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Affective Computing Market

Affective Computing Market Share, Size, Trends & Analysis By Type, Region Insights, Key Players and Applications and Forecast to 2028

  • No of Pages: 160
  • Published On: Jul 2020
  • Format: PDF
  • Report ID : 29111

Report Summary

Eternity Insights has published a new study on Global Affective Computing Market focusing on key segments as by Type (Software,Hardware, Other), by Application (Hands-Free Computing,Social Interfaces,Virtual Sales Assistant,Distance Education,Internet Banking,Other), and by region. This deep dive re-search report highlights the market and competitive intelligence across the key segments of the mar-ket. The report also considers the impact of COVID-19 on the global Affective Computing Market.

The report considers 2018-2020 as historic period, 2021 as base year, and 2022-2028 as forecast period. The report includes quantitative analysis of the market supported by the market drivers, challenges, and trends to accurately map the market scenario and competition. Moreover, key insights related to market having direct impact on the market will also be covered.

Affective Computing Market report is based on robust research methodology designed using blend of research ap-proaches developed using secondary/desk research and validated through the primary research and expert insights. Eternity Insights also uses paid data bases such as FACIVA, Hoovers, and other bench-marking and forecasting tools to provide accurate statistical analysis of supply and demand trends.

Global Affective Computing Market Size, 2018-2028 (USD Million)

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Global Affective Computing Market Segmentation:

Affective Computing Market, By Type

  • Software
  • Hardware
  • Other

Affective Computing Market, By Application

  • Hands-Free Computing
  • Social Interfaces
  • Virtual Sales Assistant
  • Distance Education
  • Internet Banking
  • Other

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Geographically, the market is categorized in to five regions as North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. North America region dominates the global Affective Computing market in terms of demand generation. The Affective Computing market in Asia Pacific region is expected to grow at significantly high growth rate. The regional market is further sub-segmented and analyzed at granular level across key countries. The report will include market size and forecast for Affective Computing market for below listed coun-tries across each region.

North America (U.S. and Canada), Europe (Germany, France, Italy, UK, Spain, and Rest of Europe), Asia Pacific (China, India, Japan, Australia, and Rest of Asia Pacific region); Latin America (Brazil, Mexico, and rest of the Latin America); Middle East and Africa (GCC, South Africa, and Rest of the Middle East and Africa).

Global Affective Computing Market Taxonomy:

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Global Affective Computing Market Competitive Landscape

The global Affective Computing market analysis report covers detailed analysis of competitive scenario across globe. The report includes profiles of leading players covering below details

  • Company Overview
  • Financial Analysis
  • Product Portfolio Analysis
  • Strategic Overview
  • SWOT Analysis

List of Companies Profiled in the report:

  • IBM
  • Intel Corporation
  • Microsoft
  • Apple Inc
  • Texas Advanced Computing Centre (TACC)
  • Vicon
  • Qualcomm
  • Softkinetic
  • Eyesight Technologies
  • Gestsure Technologies
  • Inc
  • Numenta
  • Affectiva
  • Palantir
  • Pointgrab Ltd
  • Pyreos Limited
  • Cognitec Systems
  • Congnivue Corporation
  • Elliptic Labs
  • Other Players of Specific Interest can be added based on requirement

Market Segmentation

Report Attributes Details
The market size value in 2021 USD XX.XX Million
CAGR (2021 - 2028) XX.XX %
The Revenue forecast in 2028 USD XX.XX Million
Base year for estimation 2021
Historical data 2018-2019
Forecast period 2022-2028
Quantitative units
  • Revenue in USD Million
  • CAGR from 2021 to 2028
Report coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments covered By Type Outlook, Application Outlook, Regional Outlook
By Type Outlook Software,Hardware, Other
By Application Outlook Hands-Free Computing,Social Interfaces,Virtual Sales Assistant,Distance Education,Internet Banking,Other
Regional scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Country scope U.S., Canada, U.K., Germany, France, BENELUX, China, India, Japan, South Korea, Brazil, Saudi Arabia, UAE, Turkey
Key companies profiled IBM,Intel Corporation,Microsoft,Apple Inc,Texas Advanced Computing Centre (TACC),Vicon,Qualcomm,Softkinetic,Eyesight Technologies,Gestsure Technologies, Inc,Numenta,Affectiva,Palantir,Pointgrab Ltd,Pyreos Limited,Cognitec Systems,Congnivue Corporation,Elliptic Labs
Customization Available Yes, the report can be tailored to meet your specific requirements.

