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2D Animation Software Market Size, Share, Trends & Analysis By Type, Regional Outlook, Industry Insights, Key Players and Applications Report 2021-2027
Category:
Software & Hardware
Published on:
May 2021
Pages:
98
Formats:
Report Code:
34837
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Report Overview
Report Summary
In 2020, the global 2D Animation Software market size was million US$ and it is expected to reach million US$ by the end of 2027, with a CAGR of during 2021-2027.
This report focuses on the global 2D Animation Software status, future forecast, growth opportunity, key market and key players. The study objectives are to present the 2D Animation Software development in United States, Europe and China.
The key players covered in this study
Toon Boom Harmony
Reallusion CrazyTalk Animator
Stopmotion Studio
DigiCel FlipBook
Anime Studio Pro
CTP Pro
CelAction 2D
Adobe Animate CC
CACANi
Autodesk SketchBook
Plastic Animation Paper
Synfig
Hue Animation Studio
VideoScribe
Market segment by Type, the product can be split into
Professional
Standard
Others
Market segment by Application, split into
Animation Field
Media Field
Construction Field
Other Fields
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global 2D Animation Software status, future forecast, growth opportunity, key market and key players.
To present the 2D Animation Software development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of 2D Animation Software are as follows:
History Year: 2017-2020
Base Year: 2020
Estimated Year: 2020
Forecast Year 2021 to 2027
For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table Of Contents
Table Of Contents
Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global 2D Animation Software Market Size Growth Rate by Type (2017-2027)
1.4.2 Professional
1.4.3 Standard
1.4.4 Others
1.5 Market by Application
1.5.1 Global 2D Animation Software Market Share by Application (2017-2027)
1.5.2 Animation Field
1.5.3 Media Field
1.5.4 Construction Field
1.5.5 Other Fields
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 2D Animation Software Market Size
2.2 2D Animation Software Growth Trends by Regions
2.2.1 2D Animation Software Market Size by Regions (2017-2027)
2.2.2 2D Animation Software Market Share by Regions (2017-2020)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities
3 Market Share by Key Players
3.1 2D Animation Software Market Size by Manufacturers
3.1.1 Global 2D Animation Software Revenue by Manufacturers (2017-2020)
3.1.2 Global 2D Animation Software Revenue Market Share by Manufacturers (2017-2020)
3.1.3 Global 2D Animation Software Market Concentration Ratio (CR5 and HHI)
3.2 2D Animation Software Key Players Head office and Area Served
3.3 Key Players 2D Animation Software Product/Solution/Service
3.4 Date of Enter into 2D Animation Software Market
3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type and Application
4.1 Global 2D Animation Software Market Size by Type (2017-2020)
4.2 Global 2D Animation Software Market Size by Application (2017-2020)
5 United States
5.1 United States 2D Animation Software Market Size (2017-2020)
5.2 2D Animation Software Key Players in United States
5.3 United States 2D Animation Software Market Size by Type
5.4 United States 2D Animation Software Market Size by Application
6 Europe
6.1 Europe 2D Animation Software Market Size (2017-2020)
6.2 2D Animation Software Key Players in Europe
6.3 Europe 2D Animation Software Market Size by Type
6.4 Europe 2D Animation Software Market Size by Application
7 China
7.1 China 2D Animation Software Market Size (2017-2020)
7.2 2D Animation Software Key Players in China
7.3 China 2D Animation Software Market Size by Type
7.4 China 2D Animation Software Market Size by Application
8 Japan
8.1 Japan 2D Animation Software Market Size (2017-2020)
8.2 2D Animation Software Key Players in Japan
8.3 Japan 2D Animation Software Market Size by Type
