rate and Price
10.3.1 Global VR Gaming Zones Sales Growth Rate (2015-2020)
10.3.2 Global VR Gaming Zones Price (2015-2020)
10.4 Sports Arcades Sales Growth Rate and Price
10.4.1 Global Sports Arcades Sales Growth Rate (2015-2020)
10.4.2 Global Sports Arcades Price (2015-2020)
10.5 Others Sales Growth Rate and Price
10.5.1 Global Others Sales Growth Rate (2015-2020)
10.5.2 Global Others Price (2015-2020)


11.1 Global Family/Indoor Entertainment CentresSales Market Share by Application (2015-2020)
11.2 Below 5000 Sq Feet Sales Growth Rate (2015-2020)
11.3 5,001 to 10,000 Sq Feet Sales Growth Rate (2015-2020)
11.4 10,001 to 20,000 Sq Feet Sales Growth Rate (2015-2020)
11.5 20,001 to 40,000 Sq Feet Sales Growth Rate (2015-2020)
11.6 Above 40,000 Sq Feet Sales Growth Rate (2015-2020)


12.1 Global Family/Indoor Entertainment Centres Revenue, Sales and Growth Rate (2020-2027)
12.2 Family/Indoor Entertainment Centres Market Forecast by Regions (2020-2027)
12.2.1 Europe Family/Indoor Entertainment Centres Market Forecast (2020-2027)
12.2.2 APAC Family/Indoor Entertainment Centres Market Forecast (2020-2027)
12.2.3 North America Family/Indoor Entertainment Centres Market Forecast (2020-2027)
12.2.4 South America Family/Indoor Entertainment Centres Market Forecast (2020-2027)
12.2.5 Middle East & Africa Family/Indoor Entertainment Centres Market Forecast (2020-2027)
12.3 Family/Indoor Entertainment Centres Market Forecast by Type (2020-2027)
12.3.1 Global Family/Indoor Entertainment Centres Sales Forecast by Type (2020-2027)
12.3.2 Global Family/Indoor Entertainment Centres Market Share Forecast by Type (2020-2027)
12.4 Family/Indoor Entertainment Centres Market Forecast by Application (2020-2027)
12.4.1 Global Family/Indoor Entertainment Centres Sales Forecast by Application (2020-2027)
12.4.2 Global Family/Indoor Entertainment Centres Market Share Forecast by Application (2020-2027)

13 Analysis of Family/Indoor Entertainment Centres Industry Key Manufacturers
13.1 Dave & Buster's
13.1.1 Company Details
13.1.2 Product Information
13.1.3 Dave & Buster's Family/Indoor Entertainment Centres Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.1.4 Main Business Overview
13.1.5 Dave & Buster's News
13.2 CEC Entertainment
13.2.1 Company Details
13.2.2 Product Information
13.2.3 CEC Entertainment Family/Indoor Entertainment Centres Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.2.4 Main Business Overview
13.2.5 CEC Entertainment News
13.3 LOVE YOYO
13.3.1 Company Details
13.3.2 Product Information
13.3.3 LOVE YOYO Family/Indoor Entertainment Centres Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.3.4 Main Business Overview
13.3.5 LOVE YOYO News
13.4 Main Event Entertainment
13.4.1 Company Details
13.4.2 Product Information
13.4.3 Main Event Entertainment Family/Indoor Entertainment Centres Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.4.4 Main Business Overview
13.4.5 Main Event Entertainment News
13.5 Legoland Discovery Center
13.5.1 Company Details
13.5.2 Product Information
13.5.3 Legoland Discovery Center Family/Indoor Entertainment Centres Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.5.4 Main Business Overview
13.5.5 Legoland Discovery Center News
13.6 Landmark Leisure
13.6.1 Company Details
13.6.2 Product Information
13.6.3 Landmark Leisure Family/Indoor Entertainment Centres Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.6.4 Main Business Overview
13.6.5 Landmark Leisure News
13.7 Timezone
13.7.1 Company Details
13.7.2 Product Information
13.7.3 Timezone Family/Indoor Entertainment Centres Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.7.4 Main Business Overview
13.7.5 Timezone News
13.8 KidZania
13.8.1 Company Details
13.8.2 Product Information
13.8.3 KidZania Family/Indoor Entertainment Centres Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.8.4 Main Business Overview
13.8.5 KidZania News
13.9 Round One Entertainment
13.9.1 Company Details
13.9.2 Product Information
13.9.3 Round One Entertainment Family/Indoor Entertainment Centres Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.9.4 Main Business Overview
13.9.5 Round One Entertainment News
13.10 America's Incredible Pizza Company
13.10.1 Company Details
13.10.2 Product Information
13.10.3 America's Incredible Pizza Company Family/Indoor Entertainment Centres Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.10.4 Main Business Overview
13.10.5 America's Incredible Pizza Company News
13.11 Scene 75 Entertainment Centers
13.11.1 Company Details
13.11.2 Product Information
13.11.3 Scene 75 Entertainment Centers Family/Indoor Entertainment Centres Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.11.4 Main Business Overview
13.11.5 Scene 75 Entertainment Centers News
13.12 Smaash Entertainment
13.12.1 Company Details
13.12.2 Product Information
13.12.3 Smaash Entertainment Family/Indoor Entertainment Centres Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.12.4 Main Business Overview
13.12.5 Smaash Entertainment News
13.13 Lucky Strike
13.13.1 Company Details
13.13.2 Product Information
13.13.3 Lucky Strike Family/Indoor Entertainment Centres Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.13.4 Main Business Overview
13.13.5 Lucky Strike News
13.14 Amoeba
13.14.1 Company Details
13.14.2 Product Information
13.14.3 Amoeba Family/Indoor Entertainment Centres Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.14.4 Main Business Overview
13.14.5 Amoeba News
13.15 Toy Town
13.15.1 Company Details
13.15.2 Product Information
13.15.3 Toy Town Family/Indoor Entertainment Centres Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.15.4 Main Business Overview
13.15.5 Toy Town News



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