Key Benefits to the stake holders

  • Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
  • Provision of market value (USD Billion) and volume (Tons) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes an in-depth analysis of the market of various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come

Table Of Contents

Table of Contents

Global Affective Computing Market Report 2020, Forecast to 2027

1 Scope of the Study
1.1 Affective Computing Introduction
1.2 Research Programs
1.3 Analysis of Macroeconomic Indicators
1.4 Years Considered
1.5 Methodology
1.6 Data Source
1.7 Research Objectives

2 Affective Computing Industry Overview
2.1 Global Affective Computing Market Size (Million USD) Comparison by Regions (2020-2027)
2.1.1 Affective Computing Global Import Market Analysis
2.1.2 Affective Computing Global Export Market Analysis
2.1.3 Affective Computing Global Main Region Market Analysis
2.2 Market Analysis by Type
2.2.1 Software
2.2.2 Hardware


2.3.2 Social Interfaces
2.3.3 Virtual Sales Assistant
2.3.4 Distance Education
2.3.5 Internet Banking
2.3.6 Other


2.4.2 Global Affective Computing Revenue and Market Share by Manufacturer (2018-2020)
2.4.3 Global Affective Computing Industry Concentration Ratio (CR5 and HHI)
2.4.4 Top 5 Affective Computing Manufacturer Market Share
2.4.5 Top 10 Affective Computing Manufacturer Market Share
2.4.6 Date of Key Manufacturers Enter into Affective Computing Market
2.4.7 Key Manufacturers Affective Computing Product Offered
2.4.8 Mergers & Acquisitions Planning
2.5 Affective Computing Historical Development Overview
2.6 Market Dynamics
2.6.1 Market Opportunities
2.6.2 Market Risk
2.6.3 Market Driving Force
2.6.4 Porter's Five Forces Analysis

3 Upstream and Downstream Market Analysis
3.1 Upstream Analysis
3.1.1 Macro Analysis of Upstream Markets
3.1.2 Key Players in Upstream Markets
3.1.3 Upstream Market Trend Analysis
3.1.4 Affective Computing Manufacturing Cost Analysis
3.2 Downstream Market Analysis
3.2.1 Macro Analysis of Down Markets
3.2.2 Key Players in Down Markets
3.2.3 Downstream Market Trend Analysis
3.2.4 Sales Channel, Distributors, Traders and Dealers

4 Global Affective Computing Market Size Categorized by Regions
4.1 Global Affective Computing Revenue, Sales and Market Share by Regions
4.1.1 Global Affective Computing Sales and Market Share by Regions (2015-2020)
4.1.2 Global Affective Computing Revenue and Market Share by Regions (2015-2020)
4.2 Europe Affective Computing Sales and Growth Rate (2015-2020)
4.3 APAC Affective Computing Sales and Growth Rate (2015-2020)
4.4 North America Affective Computing Sales and Growth Rate (2015-2020)
4.5 South America Affective Computing Sales and Growth Rate (2015-2020)
4.6 Middle East & Africa Affective Computing Sales and Growth Rate (2015-2020)