8.4 Japan 2D Animation Software Market Size by Application
9 Southeast Asia
9.1 Southeast Asia 2D Animation Software Market Size (2017-2020)
9.2 2D Animation Software Key Players in Southeast Asia
9.3 Southeast Asia 2D Animation Software Market Size by Type
9.4 Southeast Asia 2D Animation Software Market Size by Application
10 India
10.1 India 2D Animation Software Market Size (2017-2020)
10.2 2D Animation Software Key Players in India
10.3 India 2D Animation Software Market Size by Type
10.4 India 2D Animation Software Market Size by Application
11 Central & South America
11.1 Central & South America 2D Animation Software Market Size (2017-2020)
11.2 2D Animation Software Key Players in Central & South America
11.3 Central & South America 2D Animation Software Market Size by Type
11.4 Central & South America 2D Animation Software Market Size by Application
12 International Players Profiles
12.1 Toon Boom Harmony
12.1.1 Toon Boom Harmony Company Details
12.1.2 Company Description and Business Overview
12.1.3 2D Animation Software Introduction
12.1.4 Toon Boom Harmony Revenue in 2D Animation Software Business (2017-2020)
12.1.5 Toon Boom Harmony Recent Development
12.2 Reallusion CrazyTalk Animator
12.2.1 Reallusion CrazyTalk Animator Company Details
12.2.2 Company Description and Business Overview
12.2.3 2D Animation Software Introduction
12.2.4 Reallusion CrazyTalk Animator Revenue in 2D Animation Software Business (2017-2020)
12.2.5 Reallusion CrazyTalk Animator Recent Development
12.3 Stopmotion Studio
12.3.1 Stopmotion Studio Company Details
12.3.2 Company Description and Business Overview
12.3.3 2D Animation Software Introduction
12.3.4 Stopmotion Studio Revenue in 2D Animation Software Business (2017-2020)
12.3.5 Stopmotion Studio Recent Development
12.4 DigiCel FlipBook
12.4.1 DigiCel FlipBook Company Details
12.4.2 Company Description and Business Overview
12.4.3 2D Animation Software Introduction
12.4.4 DigiCel FlipBook Revenue in 2D Animation Software Business (2017-2020)
12.4.5 DigiCel FlipBook Recent Development
12.5 Anime Studio Pro
12.5.1 Anime Studio Pro Company Details
12.5.2 Company Description and Business Overview
12.5.3 2D Animation Software Introduction
12.5.4 Anime Studio Pro Revenue in 2D Animation Software Business (2017-2020)
12.5.5 Anime Studio Pro Recent Development
12.6 CTP Pro
12.6.1 CTP Pro Company Details
12.6.2 Company Description and Business Overview
12.6.3 2D Animation Software Introduction
12.6.4 CTP Pro Revenue in 2D Animation Software Business (2017-2020)
12.6.5 CTP Pro Recent Development
12.7 CelAction 2D
12.7.1 CelAction 2D Company Details
12.7.2 Company Description and Business Overview
12.7.3 2D Animation Software Introduction
12.7.4 CelAction 2D Revenue in 2D Animation Software Business (2017-2020)
12.7.5 CelAction 2D Recent Development
12.8 Adobe Animate CC
12.8.1 Adobe Animate CC Company Details
12.8.2 Company Description and Business Overview
12.8.3 2D Animation Software Introduction
12.8.4 Adobe Animate CC Revenue in 2D Animation Software Business (2017-2020)
12.8.5 Adobe Animate CC Recent Development
12.9 CACANi
12.9.1 CACANi Company Details
12.9.2 Company Description and Business Overview
12.9.3 2D Animation Software Introduction
12.9.4 CACANi Revenue in 2D Animation Software Business (2017-2020)
12.9.5 CACANi Recent Development
12.10 Autodesk SketchBook
12.10.1 Autodesk SketchBook Company Details
12.10.2 Company Description and Business Overview
12.10.3 2D Animation Software Introduction
12.10.4 Autodesk SketchBook Revenue in 2D Animation Software Business (2017-2020)
12.10.5 Autodesk SketchBook Recent Development
12.11 Plastic Animation Paper
12.12 Synfig
12.13 Hue Animation Studio
12.14 VideoScribe
13 Market Forecast 2021-2027
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2021-2027)
13.10 Market Size Forecast by Application (2021-2027)
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details
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