5 Europe Affective Computing Market Size Categorized by Countries
5.1 Europe Affective Computing Sales, Revenue and Market Share by Countries
5.1.1 Europe Affective Computing Sales by Countries (2015-2020)
5.1.2 Europe Affective Computing Revenue by Countries (2015-2020)
5.1.3 Germany Affective Computing Sales and Growth Rate (2015-2020)
5.1.4 UK Affective Computing Sales and Growth Rate (2015-2020)
5.1.5 France Affective Computing Sales and Growth Rate (2015-2020)
5.1.6 Russia Affective Computing Sales and Growth Rate (2015-2020)
5.1.7 Italy Affective Computing Sales and Growth Rate (2015-2020)
5.1.8 Spain Affective Computing Sales and Growth Rate (2015-2020)
5.2 Europe Affective Computing Revenue (Value) by Manufacturers (2018-2020)
5.3 Europe Affective Computing Sales, Revenue and Market Share by Type (2015-2020)
5.3.1 Europe Affective Computing Sales Market Share by Type (2015-2020)
5.3.2 Europe Affective Computing Revenue and Revenue Share by Type (2015-2020)
5.4 Europe Affective Computing Sales Market Share by Application (2015-2020)

6 Asia-Pacific Affective Computing Market Size Categorized by Countries
6.1 Asia-Pacific Affective Computing Sales, Revenue and Market Share by Countries
6.1.1 Asia-Pacific Affective Computing Sales by Countries (2015-2020)
6.1.2 Asia-Pacific Affective Computing Revenue by Countries (2015-2020)
6.1.3 China Affective Computing Sales and Growth Rate (2015-2020)
6.1.4 Japan Affective Computing Sales and Growth Rate (2015-2020)
6.1.5 Korea Affective Computing Sales and Growth Rate (2015-2020)
6.1.6 India Affective Computing Sales and Growth Rate (2015-2020)
6.1.7 Southeast Asia Affective Computing Sales and Growth Rate (2015-2020)
6.1.8 Australia Affective Computing Sales and Growth Rate (2015-2020)
6.2 Asia-Pacific Affective Computing Sales and Revenue (Value) by Manufacturers (2018-2020)
6.3 Asia-Pacific Affective Computing Sales, Revenue and Market Share by Type (2015-2020)
6.3.1 Asia-Pacific Affective Computing Sales Market Share by Type (2015-2020)
6.3.2 Asia-Pacific Affective Computing Revenue and Revenue Share by Type (2015-2020)
6.4 Asia-Pacific Affective Computing Sales and Market Share by Application (2015-2020)

7 North America Affective Computing Market Size Categorized by Countries
7.1 North America Affective Computing Sales, Revenue and Market Share by Countries
7.1.1 North America Affective Computing Sales by Countries (2015-2020)
7.1.2 North America Affective Computing Revenue by Countries (2015-2020)
7.1.3 United States Affective Computing Sales and Growth Rate (2015-2020)
7.1.4 Canada Affective Computing Sales and Growth Rate (2015-2020)
7.1.5 Mexico Affective Computing Sales and Growth Rate (2015-2020)
7.2 North America Affective Computing Revenue (Value) by Manufacturers (2018-2020)
7.3 North America Affective Computing Sales, Revenue and Market Share by Type (2015-2020)
7.3.1 North America Affective Computing Sales Market Share by Type (2015-2020)
7.3.2 North America Affective Computing Revenue and Revenue Share by Type (2015-2020)
7.4 North America Affective Computing Sales Market Share by Application (2015-2020)

8 South America Affective Computing Market Size Categorized by Countries
8.1 South America Affective Computing Sales, Revenue and Market Share by Countries
8.1.1 South America Affective Computing Sales by Countries (2015-2020)
8.1.2 South America Affective Computing Revenue by Countries (2015-2020)
8.1.3 Brazil Affective Computing Sales and Growth Rate (2015-2020)
8.2 South America Affective Computing Revenue (Value) by Manufacturers (2018-2020)
8.3 South America Affective Computing Sales, Revenue and Market Share by Type (2015-2020)
8.3.1 South America Affective Computing Sales Market Share by Type (2015-2020)
8.3.2 South America Affective Computing Revenue and Revenue Share by Type (2015-2020)
8.4 South America Affective Computing Sales Market Share by Application (2015-2020)

9 Middle East and Africa Affective Computing Market Size Categorized by Countries
9.1 Middle East and Africa Affective Computing Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Affective Computing Sales by Countries (2015-2020)
9.1.2 Middle East and Africa Affective Computing Revenue by Countries (2015-2020)
9.1.3 GCC Countries Affective Computing Sales and Growth Rate (2015-2020)
9.1.4 Turkey Affective Computing Sales and Growth Rate (2015-2020)
9.1.5 Egypt Affective Computing Sales and Growth Rate (2015-2020)
9.1.6 South Africa Affective Computing Sales and Growth Rate (2015-2020)
9.2 Middle East and Africa Affective Computing Revenue (Value) by Manufacturers (2018-2020)
9.3 Middle East and Africa Affective Computing Sales, Revenue and Market Share by Type
9.3.1 Middle East and Africa Affective Computing Sales Market Share by Type (2015-2020)
9.3.2 Middle East and Africa Affective Computing Revenue and Revenue Share by Type (2015-2020)
9.4 Middle East and Africa Affective Computing Sales Market Share by Application (2015-2020)

10 Global Affective Computing Market Segment by Type
10.1 Global Affective Computing Revenue, Sales and Market Share by Type (2015-2020)
10.1.1 Global Affective Computing Sales and Market Share by Type (2015-2020)
10.1.2 Global Affective Computing Revenue and Market Share by Type (2015-2020)
10.2 Software Sales Growth Rate and Price
10.2.1 Global Software Sales Growth Rate (2015-2020)
10.2.2 Global Software Price (2015-2020)
10.3 Hardware Sales Growth Rate and Price
10.3.1 Global Hardware Sales Growth Rate (2015-2020)
10.3.2 Global Hardware Price (2015-2020)


11.1 Global Affective ComputingSales Market Share by Application (2015-2020)
11.2 Hands-Free Computing Sales Growth Rate (2015-2020)
11.3 Social Interfaces Sales Growth Rate (2015-2020)
11.4 Virtual Sales Assistant Sales Growth Rate (2015-2020)
11.5 Distance Education Sales Growth Rate (2015-2020)
11.6 Internet Banking Sales Growth Rate (2015-2020)
11.7 Other Sales Growth Rate (2015-2020)


12.1 Global Affective Computing Revenue, Sales and Growth Rate (2020-2027)
12.2 Affective Computing Market Forecast by Regions (2020-2027)
12.2.1 Europe Affective Computing Market Forecast (2020-2027)
12.2.2 APAC Affective Computing Market Forecast (2020-2027)
12.2.3 North America Affective Computing Market Forecast (2020-2027)
12.2.4 South America Affective Computing Market Forecast (2020-2027)
12.2.5 Middle East & Africa Affective Computing Market Forecast (2020-2027)
12.3 Affective Computing Market Forecast by Type (2020-2027)
12.3.1 Global Affective Computing Sales Forecast by Type (2020-2027)
12.3.2 Global Affective Computing Market Share Forecast by Type (2020-2027)
12.4 Affective Computing Market Forecast by Application (2020-2027)
12.4.1 Global Affective Computing Sales Forecast by Application (2020-2027)
12.4.2 Global Affective Computing Market Share Forecast by Application (2020-2027)

13 Analysis of Affective Computing Industry Key Manufacturers
13.1 IBM
13.1.1 Company Details
13.1.2 Product Information
13.1.3 IBM Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.1.4 Main Business Overview
13.1.5 IBM News
13.2 Intel Corporation
13.2.1 Company Details
13.2.2 Product Information
13.2.3 Intel Corporation Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.2.4 Main Business Overview
13.2.5 Intel Corporation News
13.3 Microsoft
13.3.1 Company Details
13.3.2 Product Information
13.3.3 Microsoft Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.3.4 Main Business Overview
13.3.5 Microsoft News
13.4 Apple Inc
13.4.1 Company Details
13.4.2 Product Information
13.4.3 Apple Inc Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.4.4 Main Business Overview
13.4.5 Apple Inc News
13.5 Texas Advanced Computing Centre (TACC)
13.5.1 Company Details
13.5.2 Product Information
13.5.3 Texas Advanced Computing Centre (TACC) Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.5.4 Main Business Overview
13.5.5 Texas Advanced Computing Centre (TACC) News
13.6 Vicon
13.6.1 Company Details
13.6.2 Product Information
13.6.3 Vicon Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.6.4 Main Business Overview
13.6.5 Vicon News
13.7 Qualcomm
13.7.1 Company Details
13.7.2 Product Information
13.7.3 Qualcomm Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.7.4 Main Business Overview
13.7.5 Qualcomm News
13.8 Softkinetic
13.8.1 Company Details
13.8.2 Product Information
13.8.3 Softkinetic Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.8.4 Main Business Overview
13.8.5 Softkinetic News
13.9 Eyesight Technologies
13.9.1 Company Details
13.9.2 Product Information
13.9.3 Eyesight Technologies Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.9.4 Main Business Overview
13.9.5 Eyesight Technologies News
13.10 Gestsure Technologies, Inc
13.10.1 Company Details
13.10.2 Product Information
13.10.3 Gestsure Technologies, Inc Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.10.4 Main Business Overview
13.10.5 Gestsure Technologies, Inc News
13.11 Numenta
13.11.1 Company Details
13.11.2 Product Information
13.11.3 Numenta Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.11.4 Main Business Overview
13.11.5 Numenta News
13.12 Affectiva
13.12.1 Company Details
13.12.2 Product Information
13.12.3 Affectiva Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.12.4 Main Business Overview
13.12.5 Affectiva News
13.13 Palantir
13.13.1 Company Details
13.13.2 Product Information
13.13.3 Palantir Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.13.4 Main Business Overview
13.13.5 Palantir News
13.14 Pointgrab Ltd
13.14.1 Company Details
13.14.2 Product Information
13.14.3 Pointgrab Ltd Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.14.4 Main Business Overview
13.14.5 Pointgrab Ltd News
13.15 Pyreos Limited
13.15.1 Company Details
13.15.2 Product Information
13.15.3 Pyreos Limited Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.15.4 Main Business Overview
13.15.5 Pyreos Limited News
13.16 Cognitec Systems
13.16.1 Company Details
13.16.2 Product Information
13.16.3 Cognitec Systems Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.16.4 Main Business Overview
13.16.5 Cognitec Systems News
13.17 Congnivue Corporation
13.17.1 Company Details
13.17.2 Product Information
13.17.3 Congnivue Corporation Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.17.4 Main Business Overview
13.17.5 Congnivue Corporation News
13.18 Elliptic Labs
13.18.1 Company Details
13.18.2 Product Information
13.18.3 Elliptic Labs Affective Computing Production, Price, Cost, Gross Margin, and Revenue (2018-2020)
13.18.4 Main Business Overview
13.18.5 Elliptic Labs News



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Frequently Asked Questions on this Report

The Affective Computing Market is segmented based on Type, Application, and by region.

IBM,Intel Corporation,Microsoft,Apple Inc,Texas Advanced Computing Centre (TACC),Vicon,Qualcomm,Softkinetic,Eyesight Technologies,Gestsure Technologies, Inc,Numenta,Affectiva,Palantir,Pointgrab Ltd,Pyreos Limited,Cognitec Systems,Congnivue Corporation andElliptic Labs are the leading players of global Affective Computing market.

The forecast period would be from 2022 to 2030 in the market report with year 2021 as a base year.

Factors such as competitive strength and market positioning are key areas considered while selecting top companies to be profiled.
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